ID Name Source Characteristic Breakdown Value 1598
0 Republic Vanilla       Start
           
      LeaderTitle   President Leader Title Found
      EconomicFactors     Economic Factors
        Undefined 1 Income Undefined Found
        Colony Tax 1 Income Colony Tax Found
        Resource Trading 1 Income Resource Trading Found
        Fuel 1 Income Fuel Found
        Information 1 Income Information Found
        Tribute 1 Income Tribute Found
        Raiding 1 Income Raiding Found
        Missions 1 Income Missions Found
        Colony Crime 0 Income Colony Crime Found
        Tourism 1 Income Tourism Found
        Ship Building 1 Income Ship Building Found
        Discoveries 1 Income Discoveries Found
        Trade Bonuses 1 Income Trade Bonuses Found
        Private Colony Revenue 1 Income Private Colony Revenue Found
        Undefined 1 Expenses Undefined Found
        Colony Development 1 Expenses Colony Development Found
        Research 1 Expenses Research Found
        Ship Maintenance 1 Expenses Ship Maintenance Found
        Troop Maintenance 1 Expenses Troop Maintenance Found
        Facility Maintenance 1 Expenses Facility Maintenance Found
        Ships 1 Expenses Ships Found
        Troop Recruitment 1 Expenses Troop Recruitment Found
        Facilities 1 Expenses Facilities Found
        Resource Trading 1 Expenses Resource Trading Found
        Fuel 1 Expenses Fuel Found
        Information 1 Expenses Information Found
        Tribute 1 Expenses Tribute Found
        Missions 1 Expenses Missions Found
        Enemy Raids 1 Expenses Enemy Raids Found
      LeaderReplacementTypicalPeriod   8 Replacement Term (Years) Found
      LeaderReplacementDisruption   0 Replacement Disruption caused Found
      LeaderReplacementBoost   10 Replacement Boost caused Found
      LeaderReplacementTypicalManner   Election Replacement Method Found
      LeaderReplacementCharacterPositiveTraitChance   0 Replacement Chance for Positive Traits
      LeaderReplacementCharacterDismissChance   0 Replacement Chance for Dismissal
      Stability   1.1 Stability Found
      ConcernForOwnReputation   1.3 Concern for Reputation of Own Found
      ImportanceOfOthersReputations   1.5 Concern for Reputation of Others Found
      UsesCabinet   Yes Cabinet Enabled Found
      CabinetFactorNavalChief   0 Members Grand Admiral
      CabinetFactorGroundForcesChief   0 Members Grand Marshal
      CabinetFactorIntelligenceDirector   0 Members Intelligence Director
      CabinetFactorHeadDiplomat   0 Members Foreign Relations Minister
      CabinetFactorScienceAdministrator   0 Members Science Director
      CabinetFactorTradeIndustryAdministrator   0 Members Economic Director
      UseBaseForCapital   No Governance Can use Station as Capital
      CanRaid   No Raiding Can Raid
      AllowControlMiningShips   No Mining Ships Can control Mining Ships
      Biases     Government Biases
      0 Republic 0.6 Found
      1 Mercantile Guild 0.2 Found
      2 Democracy 0.4 Found
      3 Feudalism -0.3 Found
      4 Monarchy -0.2 Found
      5 Military Dictatorship -0.6 Found
      6 Technocracy -0.1 Found
      7 Hive Mind -0.4 Found
      8 Way of Darkness -0.8 Found
      9 Way of the Ancients 0.5 Found
      10 Path of the Ancients 0.4 Found
      11 Harmonious Utopia 0.2 Found
      12 Surveillance Oligarchy -0.4 Found
      13 Geniocracy -0.1 Found
      14 Cell Hegemony -0.2 Found
      Bonuses     Bonuses
      E ColonyPopulationGrowthRate 0.05 Population Growth Rate Found
      E WarWearinessReduction -0.1 War Weariness Reduction Found
      E CounterEspionage -0.1 Counter-Espionage Found
      E Diplomacy 0.1 Diplomacy Found
      E ResearchAll 0.05 All Research Found
      E ColonyHappiness 0.1 Colony Happiness Found
      E TroopRecruitment -0.2 All Troops Recruitment Rate Found
      E TroopRecoveryRate -0.1 Troop Recovery Rate Found
      E TourismIncome 0.1 Tourism Income Found
      E TradeIncome 0.15 Trade Income Found
      StartingGameEventNames    
      Initialise Government (Republic)    
      MigrationFactor   0 Migration Migration Factor
      ResearchBreakthroughProgressChance   0 Research Breakthroughs Chance
      ResearchBreakthroughProgressAmountRatio   0 Research Breakthroughs Ratio
      ResearchCrashProgressChance   0 Crash Research Chance
      ResearchCrashProgressAmountRatio   0 Crash Research Ratio
      SpendScientistCrashBreakthrough   No Consume Scientist For Research Create Breakthrough
      SpendScientistCriticalResearchFailure   No Consume Scientist For Research Avoid Failure & Initiate Crash
      HighColonyTroopPresenceHappinessBoost   0 Reassuring Security Colony Happiness
      UseFlagShip   No Flag Ship Can designate a Military Ship as a Flag Ship
      UnjustifiedWarsGiveNoPenaltyToWarWeariness   No Always Justified No War Weariness penalty from Unjustified Wars
      BonusesPerTreatyTypeTreaties    
           
           
           
      BonusesPerTreatyType     Treaty Bonuses Found
      E Colony Income per Restricted Trade Agreement 0.01 Found
      E Colony Income per Limited Trade Agreement 0.02 Found
      E Colony Income per Free Trade Agreement 0.03 Found
      TradeIncomePerYearPerRestrictedTradeTreaty   0 Treaty Bonuses Trade Income per Restricted Trade Agreement
      TradeIncomePerYearPerLimitedTradeTreaty   0 Treaty Bonuses Trade Income per Limited Trade Agreement
      TradeIncomePerYearPerFreeTradeTreaty   0 Treaty Bonuses Trade Income per Free Trade Agreement
      SpecialMode   Undefined End
1 Mercantile Guild Vanilla       Start
           
      LeaderTitle   Grand Merchant Leader Title Found
      EconomicFactors     Economic Factors
        Undefined 1 Income Undefined Found
        Colony Tax 1 Income Colony Tax Found
        Resource Trading 1 Income Resource Trading Found
        Fuel 1 Income Fuel Found
        Information 1 Income Information Found
        Tribute 1 Income Tribute Found
        Raiding 0.5 Income Raiding Found
        Missions 1 Income Missions Found
        Colony Crime 0 Income Colony Crime Found
        Tourism 1 Income Tourism Found
        Ship Building 1 Income Ship Building Found
        Discoveries 1 Income Discoveries Found
        Trade Bonuses 1 Income Trade Bonuses Found
        Private Colony Revenue 1 Income Private Colony Revenue Found
        Undefined 1 Expenses Undefined Found
        Colony Development 1 Expenses Colony Development Found
        Research 1 Expenses Research Found
        Ship Maintenance 1 Expenses Ship Maintenance Found
        Troop Maintenance 1 Expenses Troop Maintenance Found
        Facility Maintenance 1 Expenses Facility Maintenance Found
        Ships 1 Expenses Ships Found
        Troop Recruitment 1 Expenses Troop Recruitment Found
        Facilities 1 Expenses Facilities Found
        Resource Trading 1 Expenses Resource Trading Found
        Fuel 1 Expenses Fuel Found
        Information 1 Expenses Information Found
        Tribute 1 Expenses Tribute Found
        Missions 1 Expenses Missions Found
        Enemy Raids 1 Expenses Enemy Raids Found
      LeaderReplacementTypicalPeriod   40 Replacement Term (Years) Found
      LeaderReplacementDisruption   0 Replacement Disruption caused Found
      LeaderReplacementBoost   10 Replacement Boost caused Found
      LeaderReplacementTypicalManner   Election Replacement Method Found
      LeaderReplacementCharacterPositiveTraitChance   0 Replacement Chance for Positive Traits
      LeaderReplacementCharacterDismissChance   0 Replacement Chance for Dismissal
      Stability   1.2 Stability Found
      ConcernForOwnReputation   1 Concern for Reputation of Own Found
      ImportanceOfOthersReputations   1 Concern for Reputation of Others Found
      UsesCabinet   Yes Cabinet Enabled Found
      CabinetFactorNavalChief   0 Members Grand Admiral
      CabinetFactorGroundForcesChief   0 Members Grand Marshal
      CabinetFactorIntelligenceDirector   0 Members Intelligence Director
      CabinetFactorHeadDiplomat   0 Members Foreign Relations Minister
      CabinetFactorScienceAdministrator   0 Members Science Director
      CabinetFactorTradeIndustryAdministrator   0 Members Economic Director
      UseBaseForCapital   No Governance Can use Station as Capital
      CanRaid   No Raiding Can Raid
      AllowControlMiningShips   Yes Mining Ships Can control Mining Ships Found
      Biases     Government Biases
      0 Republic 0.2 Found
      1 Mercantile Guild 0.5 Found
      2 Democracy 0.2 Found
      3 Feudalism -0.1 Found
      4 Monarchy 0 Found
      5 Military Dictatorship -0.4 Found
      6 Technocracy 0.1 Found
      7 Hive Mind -0.2 Found
      8 Way of Darkness -0.4 Found
      9 Way of the Ancients 0.2 Found
      10 Path of the Ancients 0.2 Found
      11 Harmonious Utopia 0.3 Found
      12 Surveillance Oligarchy -0.2 Found
      13 Geniocracy -0.1 Found
      14 Cell Hegemony -0.1 Found
      Bonuses     Bonuses
      E CounterEspionage -0.1 Counter-Espionage Found
      E Diplomacy 0.2 Diplomacy Found
      E ResearchAll 0.05 All Research Found
      E ResearchConstruction 0.25 Construction Research Found
      E ColonyHappiness 0 Colony Happiness Found
      E ColonyCorruptionReduction -0.1 Colony Corruption Reduction Found
      E MiningRate 0.1 Mining Rate Found
      E ShipMaintenanceAll 0.1 All Ships Maintenance Found
      E PlanetaryFacilityMaintenance 0.1 Planetary Facility Maintenance Found
      E TradeIncome 0.3 Trade Income Found
      E ColonyIncome 0.1 Colony Income Found
      StartingGameEventNames    
      Initialise Government (Mercantile Guild)    
      MigrationFactor   0 Migration Migration Factor
      ResearchBreakthroughProgressChance   0 Research Breakthroughs Chance
      ResearchBreakthroughProgressAmountRatio   0 Research Breakthroughs Ratio
      ResearchCrashProgressChance   0 Crash Research Chance
      ResearchCrashProgressAmountRatio   0 Crash Research Ratio
      SpendScientistCrashBreakthrough   No Consume Scientist For Research Create Breakthrough
      SpendScientistCriticalResearchFailure   No Consume Scientist For Research Avoid Failure & Initiate Crash
      HighColonyTroopPresenceHappinessBoost   0 Reassuring Security Colony Happiness
      UseFlagShip   No Flag Ship Can designate a Military Ship as a Flag Ship
      UnjustifiedWarsGiveNoPenaltyToWarWeariness   No Always Justified No War Weariness penalty from Unjustified Wars
      TradeIncomePerYearPerRestrictedTradeTreaty   1000 Treaty Bonuses Trade Income per Restricted Trade Agreement Found
      TradeIncomePerYearPerLimitedTradeTreaty   2000 Treaty Bonuses Trade Income per Limited Trade Agreement Found
      TradeIncomePerYearPerFreeTradeTreaty   3000 Treaty Bonuses Trade Income per Free Trade Agreement Found
      SpecialMode   Undefined End
2 Democracy Vanilla       Start
           
      LeaderTitle   Prime Minister Leader Title Found
      CabinetTitle   Cabinet Cabinet Title Found
      EconomicFactors     Economic Factors
        Undefined 1 Income Undefined Found
        Colony Tax 1 Income Colony Tax Found
        Resource Trading 1 Income Resource Trading Found
        Fuel 1 Income Fuel Found
        Information 1 Income Information Found
        Tribute 1 Income Tribute Found
        Raiding 0 Income Raiding Found
        Missions 1 Income Missions Found
        Colony Crime 0 Income Colony Crime Found
        Tourism 1 Income Tourism Found
        Ship Building 1 Income Ship Building Found
        Discoveries 1 Income Discoveries Found
        Trade Bonuses 1 Income Trade Bonuses Found
        Private Colony Revenue 1 Income Private Colony Revenue Found
        Undefined 1 Expenses Undefined Found
        Colony Development 1 Expenses Colony Development Found
        Research 1 Expenses Research Found
        Ship Maintenance 1 Expenses Ship Maintenance Found
        Troop Maintenance 1 Expenses Troop Maintenance Found
        Facility Maintenance 1 Expenses Facility Maintenance Found
        Ships 1 Expenses Ships Found
        Troop Recruitment 1 Expenses Troop Recruitment Found
        Facilities 1 Expenses Facilities Found
        Resource Trading 1 Expenses Resource Trading Found
        Fuel 1 Expenses Fuel Found
        Information 1 Expenses Information Found
        Tribute 1 Expenses Tribute Found
        Missions 1 Expenses Missions Found
        Enemy Raids 1 Expenses Enemy Raids Found
      LeaderReplacementTypicalPeriod   8 Replacement Term (Years) Found
      LeaderReplacementDisruption   0 Replacement Disruption caused Found
      LeaderReplacementBoost   10 Replacement Boost caused Found
      LeaderReplacementTypicalManner   Election Replacement Method Found
      LeaderReplacementCharacterPositiveTraitChance   0 Replacement Chance for Positive Traits Found
      LeaderReplacementCharacterDismissChance   0.1 Replacement Chance for Dismissal Found
      Stability   1.1 Stability Found
      ConcernForOwnReputation   1.7 Concern for Reputation of Own Found
      ImportanceOfOthersReputations   2 Concern for Reputation of Others Found
      UsesCabinet   Yes Cabinet Enabled Found
      CabinetFactorNavalChief   0 Members Grand Admiral
      CabinetFactorGroundForcesChief   0 Members Grand Marshal
      CabinetFactorIntelligenceDirector   0 Members Intelligence Director
      CabinetFactorHeadDiplomat   0 Members Foreign Relations Minister
      CabinetFactorScienceAdministrator   0 Members Science Director
      CabinetFactorTradeIndustryAdministrator   0 Members Economic Director
      UseBaseForCapital   No Governance Can use Station as Capital
      CanRaid   No Raiding Can Raid
      AllowControlMiningShips   No Mining Ships Can control Mining Ships
      Biases     Government Biases
      0 Republic 0.4 Found
      1 Mercantile Guild 0.1 Found
      2 Democracy 0.6 Found
      3 Feudalism -0.4 Found
      4 Monarchy -0.3 Found
      5 Military Dictatorship -0.7 Found
      6 Technocracy -0.2 Found
      7 Hive Mind -0.5 Found
      8 Way of Darkness -0.8 Found
      9 Way of the Ancients 0.5 Found
      10 Path of the Ancients 0.4 Found
      11 Harmonious Utopia 0.3 Found
      12 Surveillance Oligarchy -0.4 Found
      13 Geniocracy -0.1 Found
      14 Cell Hegemony -0.3 Found
      Bonuses     Bonuses
      E ColonyPopulationGrowthRate 0.1 Population Growth Rate Found
      E WarWearinessReduction -0.3 War Weariness Reduction Found
      E CounterEspionage -0.2 Counter-Espionage Found
      E ResearchAll 0.1 All Research Found
      E ColonyHappiness 0.05 Colony Happiness Found
      E TroopRecruitment -0.2 All Troops Recruitment Rate Found
      E TroopRecoveryRate -0.1 Troop Recovery Rate Found
      E TroopMaintenance -0.1 All Troops Maintenance Found
      E ColonyCorruptionReduction -0.05 Colony Corruption Reduction Found
      E TourismIncome 0.2 Tourism Income Found
      E TradeIncome 0.1 Trade Income Found
      StartingGameEventNames    
      Initialise Government (Democracy)    
      MigrationFactor   0 Migration Migration Factor
      ResearchBreakthroughProgressChance   0 Research Breakthroughs Chance
      ResearchBreakthroughProgressAmountRatio   0 Research Breakthroughs Ratio
      ResearchCrashProgressChance   0 Crash Research Chance
      ResearchCrashProgressAmountRatio   0 Crash Research Ratio
      SpendScientistCrashBreakthrough   No Consume Scientist For Research Create Breakthrough
      SpendScientistCriticalResearchFailure   No Consume Scientist For Research Avoid Failure & Initiate Crash
      HighColonyTroopPresenceHappinessBoost   0 Reassuring Security Colony Happiness
      UseFlagShip   No Flag Ship Can designate a Military Ship as a Flag Ship
      UnjustifiedWarsGiveNoPenaltyToWarWeariness   No Always Justified No War Weariness penalty from Unjustified Wars
      TradeIncomePerYearPerRestrictedTradeTreaty   0 Treaty Bonuses Trade Income per Restricted Trade Agreement
      TradeIncomePerYearPerLimitedTradeTreaty   0 Treaty Bonuses Trade Income per Limited Trade Agreement
      TradeIncomePerYearPerFreeTradeTreaty   0 Treaty Bonuses Trade Income per Free Trade Agreement
      SpecialMode   Undefined
      FeatureExplanations    
      [HL]Enterprising Spirit:[/HL] chance of a periodic random positive event that temporarily improves Research, Diplomacy, Espionage or the Military.\nOccurs approximately once every 10 years on average     End
3 Feudalism Vanilla       Start
           
      LeaderTitle   First Lord Leader Title Found
      CabinetTitle   Noble Council Cabinet Title Found
      EconomicFactors     Economic Factors
        Undefined 1 Income Undefined Found
        Colony Tax 1 Income Colony Tax Found
        Resource Trading 1 Income Resource Trading Found
        Fuel 1 Income Fuel Found
        Information 1 Income Information Found
        Tribute 1 Income Tribute Found
        Raiding 0 Income Raiding Found
        Missions 1 Income Missions Found
        Colony Crime 0 Income Colony Crime Found
        Tourism 1 Income Tourism Found
        Ship Building 1 Income Ship Building Found
        Discoveries 1 Income Discoveries Found
        Trade Bonuses 1 Income Trade Bonuses Found
        Private Colony Revenue 1 Income Private Colony Revenue Found
        Undefined 1 Expenses Undefined Found
        Colony Development 1 Expenses Colony Development Found
        Research 1 Expenses Research Found
        Ship Maintenance 1 Expenses Ship Maintenance Found
        Troop Maintenance 1 Expenses Troop Maintenance Found
        Facility Maintenance 1 Expenses Facility Maintenance Found
        Ships 1 Expenses Ships Found
        Troop Recruitment 1 Expenses Troop Recruitment Found
        Facilities 1 Expenses Facilities Found
        Resource Trading 1 Expenses Resource Trading Found
        Fuel 1 Expenses Fuel Found
        Information 1 Expenses Information Found
        Tribute 1 Expenses Tribute Found
        Missions 1 Expenses Missions Found
        Enemy Raids 1 Expenses Enemy Raids Found
      LeaderReplacementTypicalPeriod   25 Replacement Term (Years) Found
      LeaderReplacementDisruption   20 Replacement Disruption caused Found
      LeaderReplacementBoost   0 Replacement Boost caused Found
      LeaderReplacementTypicalManner   Coup D' Etat Replacement Method Found
      LeaderReplacementCharacterPositiveTraitChance   0 Replacement Chance for Positive Traits
      LeaderReplacementCharacterDismissChance   0 Replacement Chance for Dismissal
      Stability   0.9 Stability Found
      ConcernForOwnReputation   0.9 Concern for Reputation of Own Found
      ImportanceOfOthersReputations   1.6 Concern for Reputation of Others Found
      UsesCabinet   Yes Cabinet Enabled Found
      CabinetFactorNavalChief   0 Members Grand Admiral
      CabinetFactorGroundForcesChief   0 Members Grand Marshal
      CabinetFactorIntelligenceDirector   0 Members Intelligence Director
      CabinetFactorHeadDiplomat   0 Members Foreign Relations Minister
      CabinetFactorScienceAdministrator   0 Members Science Director
      CabinetFactorTradeIndustryAdministrator   0 Members Economic Director
      UseBaseForCapital   No Governance Can use Station as Capital
      CanRaid   No Raiding Can Raid
      AllowControlMiningShips   No Mining Ships Can control Mining Ships
      Biases     Government Biases
      0 Republic -0.2 Found
      1 Mercantile Guild 0.1 Found
      2 Democracy -0.3 Found
      3 Feudalism 0.4 Found
      4 Monarchy 0.3 Found
      5 Military Dictatorship 0.2 Found
      6 Technocracy 0 Found
      7 Hive Mind -0.3 Found
      8 Way of Darkness -0.4 Found
      9 Way of the Ancients -0.2 Found
      10 Path of the Ancients -0.2 Found
      11 Harmonious Utopia -0.3 Found
      12 Surveillance Oligarchy -0.1 Found
      13 Geniocracy 0 Found
      14 Cell Hegemony 0.1 Found
      Bonuses     Bonuses
      E ColonyPopulationGrowthRate 0.1 Population Growth Rate Found
      E WarWearinessReduction 0.35 War Weariness Reduction Found
      E Diplomacy -0.1 Diplomacy Found
      E ResearchAll -0.05 All Research Found
      E ResearchWeapons 0.1 Weapons Research Found
      E ResearchTroops 0.25 Troops Research Found
      E ResearchConstruction 0.1 Construction Research Found
      E ColonyHappiness -0.1 Colony Happiness Found
      E TroopRecruitment 0.2 All Troops Recruitment Rate Found
      E TroopRecoveryRate 0.1 Troop Recovery Rate Found
      E TroopExperienceGain 0.25 Troop Experience Gain Found
      E TroopMaintenance 0.5 All Troops Maintenance Found
      E ColonyCorruptionReduction -0.1 Colony Corruption Reduction Found
      E MiningRate -0.1 Mining Rate Found
      E TourismIncome -0.2 Tourism Income Found
      E ShipMaintenanceAll 0.5 All Ships Maintenance Found
      StartingGameEventNames    
      Initialise Government (Feudalism)    
      MigrationFactor   0 Migration Migration Factor
      ResearchBreakthroughProgressChance   0 Research Breakthroughs Chance
      ResearchBreakthroughProgressAmountRatio   0 Research Breakthroughs Ratio
      ResearchCrashProgressChance   0 Crash Research Chance
      ResearchCrashProgressAmountRatio   0 Crash Research Ratio
      SpendScientistCrashBreakthrough   No Consume Scientist For Research Create Breakthrough
      SpendScientistCriticalResearchFailure   No Consume Scientist For Research Avoid Failure & Initiate Crash
      HighColonyTroopPresenceHappinessBoost   0 Reassuring Security Colony Happiness
      UseFlagShip   No Flag Ship Can designate a Military Ship as a Flag Ship
      UnjustifiedWarsGiveNoPenaltyToWarWeariness   No Always Justified No War Weariness penalty from Unjustified Wars
      WarStartColonyEventDefinitionId   90
      MilitiaTroopDefinitionId   32700 Upgraded Militia Conquered Colony generates special Militia Found
      MilitaryShipRolesBuiltByPrivateSector   Escort Privateer Navy Private Sector can build Military Ships Found
      TradeIncomePerYearPerRestrictedTradeTreaty   0 Treaty Bonuses Trade Income per Restricted Trade Agreement
      TradeIncomePerYearPerLimitedTradeTreaty   0 Treaty Bonuses Trade Income per Limited Trade Agreement
      TradeIncomePerYearPerFreeTradeTreaty   0 Treaty Bonuses Trade Income per Free Trade Agreement
      SpecialMode   Undefined
      FeatureExplanations    
      [HL]Upgraded Militia:[/HL] defending militia troops are much stronger than usual, providing better defense against invaders. When one of your colonies is conquered, any rebellion against the invaders will also produce stronger militia troops as they attempt to return to your empire    
      [HL]Feudal Obligation:[/HL] doubled Troop Recruitment Rate for 2 years after a war starts    
      [HL]Privateer Navy:[/HL] Nobles within your empire will fund construction and operation of a small number of Escorts to defend civilian shipping. These ships are funded from your private economy (purchase and maintenance). They cannot be manually controlled     End
4 Monarchy Vanilla       Start
           
      LeaderTitle   Emperor Leader Title Found
      EconomicFactors     Economic Factors
        Undefined 1 Income Undefined Found
        Colony Tax 1 Income Colony Tax Found
        Resource Trading 1 Income Resource Trading Found
        Fuel 1 Income Fuel Found
        Information 1 Income Information Found
        Tribute 1 Income Tribute Found
        Raiding 0 Income Raiding Found
        Missions 1 Income Missions Found
        Colony Crime 0 Income Colony Crime Found
        Tourism 1 Income Tourism Found
        Ship Building 1 Income Ship Building Found
        Discoveries 1 Income Discoveries Found
        Trade Bonuses 1 Income Trade Bonuses Found
        Private Colony Revenue 1 Income Private Colony Revenue Found
        Undefined 1 Expenses Undefined Found
        Colony Development 1 Expenses Colony Development Found
        Research 1 Expenses Research Found
        Ship Maintenance 1 Expenses Ship Maintenance Found
        Troop Maintenance 1 Expenses Troop Maintenance Found
        Facility Maintenance 1 Expenses Facility Maintenance Found
        Ships 1 Expenses Ships Found
        Troop Recruitment 1 Expenses Troop Recruitment Found
        Facilities 1 Expenses Facilities Found
        Resource Trading 1 Expenses Resource Trading Found
        Fuel 1 Expenses Fuel Found
        Information 1 Expenses Information Found
        Tribute 1 Expenses Tribute Found
        Missions 1 Expenses Missions Found
        Enemy Raids 1 Expenses Enemy Raids Found
      LeaderReplacementTypicalPeriod   60 Replacement Term (Years) Found
      LeaderReplacementDisruption   7 Replacement Disruption caused Found
      LeaderReplacementBoost   0 Replacement Boost caused Found
      LeaderReplacementTypicalManner   Simple Replacement Replacement Method Found
      LeaderReplacementCharacterPositiveTraitChance   0 Replacement Chance for Positive Traits
      LeaderReplacementCharacterDismissChance   0 Replacement Chance for Dismissal
      Stability   0.85 Stability Found
      ConcernForOwnReputation   1.6 Concern for Reputation of Own Found
      ImportanceOfOthersReputations   1.8 Concern for Reputation of Others Found
      UsesCabinet   No Cabinet Enabled Found
      CabinetFactorNavalChief   0 Members Grand Admiral
      CabinetFactorGroundForcesChief   0 Members Grand Marshal
      CabinetFactorIntelligenceDirector   0 Members Intelligence Director
      CabinetFactorHeadDiplomat   0 Members Foreign Relations Minister
      CabinetFactorScienceAdministrator   0 Members Science Director
      CabinetFactorTradeIndustryAdministrator   0 Members Economic Director
      UseBaseForCapital   No Governance Can use Station as Capital
      CanRaid   No Raiding Can Raid
      AllowControlMiningShips   No Mining Ships Can control Mining Ships
      Biases     Government Biases
      0 Republic -0.2 Found
      1 Mercantile Guild 0 Found
      2 Democracy -0.3 Found
      3 Feudalism 0.4 Found
      4 Monarchy 0.5 Found
      5 Military Dictatorship 0.1 Found
      6 Technocracy 0.1 Found
      7 Hive Mind -0.3 Found
      8 Way of Darkness -0.4 Found
      9 Way of the Ancients -0.2 Found
      10 Path of the Ancients -0.2 Found
      11 Harmonious Utopia -0.3 Found
      12 Surveillance Oligarchy -0.1 Found
      13 Geniocracy 0 Found
      14 Cell Hegemony 0.1 Found
      Bonuses     Bonuses
      E WarWearinessReduction 0.3 War Weariness Reduction Found
      E CounterEspionage 0.1 Counter-Espionage Found
      E ColonyHappiness -0.05 Colony Happiness Found
      E ResearchHighTech 0.1 High Tech Research Found
      E TroopRecruitment 0.1 All Troops Recruitment Rate Found
      E TroopRecoveryRate 0.1 Troop Recovery Rate Found
      E TroopMaintenance 0.1 All Troops Maintenance Found
      E ColonyCorruptionReduction -0.1 Colony Corruption Reduction Found
      E TourismIncome 0.1 Tourism Income Found
      E ShipMaintenanceAll 0.1 All Ships Maintenance Found
      E PlanetaryFacilityMaintenance 0.1 Planetary Facility Maintenance Found
      StartingGameEventNames    
      Initialise Government (Monarchy)    
      MigrationFactor   0 Migration Migration Factor
      ResearchBreakthroughProgressChance   0 Research Breakthroughs Chance
      ResearchBreakthroughProgressAmountRatio   0 Research Breakthroughs Ratio
      ResearchCrashProgressChance   0 Crash Research Chance
      ResearchCrashProgressAmountRatio   0 Crash Research Ratio
      SpendScientistCrashBreakthrough   No Consume Scientist For Research Create Breakthrough
      SpendScientistCriticalResearchFailure   No Consume Scientist For Research Avoid Failure & Initiate Crash
      HighColonyTroopPresenceHappinessBoost   0 Reassuring Security Colony Happiness
      UseFlagShip   Yes Flag Ship Can designate a Military Ship as a Flag Ship Found
      FlagShipDestroyedColonyEventDefinitionId   87
      FlagShipPrevailsColonyEventDefinitionId   88
      UnjustifiedWarsGiveNoPenaltyToWarWeariness   Yes Always Justified No War Weariness penalty from Unjustified Wars Found
      TradeIncomePerYearPerRestrictedTradeTreaty   0 Treaty Bonuses Trade Income per Restricted Trade Agreement
      TradeIncomePerYearPerLimitedTradeTreaty   0 Treaty Bonuses Trade Income per Limited Trade Agreement
      TradeIncomePerYearPerFreeTradeTreaty   0 Treaty Bonuses Trade Income per Free Trade Agreement
      SpecialMode   Undefined
      FeatureExplanations    
      [HL]Flag Ship:[/HL] can designate one military ship as your empire Flag ship. Flag ships have +10% Targeting, Countermeasures, Ship Maneuvering, Ship Speed and Damage Control. When your Flag ship destroys an enemy military ship of equal or greater size your empire receives a one-year happiness bonus. When your Flag ship is destroyed your empire receives a one-year happiness penalty. To assign a military ship as your Flag ship, right-click the ship for a popup menu option    
      [HL]Always Justified:[/HL] all wars you declare are always considered justified by your population, thus slowing the growth rate of war weariness     End
5 Military Dictatorship Vanilla       Start
           
      LeaderTitle   Warlord Leader Title Found
      CabinetTitle   War Council Cabinet Title Found
      EconomicFactors     Economic Factors
        Undefined 1 Income Undefined Found
        Colony Tax 1 Income Colony Tax Found
        Resource Trading 1 Income Resource Trading Found
        Fuel 1 Income Fuel Found
        Information 1 Income Information Found
        Tribute 1 Income Tribute Found
        Raiding 0 Income Raiding Found
        Missions 1 Income Missions Found
        Colony Crime 0 Income Colony Crime Found
        Tourism 1 Income Tourism Found
        Ship Building 1 Income Ship Building Found
        Discoveries 1 Income Discoveries Found
        Trade Bonuses 1 Income Trade Bonuses Found
        Private Colony Revenue 1 Income Private Colony Revenue Found
        Undefined 1 Expenses Undefined Found
        Colony Development 1 Expenses Colony Development Found
        Research 1 Expenses Research Found
        Ship Maintenance 1 Expenses Ship Maintenance Found
        Troop Maintenance 1 Expenses Troop Maintenance Found
        Facility Maintenance 1 Expenses Facility Maintenance Found
        Ships 1 Expenses Ships Found
        Troop Recruitment 1 Expenses Troop Recruitment Found
        Facilities 1 Expenses Facilities Found
        Resource Trading 1 Expenses Resource Trading Found
        Fuel 1 Expenses Fuel Found
        Information 1 Expenses Information Found
        Tribute 1 Expenses Tribute Found
        Missions 1 Expenses Missions Found
        Enemy Raids 1 Expenses Enemy Raids Found
      LeaderReplacementTypicalPeriod   60 Replacement Term (Years) Found
      LeaderReplacementDisruption   18 Replacement Disruption caused Found
      LeaderReplacementBoost   0 Replacement Boost caused Found
      LeaderReplacementCharacterPool   Yes Replacement Pool Found
      LeaderReplacementCharacterPool FleetAdmiral   Fleet Admiral Found
      LeaderReplacementCharacterPool TroopGeneral   Troop General Found
      LeaderReplacementTypicalManner   Coup D' Etat Replacement Method Found
      LeaderReplacementCharacterPositiveTraitChance   0 Replacement Chance for Positive Traits
      LeaderReplacementCharacterDismissChance   0 Replacement Chance for Dismissal
      Stability   0.7 Stability Found
      ConcernForOwnReputation   0.5 Concern for Reputation of Own Found
      ImportanceOfOthersReputations   0.3 Concern for Reputation of Others Found
      UsesCabinet   Yes Cabinet Enabled Found
      CabinetFactorNavalChief   0 Members Grand Admiral
      CabinetFactorGroundForcesChief   0 Members Grand Marshal
      CabinetFactorIntelligenceDirector   0 Members Intelligence Director
      CabinetFactorHeadDiplomat   0 Members Foreign Relations Minister
      CabinetFactorScienceAdministrator   0 Members Science Director
      CabinetFactorTradeIndustryAdministrator   0 Members Economic Director
      UseBaseForCapital   No Governance Can use Station as Capital
      CanColonize   No
      CanRaid   No Raiding Can Raid
      AllowControlMiningShips   No Mining Ships Can control Mining Ships
      Biases     Government Biases
      0 Republic -0.5 Found
      1 Mercantile Guild -0.1 Found
      2 Democracy -0.5 Found
      3 Feudalism 0.1 Found
      4 Monarchy 0.2 Found
      5 Military Dictatorship 0.3 Found
      6 Technocracy 0.1 Found
      7 Hive Mind 0.1 Found
      8 Way of Darkness -0.2 Found
      9 Way of the Ancients -0.4 Found
      10 Path of the Ancients -0.4 Found
      11 Harmonious Utopia -0.3 Found
      12 Surveillance Oligarchy 0.2 Found
      13 Geniocracy -0.1 Found
      14 Cell Hegemony 0.1 Found
      Bonuses     Bonuses
      E ColonyPopulationGrowthRate -0.05 Population Growth Rate Found
      E WarWearinessReduction 0.4 War Weariness Reduction Found
      E CounterEspionage 0.2 Counter-Espionage Found
      E Diplomacy -0.1 Diplomacy Found
      E ResearchWeapons 0.25 Weapons Research Found
      E ResearchTroops 0.1 Troops Research Found
      E ColonyHappiness -0.15 Colony Happiness Found
      E TroopRecruitment 0.3 All Troops Recruitment Rate Found
      E TroopRecoveryRate 0.2 Troop Recovery Rate Found
      E TroopMaintenance 0.35 All Troops Maintenance Found
      E ColonyCorruptionReduction -0.1 Colony Corruption Reduction Found
      E MiningRate 0.3 Mining Rate Found
      E TourismIncome -0.3 Tourism Income Found
      E ShipMaintenanceAll 0.35 All Ships Maintenance Found
      E PlanetaryFacilityMaintenance 0.1 Planetary Facility Maintenance Found
      E TradeIncome -0.1 Trade Income Found
      StartingGameEventNames    
      Initialise Government (Military Dictatorship)    
      MigrationFactor   0 Migration Migration Factor
      ResearchBreakthroughProgressChance   0 Research Breakthroughs Chance
      ResearchBreakthroughProgressAmountRatio   0 Research Breakthroughs Ratio
      ResearchCrashProgressChance   0 Crash Research Chance
      ResearchCrashProgressAmountRatio   0 Crash Research Ratio
      SpendScientistCrashBreakthrough   No Consume Scientist For Research Create Breakthrough
      SpendScientistCriticalResearchFailure   No Consume Scientist For Research Avoid Failure & Initiate Crash
      HighColonyTroopPresenceHappinessBoost   5 Reassuring Security Colony Happiness Found
      UseFlagShip   No Flag Ship Can designate a Military Ship as a Flag Ship
      UnjustifiedWarsGiveNoPenaltyToWarWeariness   No Always Justified No War Weariness penalty from Unjustified Wars
      TradeIncomePerYearPerRestrictedTradeTreaty   0 Treaty Bonuses Trade Income per Restricted Trade Agreement
      TradeIncomePerYearPerLimitedTradeTreaty   0 Treaty Bonuses Trade Income per Limited Trade Agreement
      TradeIncomePerYearPerFreeTradeTreaty   0 Treaty Bonuses Trade Income per Free Trade Agreement
      SpecialMode   Undefined
      FeatureExplanations    
      [HL]War World:[/HL] can manually initiate a temporary War World event at one of your colonies for +100% boosts to Troop Recruitment, Ship Construction and Facility Construction, but with reduced colony happiness. War World lasts for two years and costs 20,000 credits to initiate    
      [HL]Reassuring Security:[/HL] high troop presence at your colonies adds up to +5 happiness. This colony approval factor starts when you have at least half the expected troop levels to defend the colony. Check the colony approval factors in the Selection Panel for details     End
6 Technocracy Vanilla       Start
           
      LeaderTitle   Administrator Leader Title Found
      CabinetTitle   Panel of Experts Cabinet Title Found
      EconomicFactors     Economic Factors
        Undefined 1 Income Undefined Found
        Colony Tax 1 Income Colony Tax Found
        Resource Trading 1 Income Resource Trading Found
        Fuel 1 Income Fuel Found
        Information 1 Income Information Found
        Tribute 1 Income Tribute Found
        Raiding 0 Income Raiding Found
        Missions 1 Income Missions Found
        Colony Crime 0 Income Colony Crime Found
        Tourism 1 Income Tourism Found
        Ship Building 1 Income Ship Building Found
        Discoveries 1 Income Discoveries Found
        Trade Bonuses 1 Income Trade Bonuses Found
        Private Colony Revenue 1 Income Private Colony Revenue Found
        Undefined 1 Expenses Undefined Found
        Colony Development 1 Expenses Colony Development Found
        Research 1 Expenses Research Found
        Ship Maintenance 1 Expenses Ship Maintenance Found
        Troop Maintenance 1 Expenses Troop Maintenance Found
        Facility Maintenance 1 Expenses Facility Maintenance Found
        Ships 1 Expenses Ships Found
        Troop Recruitment 1 Expenses Troop Recruitment Found
        Facilities 1 Expenses Facilities Found
        Resource Trading 1 Expenses Resource Trading Found
        Fuel 1 Expenses Fuel Found
        Information 1 Expenses Information Found
        Tribute 1 Expenses Tribute Found
        Missions 1 Expenses Missions Found
        Enemy Raids 1 Expenses Enemy Raids Found
      LeaderReplacementTypicalPeriod   80 Replacement Term (Years) Found
      LeaderReplacementDisruption   10 Replacement Disruption caused Found
      LeaderReplacementBoost   0 Replacement Boost caused Found
      LeaderReplacementCharacterPool   Yes Replacement Pool Found
      LeaderReplacementCharacterPool Scientist   Scientist Found
      LeaderReplacementTypicalManner   Simple Replacement Replacement Method Found
      LeaderReplacementCharacterPositiveTraitChance   0 Replacement Chance for Positive Traits
      LeaderReplacementCharacterDismissChance   0 Replacement Chance for Dismissal
      Stability   1.1 Stability Found
      ConcernForOwnReputation   1 Concern for Reputation of Own Found
      ImportanceOfOthersReputations   1 Concern for Reputation of Others Found
      UsesCabinet   Yes Cabinet Enabled Found
      CabinetFactorNavalChief   0 Members Grand Admiral
      CabinetFactorGroundForcesChief   0 Members Grand Marshal
      CabinetFactorIntelligenceDirector   0 Members Intelligence Director
      CabinetFactorHeadDiplomat   0 Members Foreign Relations Minister
      CabinetFactorScienceAdministrator   0 Members Science Director
      CabinetFactorTradeIndustryAdministrator   0 Members Economic Director
      UseBaseForCapital   No Governance Can use Station as Capital
      CanRaid   No Raiding Can Raid
      AllowControlMiningShips   No Mining Ships Can control Mining Ships
      Biases     Government Biases
      0 Republic 0.2 Found
      1 Mercantile Guild 0.1 Found
      2 Democracy 0.1 Found
      3 Feudalism -0.1 Found
      4 Monarchy 0.1 Found
      5 Military Dictatorship -0.2 Found
      6 Technocracy 0.4 Found
      7 Hive Mind -0.2 Found
      8 Way of Darkness -0.4 Found
      9 Way of the Ancients 0.2 Found
      10 Path of the Ancients 0.2 Found
      11 Harmonious Utopia 0 Found
      12 Surveillance Oligarchy 0.1 Found
      13 Geniocracy 0.2 Found
      14 Cell Hegemony 0 Found
      Bonuses     Bonuses
      E ColonyPopulationGrowthRate -0.1 Population Growth Rate Found
      E CounterEspionage 0.1 Counter-Espionage Found
      E ResearchAll 0.1 All Research Found
      E ResearchHighTech 0.1 High Tech Research Found
      E ColonyHappiness -0.1 Colony Happiness Found
      E ColonyCorruptionReduction 0.05 Colony Corruption Reduction Found
      E MiningRate -0.1 Mining Rate Found
      E CharacterAppearanceAmbassador 0.4 Diplomat Appearance Found
      E CharacterAppearanceFleetAdmiral 0.4 Admiral Appearance Found
      E CharacterAppearanceTroopGeneral 0.4 General Appearance Found
      E CharacterAppearanceScientist 0.4 Scientist Appearance Found
      E CharacterAppearanceIntelligenceAgent 0.4 Spy Appearance Found
      E CharacterQualityLeader 0.2 Leader Quality Found
      E CharacterQualityAmbassador 0.2 Diplomat Quality Found
      E CharacterQualityFleetAdmiral 0.2 Admiral Quality Found
      E CharacterQualityTroopGeneral 0.2 General Quality Found
      E CharacterQualityScientist 0.2 Scientist Quality Found
      E CharacterQualityIntelligenceAgent 0.2 Spy Quality Found
      StartingGameEventNames    
      Initialise Government (Technocracy)    
      MigrationFactor   0 Migration Migration Factor
      ResearchBreakthroughProgressChance   0 Research Breakthroughs Chance
      ResearchBreakthroughProgressAmountRatio   0 Research Breakthroughs Ratio
      ResearchCrashProgressChance   0 Crash Research Chance
      ResearchCrashProgressAmountRatio   0 Crash Research Ratio
      SpendScientistCrashBreakthrough   No Consume Scientist For Research Create Breakthrough
      SpendScientistCriticalResearchFailure   No Consume Scientist For Research Avoid Failure & Initiate Crash
      HighColonyTroopPresenceHappinessBoost   0 Reassuring Security Colony Happiness
      UseFlagShip   No Flag Ship Can designate a Military Ship as a Flag Ship
      UnjustifiedWarsGiveNoPenaltyToWarWeariness   No Always Justified No War Weariness penalty from Unjustified Wars
      TradeIncomePerYearPerRestrictedTradeTreaty   0 Treaty Bonuses Trade Income per Restricted Trade Agreement
      TradeIncomePerYearPerLimitedTradeTreaty   0 Treaty Bonuses Trade Income per Limited Trade Agreement
      TradeIncomePerYearPerFreeTradeTreaty   0 Treaty Bonuses Trade Income per Free Trade Agreement
      SpecialMode   Undefined End
7 Hive Mind Vanilla       Start
           
      LeaderTitle   Great Overseer Leader Title Found
      EconomicFactors     Economic Factors
        Undefined 1 Income Undefined Found
        Colony Tax 1 Income Colony Tax Found
        Resource Trading 1 Income Resource Trading Found
        Fuel 1 Income Fuel Found
        Information 1 Income Information Found
        Tribute 1 Income Tribute Found
        Raiding 0 Income Raiding Found
        Missions 1 Income Missions Found
        Colony Crime 0 Income Colony Crime Found
        Tourism 1 Income Tourism Found
        Ship Building 1 Income Ship Building Found
        Discoveries 1 Income Discoveries Found
        Trade Bonuses 1 Income Trade Bonuses Found
        Private Colony Revenue 1 Income Private Colony Revenue Found
        Undefined 1 Expenses Undefined Found
        Colony Development 1 Expenses Colony Development Found
        Research 1 Expenses Research Found
        Ship Maintenance 1 Expenses Ship Maintenance Found
        Troop Maintenance 1 Expenses Troop Maintenance Found
        Facility Maintenance 1 Expenses Facility Maintenance Found
        Ships 1 Expenses Ships Found
        Troop Recruitment 1 Expenses Troop Recruitment Found
        Facilities 1 Expenses Facilities Found
        Resource Trading 1 Expenses Resource Trading Found
        Fuel 1 Expenses Fuel Found
        Information 1 Expenses Information Found
        Tribute 1 Expenses Tribute Found
        Missions 1 Expenses Missions Found
        Enemy Raids 1 Expenses Enemy Raids Found
      LeaderReplacementTypicalPeriod   1000 Replacement Term (Years) Found
      LeaderReplacementDisruption   10 Replacement Disruption caused Found
      LeaderReplacementBoost   0 Replacement Boost caused Found
      LeaderReplacementTypicalManner   Simple Replacement Replacement Method Found
      LeaderReplacementCharacterPositiveTraitChance   0 Replacement Chance for Positive Traits
      LeaderReplacementCharacterDismissChance   0 Replacement Chance for Dismissal
      Stability   1.3 Stability Found
      ConcernForOwnReputation   0.2 Concern for Reputation of Own Found
      ImportanceOfOthersReputations   0.8 Concern for Reputation of Others Found
      UsesCabinet   No Cabinet Enabled Found
      CabinetFactorNavalChief   0 Members Grand Admiral
      CabinetFactorGroundForcesChief   0 Members Grand Marshal
      CabinetFactorIntelligenceDirector   0 Members Intelligence Director
      CabinetFactorHeadDiplomat   0 Members Foreign Relations Minister
      CabinetFactorScienceAdministrator   0 Members Science Director
      CabinetFactorTradeIndustryAdministrator   0 Members Economic Director
      UseBaseForCapital   No Governance Can use Station as Capital
      CanRaid   No Raiding Can Raid
      AllowControlMiningShips   No Mining Ships Can control Mining Ships
      Biases     Government Biases
      0 Republic -0.4 Found
      1 Mercantile Guild -0.2 Found
      2 Democracy -0.5 Found
      3 Feudalism -0.3 Found
      4 Monarchy 0 Found
      5 Military Dictatorship 0.2 Found
      6 Technocracy -0.1 Found
      7 Hive Mind 0.7 Found
      8 Way of Darkness 0.2 Found
      9 Way of the Ancients -0.4 Found
      10 Path of the Ancients -0.4 Found
      11 Harmonious Utopia -0.2 Found
      12 Surveillance Oligarchy 0 Found
      13 Geniocracy -0.1 Found
      14 Cell Hegemony 0.3 Found
      Bonuses     Bonuses
      E ColonyPopulationGrowthRate 0.1 Population Growth Rate Found
      E WarWearinessReduction 0.2 War Weariness Reduction Found
      E CounterEspionage 0.2 Counter-Espionage Found
      E Diplomacy -0.2 Diplomacy Found
      E ResearchAll -0.15 All Research Found
      E ColonyHappiness 0.15 Colony Happiness Found
      E TroopRecruitment 0.2 All Troops Recruitment Rate Found
      E TroopRecoveryRate 0.1 Troop Recovery Rate Found
      E TroopMaintenance 0.1 All Troops Maintenance Found
      E ColonyCorruptionReduction 0.4 Colony Corruption Reduction Found
      E TourismIncome -0.2 Tourism Income Found
      E ShipMaintenanceAll 0.1 All Ships Maintenance Found
      E PlanetaryFacilityMaintenance 0.1 Planetary Facility Maintenance Found
      E TradeIncome -0.2 Trade Income Found
      StartingGameEventNames    
      Initialise Government (Hive Mind)    
      MigrationFactor   0 Migration Migration Factor
      ResearchBreakthroughProgressChance   0 Research Breakthroughs Chance
      ResearchBreakthroughProgressAmountRatio   0 Research Breakthroughs Ratio
      ResearchCrashProgressChance   0 Crash Research Chance
      ResearchCrashProgressAmountRatio   0 Crash Research Ratio
      SpendScientistCrashBreakthrough   No Consume Scientist For Research Create Breakthrough
      SpendScientistCriticalResearchFailure   No Consume Scientist For Research Avoid Failure & Initiate Crash
      HighColonyTroopPresenceHappinessBoost   0 Reassuring Security Colony Happiness
      UseFlagShip   No Flag Ship Can designate a Military Ship as a Flag Ship
      UnjustifiedWarsGiveNoPenaltyToWarWeariness   No Always Justified No War Weariness penalty from Unjustified Wars
      HyperjumpAccuracyEmpireLocationModifier   0.5 Intuitive Jumps HyperDrive Jump Accuracy Found
      WartimeColonyEventDefinitionId   89
      TradeIncomePerYearPerRestrictedTradeTreaty   0 Treaty Bonuses Trade Income per Restricted Trade Agreement
      TradeIncomePerYearPerLimitedTradeTreaty   0 Treaty Bonuses Trade Income per Limited Trade Agreement
      TradeIncomePerYearPerFreeTradeTreaty   0 Treaty Bonuses Trade Income per Free Trade Agreement
      SpecialMode   Undefined
      FeatureExplanations    
      [HL]Intuitive Jumps:[/HL] Hyperjump accuracy doubled when exiting a jump at a location where your empire has an established presence (colony or base)    
      [HL]War Hive:[/HL] Population growth rate increases by +50% during war time     End
8 Way of Darkness Vanilla       Start
           
      LeaderTitle   Dark Lord Leader Title Found
      EconomicFactors     Economic Factors
        Undefined 1 Income Undefined Found
        Colony Tax 1 Income Colony Tax Found
        Resource Trading 1 Income Resource Trading Found
        Fuel 1 Income Fuel Found
        Information 1 Income Information Found
        Tribute 1 Income Tribute Found
        Raiding 0 Income Raiding Found
        Missions 1 Income Missions Found
        Colony Crime 0 Income Colony Crime Found
        Tourism 1 Income Tourism Found
        Ship Building 1 Income Ship Building Found
        Discoveries 1 Income Discoveries Found
        Trade Bonuses 1 Income Trade Bonuses Found
        Private Colony Revenue 1 Income Private Colony Revenue Found
        Undefined 1 Expenses Undefined Found
        Colony Development 1 Expenses Colony Development Found
        Research 1 Expenses Research Found
        Ship Maintenance 1 Expenses Ship Maintenance Found
        Troop Maintenance 1 Expenses Troop Maintenance Found
        Facility Maintenance 1 Expenses Facility Maintenance Found
        Ships 1 Expenses Ships Found
        Troop Recruitment 1 Expenses Troop Recruitment Found
        Facilities 1 Expenses Facilities Found
        Resource Trading 1 Expenses Resource Trading Found
        Fuel 1 Expenses Fuel Found
        Information 1 Expenses Information Found
        Tribute 1 Expenses Tribute Found
        Missions 1 Expenses Missions Found
        Enemy Raids 1 Expenses Enemy Raids Found
      LeaderReplacementTypicalPeriod   100 Replacement Term (Years) Found
      LeaderReplacementDisruption   20 Replacement Disruption caused Found
      LeaderReplacementBoost   0 Replacement Boost caused Found
      LeaderReplacementTypicalManner   Coup D' Etat Replacement Method Found
      LeaderReplacementCharacterPositiveTraitChance   0 Replacement Chance for Positive Traits
      LeaderReplacementCharacterDismissChance   0 Replacement Chance for Dismissal
      Stability   1 Stability Found
      ConcernForOwnReputation   0.1 Concern for Reputation of Own Found
      ImportanceOfOthersReputations   0.5 Concern for Reputation of Others Found
      UsesCabinet   No Cabinet Enabled Found
      CabinetFactorNavalChief   0 Members Grand Admiral
      CabinetFactorGroundForcesChief   0 Members Grand Marshal
      CabinetFactorIntelligenceDirector   0 Members Intelligence Director
      CabinetFactorHeadDiplomat   0 Members Foreign Relations Minister
      CabinetFactorScienceAdministrator   0 Members Science Director
      CabinetFactorTradeIndustryAdministrator   0 Members Economic Director
      UseBaseForCapital   No Governance Can use Station as Capital
      CanRaid   No Raiding Can Raid
      AllowControlMiningShips   No Mining Ships Can control Mining Ships
      Biases     Government Biases
      0 Republic -0.8 Found
      1 Mercantile Guild -0.2 Found
      2 Democracy -0.8 Found
      3 Feudalism -0.2 Found
      4 Monarchy -0.2 Found
      5 Military Dictatorship -0.1 Found
      6 Technocracy -0.2 Found
      7 Hive Mind -0.1 Found
      8 Way of Darkness -0.4 Found
      9 Way of the Ancients -1 Found
      10 Path of the Ancients -0.8 Found
      11 Harmonious Utopia -0.6 Found
      12 Surveillance Oligarchy -0.1 Found
      13 Geniocracy -0.2 Found
      14 Cell Hegemony -0.1 Found
      Bonuses     Bonuses
      E ColonyPopulationGrowthRate 0.1 Population Growth Rate Found
      E WarWearinessReduction 0.5 War Weariness Reduction Found
      E CounterEspionage 0.3 Counter-Espionage Found
      E ResearchAll 0.1 All Research Found
      E ColonyHappiness 0.1 Colony Happiness Found
      E TroopRecruitment 0.3 All Troops Recruitment Rate Found
      E TroopRecoveryRate 0.2 Troop Recovery Rate Found
      E TroopMaintenance 0.2 All Troops Maintenance Found
      E ShipMaintenanceAll 0.2 All Ships Maintenance Found
      E ColonyCorruptionReduction 0.2 Colony Corruption Reduction Found
      E PlanetaryFacilityMaintenance 0.1 Planetary Facility Maintenance Found
      E TourismIncome -0.5 Tourism Income Found
      E ColonyIncome 0.2 Colony Income Found
      MigrationFactor   0 Migration Migration Factor
      ResearchBreakthroughProgressChance   0 Research Breakthroughs Chance
      ResearchBreakthroughProgressAmountRatio   0 Research Breakthroughs Ratio
      ResearchCrashProgressChance   0 Crash Research Chance
      ResearchCrashProgressAmountRatio   0 Crash Research Ratio
      SpendScientistCrashBreakthrough   No Consume Scientist For Research Create Breakthrough
      SpendScientistCriticalResearchFailure   No Consume Scientist For Research Avoid Failure & Initiate Crash
      HighColonyTroopPresenceHappinessBoost   0 Reassuring Security Colony Happiness
      UseFlagShip   No Flag Ship Can designate a Military Ship as a Flag Ship
      UnjustifiedWarsGiveNoPenaltyToWarWeariness   No Always Justified No War Weariness penalty from Unjustified Wars
      TradeIncomePerYearPerRestrictedTradeTreaty   0 Treaty Bonuses Trade Income per Restricted Trade Agreement
      TradeIncomePerYearPerLimitedTradeTreaty   0 Treaty Bonuses Trade Income per Limited Trade Agreement
      TradeIncomePerYearPerFreeTradeTreaty   0 Treaty Bonuses Trade Income per Free Trade Agreement
      SpecialMode   Undefined End
9 Way of the Ancients Vanilla       Start
           
      LeaderTitle   Supreme Leader Leader Title Found
      CabinetTitle   Cabinet Cabinet Title Found
      EconomicFactors     Economic Factors
        Undefined 1 Income Undefined Found
        Colony Tax 1 Income Colony Tax Found
        Resource Trading 1 Income Resource Trading Found
        Fuel 1 Income Fuel Found
        Information 1 Income Information Found
        Tribute 1 Income Tribute Found
        Raiding 0 Income Raiding Found
        Missions 1 Income Missions Found
        Colony Crime 0 Income Colony Crime Found
        Tourism 1 Income Tourism Found
        Ship Building 1 Income Ship Building Found
        Discoveries 1 Income Discoveries Found
        Trade Bonuses 1 Income Trade Bonuses Found
        Private Colony Revenue 1 Income Private Colony Revenue Found
        Undefined 1 Expenses Undefined Found
        Colony Development 1 Expenses Colony Development Found
        Research 1 Expenses Research Found
        Ship Maintenance 1 Expenses Ship Maintenance Found
        Troop Maintenance 1 Expenses Troop Maintenance Found
        Facility Maintenance 1 Expenses Facility Maintenance Found
        Ships 1 Expenses Ships Found
        Troop Recruitment 1 Expenses Troop Recruitment Found
        Facilities 1 Expenses Facilities Found
        Resource Trading 1 Expenses Resource Trading Found
        Fuel 1 Expenses Fuel Found
        Information 1 Expenses Information Found
        Tribute 1 Expenses Tribute Found
        Missions 1 Expenses Missions Found
        Enemy Raids 1 Expenses Enemy Raids Found
      LeaderReplacementTypicalPeriod   300 Replacement Term (Years) Found
      LeaderReplacementDisruption   0 Replacement Disruption caused Found
      LeaderReplacementBoost   10 Replacement Boost caused Found
      LeaderReplacementTypicalManner   Simple Replacement Replacement Method Found
      LeaderReplacementCharacterPositiveTraitChance   0 Replacement Chance for Positive Traits
      LeaderReplacementCharacterDismissChance   0 Replacement Chance for Dismissal
      Stability   1.4 Stability Found
      ConcernForOwnReputation   1.5 Concern for Reputation of Own Found
      ImportanceOfOthersReputations   2 Concern for Reputation of Others Found
      UsesCabinet   Yes Cabinet Enabled Found
      CabinetFactorNavalChief   0 Members Grand Admiral
      CabinetFactorGroundForcesChief   0 Members Grand Marshal
      CabinetFactorIntelligenceDirector   0 Members Intelligence Director
      CabinetFactorHeadDiplomat   0 Members Foreign Relations Minister
      CabinetFactorScienceAdministrator   0 Members Science Director
      CabinetFactorTradeIndustryAdministrator   0 Members Economic Director
      UseBaseForCapital   No Governance Can use Station as Capital
      CanRaid   No Raiding Can Raid
      AllowControlMiningShips   No Mining Ships Can control Mining Ships
      Biases     Government Biases
      0 Republic 0.4 Found
      1 Mercantile Guild 0.1 Found
      2 Democracy 0.4 Found
      3 Feudalism -0.3 Found
      4 Monarchy -0.2 Found
      5 Military Dictatorship -0.4 Found
      6 Technocracy 0.2 Found
      7 Hive Mind -0.2 Found
      8 Way of Darkness -1 Found
      9 Way of the Ancients 1 Found
      10 Path of the Ancients 0.6 Found
      11 Harmonious Utopia 0.5 Found
      12 Surveillance Oligarchy -0.4 Found
      13 Geniocracy 0.3 Found
      14 Cell Hegemony -0.3 Found
      Bonuses     Bonuses
      E ColonyPopulationGrowthRate 0.1 Population Growth Rate Found
      E WarWearinessReduction 0.1 War Weariness Reduction Found
      E Diplomacy 0.3 Diplomacy Found
      E CounterEspionage 0.1 Counter-Espionage Found
      E ResearchAll 0.1 All Research Found
      E ColonyHappiness 0.15 Colony Happiness Found
      E ColonyCorruptionReduction 0.1 Colony Corruption Reduction Found
      E TourismIncome 0.25 Tourism Income Found
      E ShipMaintenanceAll 0.1 All Ships Maintenance Found
      E PlanetaryFacilityMaintenance 0.2 Planetary Facility Maintenance Found
      E TradeIncome 0.2 Trade Income Found
      E ColonyIncome 0.05 Colony Income Found
      MigrationFactor   0 Migration Migration Factor
      ResearchBreakthroughProgressChance   0 Research Breakthroughs Chance
      ResearchBreakthroughProgressAmountRatio   0 Research Breakthroughs Ratio
      ResearchCrashProgressChance   0 Crash Research Chance
      ResearchCrashProgressAmountRatio   0 Crash Research Ratio
      SpendScientistCrashBreakthrough   No Consume Scientist For Research Create Breakthrough
      SpendScientistCriticalResearchFailure   No Consume Scientist For Research Avoid Failure & Initiate Crash
      HighColonyTroopPresenceHappinessBoost   0 Reassuring Security Colony Happiness
      UseFlagShip   No Flag Ship Can designate a Military Ship as a Flag Ship
      UnjustifiedWarsGiveNoPenaltyToWarWeariness   No Always Justified No War Weariness penalty from Unjustified Wars
      TradeIncomePerYearPerRestrictedTradeTreaty   0 Treaty Bonuses Trade Income per Restricted Trade Agreement
      TradeIncomePerYearPerLimitedTradeTreaty   0 Treaty Bonuses Trade Income per Limited Trade Agreement
      TradeIncomePerYearPerFreeTradeTreaty   0 Treaty Bonuses Trade Income per Free Trade Agreement
      SpecialMode   Undefined End
10 Path of the Ancients Vanilla       Start
           
      LeaderTitle   Supreme Leader Leader Title Found
      CabinetTitle   Cabinet Cabinet Title Found
      EconomicFactors     Economic Factors
        Undefined 1 Income Undefined Found
        Colony Tax 1 Income Colony Tax Found
        Resource Trading 1 Income Resource Trading Found
        Fuel 1 Income Fuel Found
        Information 1 Income Information Found
        Tribute 1 Income Tribute Found
        Raiding 0 Income Raiding Found
        Missions 1 Income Missions Found
        Colony Crime 0 Income Colony Crime Found
        Tourism 1 Income Tourism Found
        Ship Building 1 Income Ship Building Found
        Discoveries 1 Income Discoveries Found
        Trade Bonuses 1 Income Trade Bonuses Found
        Private Colony Revenue 1 Income Private Colony Revenue Found
        Undefined 1 Expenses Undefined Found
        Colony Development 1 Expenses Colony Development Found
        Research 1 Expenses Research Found
        Ship Maintenance 1 Expenses Ship Maintenance Found
        Troop Maintenance 1 Expenses Troop Maintenance Found
        Facility Maintenance 1 Expenses Facility Maintenance Found
        Ships 1 Expenses Ships Found
        Troop Recruitment 1 Expenses Troop Recruitment Found
        Facilities 1 Expenses Facilities Found
        Resource Trading 1 Expenses Resource Trading Found
        Fuel 1 Expenses Fuel Found
        Information 1 Expenses Information Found
        Tribute 1 Expenses Tribute Found
        Missions 1 Expenses Missions Found
        Enemy Raids 1 Expenses Enemy Raids Found
      LeaderReplacementTypicalPeriod   300 Replacement Term (Years) Found
      LeaderReplacementDisruption   0 Replacement Disruption caused Found
      LeaderReplacementBoost   10 Replacement Boost caused Found
      LeaderReplacementTypicalManner   Simple Replacement Replacement Method Found
      LeaderReplacementCharacterPositiveTraitChance   0 Replacement Chance for Positive Traits
      LeaderReplacementCharacterDismissChance   0 Replacement Chance for Dismissal
      Stability   1.4 Stability Found
      ConcernForOwnReputation   1.5 Concern for Reputation of Own Found
      ImportanceOfOthersReputations   2 Concern for Reputation of Others Found
      UsesCabinet   Yes Cabinet Enabled Found
      CabinetFactorNavalChief   0 Members Grand Admiral
      CabinetFactorGroundForcesChief   0 Members Grand Marshal
      CabinetFactorIntelligenceDirector   0 Members Intelligence Director
      CabinetFactorHeadDiplomat   0 Members Foreign Relations Minister
      CabinetFactorScienceAdministrator   0 Members Science Director
      CabinetFactorTradeIndustryAdministrator   0 Members Economic Director
      UseBaseForCapital   No Governance Can use Station as Capital
      CanRaid   No Raiding Can Raid
      AllowControlMiningShips   No Mining Ships Can control Mining Ships
      Biases     Government Biases
      0 Republic 0.5 Found
      1 Mercantile Guild 0.1 Found
      2 Democracy 0.5 Found
      3 Feudalism -0.3 Found
      4 Monarchy -0.2 Found
      5 Military Dictatorship -0.4 Found
      6 Technocracy 0.1 Found
      7 Hive Mind -0.3 Found
      8 Way of Darkness -0.8 Found
      9 Way of the Ancients 0.6 Found
      10 Path of the Ancients 0.8 Found
      11 Harmonious Utopia 0.4 Found
      12 Surveillance Oligarchy -0.3 Found
      13 Geniocracy 0.2 Found
      14 Cell Hegemony -0.2 Found
      Bonuses     Bonuses
      E ColonyPopulationGrowthRate 0.1 Population Growth Rate Found
      E WarWearinessReduction -0.1 War Weariness Reduction Found
      E Diplomacy 0.15 Diplomacy Found
      E ResearchAll 0.05 All Research Found
      E ColonyHappiness 0.1 Colony Happiness Found
      E ColonyCorruptionReduction 0.05 Colony Corruption Reduction Found
      E TourismIncome 0.2 Tourism Income Found
      E ShipMaintenanceAll 0.05 All Ships Maintenance Found
      E PlanetaryFacilityMaintenance 0.1 Planetary Facility Maintenance Found
      E TradeIncome 0.15 Trade Income Found
      E ColonyIncome 0 Colony Income Found
      E CounterEspionage 0.05 Counter-Espionage Found
      MigrationFactor   0 Migration Migration Factor
      ResearchBreakthroughProgressChance   0 Research Breakthroughs Chance
      ResearchBreakthroughProgressAmountRatio   0 Research Breakthroughs Ratio
      ResearchCrashProgressChance   0 Crash Research Chance
      ResearchCrashProgressAmountRatio   0 Crash Research Ratio
      SpendScientistCrashBreakthrough   No Consume Scientist For Research Create Breakthrough
      SpendScientistCriticalResearchFailure   No Consume Scientist For Research Avoid Failure & Initiate Crash
      HighColonyTroopPresenceHappinessBoost   0 Reassuring Security Colony Happiness
      UseFlagShip   No Flag Ship Can designate a Military Ship as a Flag Ship
      UnjustifiedWarsGiveNoPenaltyToWarWeariness   No Always Justified No War Weariness penalty from Unjustified Wars
      TradeIncomePerYearPerRestrictedTradeTreaty   0 Treaty Bonuses Trade Income per Restricted Trade Agreement
      TradeIncomePerYearPerLimitedTradeTreaty   0 Treaty Bonuses Trade Income per Limited Trade Agreement
      TradeIncomePerYearPerFreeTradeTreaty   0 Treaty Bonuses Trade Income per Free Trade Agreement
      SpecialMode   Undefined End
11 Harmonious Utopia Aurora DLC       Start
           
      LeaderTitle   Guardian of Life Leader Title Found
      EconomicFactors     Economic Factors
        Undefined 1 Income Undefined Found
        Colony Tax 1 Income Colony Tax Found
        Resource Trading 1 Income Resource Trading Found
        Fuel 1 Income Fuel Found
        Information 1 Income Information Found
        Tribute 1 Income Tribute Found
        Raiding 1 Income Raiding Found
        Missions 1 Income Missions Found
        Colony Crime 0 Income Colony Crime Found
        Tourism 1 Income Tourism Found
        Ship Building 1 Income Ship Building Found
        Discoveries 1 Income Discoveries Found
        Trade Bonuses 1 Income Trade Bonuses Found
        Private Colony Revenue 1 Income Private Colony Revenue Found
        Undefined 1 Expenses Undefined Found
        Colony Development 1 Expenses Colony Development Found
        Research 1 Expenses Research Found
        Ship Maintenance 1 Expenses Ship Maintenance Found
        Troop Maintenance 1 Expenses Troop Maintenance Found
        Facility Maintenance 1 Expenses Facility Maintenance Found
        Ships 1 Expenses Ships Found
        Troop Recruitment 1 Expenses Troop Recruitment Found
        Facilities 1 Expenses Facilities Found
        Resource Trading 1 Expenses Resource Trading Found
        Fuel 1 Expenses Fuel Found
        Information 1 Expenses Information Found
        Tribute 1 Expenses Tribute Found
        Missions 1 Expenses Missions Found
        Enemy Raids 1 Expenses Enemy Raids Found
      LeaderReplacementTypicalPeriod   20 Replacement Term (Years) Found
      LeaderReplacementDisruption   0 Replacement Disruption caused Found
      LeaderReplacementBoost   10 Replacement Boost caused Found
      LeaderReplacementCharacterPool   Yes Replacement Pool Found
      LeaderReplacementCharacterPool Ambassador   Ambassador Found
      LeaderReplacementTypicalManner   Election Replacement Method Found
      LeaderReplacementCharacterPositiveTraitChance   0 Replacement Chance for Positive Traits
      LeaderReplacementCharacterDismissChance   0 Replacement Chance for Dismissal
      Stability   1.1 Stability Found
      ConcernForOwnReputation   1.3 Concern for Reputation of Own Found
      ImportanceOfOthersReputations   1.5 Concern for Reputation of Others Found
      UsesCabinet   Yes Cabinet Enabled Found
      CabinetFactorNavalChief   0 Members Grand Admiral
      CabinetFactorGroundForcesChief   0 Members Grand Marshal
      CabinetFactorIntelligenceDirector   0 Members Intelligence Director
      CabinetFactorHeadDiplomat   0 Members Foreign Relations Minister
      CabinetFactorScienceAdministrator   0 Members Science Director
      CabinetFactorTradeIndustryAdministrator   0 Members Economic Director
      UseBaseForCapital   No Governance Can use Station as Capital
      CanRaid   No Raiding Can Raid
      AllowControlMiningShips   No Mining Ships Can control Mining Ships
      Biases     Government Biases
      0 Republic 0.3 Found
      1 Mercantile Guild 0.2 Found
      2 Democracy 0.3 Found
      3 Feudalism 0 Found
      4 Monarchy 0.1 Found
      5 Military Dictatorship -0.1 Found
      6 Technocracy 0.1 Found
      7 Hive Mind 0 Found
      8 Way of Darkness -0.8 Found
      9 Way of the Ancients 0.6 Found
      10 Path of the Ancients 0.4 Found
      11 Harmonious Utopia 0.7 Found
      12 Surveillance Oligarchy -0.1 Found
      13 Geniocracy 0.1 Found
      14 Cell Hegemony 0.1 Found
      Bonuses     Bonuses
      E ColonyPopulationGrowthRate 0.05 Population Growth Rate Found
      E WarWearinessReduction -0.3 War Weariness Reduction Found
      E CounterEspionage -0.1 Counter-Espionage Found
      E Diplomacy 0.1 Diplomacy Found
      E ResearchAll -0.1 All Research Found
      E ColonyHappiness 0.2 Colony Happiness Found
      E TroopRecruitment -0.3 All Troops Recruitment Rate Found
      E MiningRate -0.25 Mining Rate Found
      E TourismIncome 0.25 Tourism Income Found
      E PlanetaryFacilityMaintenance -0.1 Planetary Facility Maintenance Found
      StartingGameEventNames    
      Initialise Government (Harmonious Utopia)    
      MigrationFactor   1.5 Migration Migration Factor Found
      ResearchBreakthroughProgressChance   0 Research Breakthroughs Chance
      ResearchBreakthroughProgressAmountRatio   0 Research Breakthroughs Ratio
      ResearchCrashProgressChance   0 Crash Research Chance
      ResearchCrashProgressAmountRatio   0 Crash Research Ratio
      SpendScientistCrashBreakthrough   No Consume Scientist For Research Create Breakthrough
      SpendScientistCriticalResearchFailure   No Consume Scientist For Research Avoid Failure & Initiate Crash
      HighColonyTroopPresenceHappinessBoost   0 Reassuring Security Colony Happiness
      UseFlagShip   No Flag Ship Can designate a Military Ship as a Flag Ship
      UnjustifiedWarsGiveNoPenaltyToWarWeariness   No Always Justified No War Weariness penalty from Unjustified Wars
      TradeIncomePerYearPerRestrictedTradeTreaty   0 Treaty Bonuses Trade Income per Restricted Trade Agreement
      TradeIncomePerYearPerLimitedTradeTreaty   0 Treaty Bonuses Trade Income per Limited Trade Agreement
      TradeIncomePerYearPerFreeTradeTreaty   0 Treaty Bonuses Trade Income per Free Trade Agreement
      SpecialMode   Undefined End
12 Surveillance Oligarchy Aurora DLC       Start
           
      LeaderTitle   Supreme Inquisitor Leader Title Found
      EconomicFactors     Economic Factors
        Undefined 1 Income Undefined Found
        Colony Tax 1 Income Colony Tax Found
        Resource Trading 1 Income Resource Trading Found
        Fuel 1 Income Fuel Found
        Information 1 Income Information Found
        Tribute 1 Income Tribute Found
        Raiding 1 Income Raiding Found
        Missions 1 Income Missions Found
        Colony Crime 0 Income Colony Crime Found
        Tourism 1 Income Tourism Found
        Ship Building 1 Income Ship Building Found
        Discoveries 1 Income Discoveries Found
        Trade Bonuses 1 Income Trade Bonuses Found
        Private Colony Revenue 1 Income Private Colony Revenue Found
        Undefined 1 Expenses Undefined Found
        Colony Development 1 Expenses Colony Development Found
        Research 1 Expenses Research Found
        Ship Maintenance 1 Expenses Ship Maintenance Found
        Troop Maintenance 1 Expenses Troop Maintenance Found
        Facility Maintenance 1 Expenses Facility Maintenance Found
        Ships 1 Expenses Ships Found
        Troop Recruitment 1 Expenses Troop Recruitment Found
        Facilities 1 Expenses Facilities Found
        Resource Trading 1 Expenses Resource Trading Found
        Fuel 1 Expenses Fuel Found
        Information 1 Expenses Information Found
        Tribute 1 Expenses Tribute Found
        Missions 1 Expenses Missions Found
        Enemy Raids 1 Expenses Enemy Raids Found
      LeaderReplacementTypicalPeriod   60 Replacement Term (Years) Found
      LeaderReplacementDisruption   15 Replacement Disruption caused Found
      LeaderReplacementBoost   0 Replacement Boost caused Found
      LeaderReplacementCharacterPool   Yes Replacement Pool Found
      LeaderReplacementCharacterPool Spy   Spy Found
      LeaderReplacementTypicalManner   Coup D' Etat Replacement Method Found
      LeaderReplacementCharacterPositiveTraitChance   0 Replacement Chance for Positive Traits
      LeaderReplacementCharacterDismissChance   0 Replacement Chance for Dismissal
      Stability   1.1 Stability Found
      ConcernForOwnReputation   1.3 Concern for Reputation of Own Found
      ImportanceOfOthersReputations   1.5 Concern for Reputation of Others Found
      UsesCabinet   Yes Cabinet Enabled Found
      CabinetFactorNavalChief   0 Members Grand Admiral
      CabinetFactorGroundForcesChief   0 Members Grand Marshal
      CabinetFactorIntelligenceDirector   0 Members Intelligence Director
      CabinetFactorHeadDiplomat   0 Members Foreign Relations Minister
      CabinetFactorScienceAdministrator   0 Members Science Director
      CabinetFactorTradeIndustryAdministrator   0 Members Economic Director
      UseBaseForCapital   No Governance Can use Station as Capital
      CanRaid   No Raiding Can Raid
      AllowControlMiningShips   No Mining Ships Can control Mining Ships
      Biases     Government Biases
      0 Republic -0.4 Found
      1 Mercantile Guild -0.1 Found
      2 Democracy -0.4 Found
      3 Feudalism 0 Found
      4 Monarchy -0.1 Found
      5 Military Dictatorship 0.1 Found
      6 Technocracy -0.1 Found
      7 Hive Mind 0.2 Found
      8 Way of Darkness 0.1 Found
      9 Way of the Ancients -0.5 Found
      10 Path of the Ancients -0.4 Found
      11 Harmonious Utopia -0.5 Found
      12 Surveillance Oligarchy 0.3 Found
      13 Geniocracy -0.1 Found
      14 Cell Hegemony 0.1 Found
      Bonuses     Bonuses
      E WarWearinessReduction 0.3 War Weariness Reduction Found
      E Espionage 0.05 Espionage Found
      E CounterEspionage 0.25 Counter-Espionage Found
      E ResearchSensors 0.1 Sensors Research Found
      E ColonyHappiness -0.05 Colony Happiness Found
      E TroopRecruitment 0.1 All Troops Recruitment Rate Found
      E ColonyCorruptionReduction 0.1 Colony Corruption Reduction Found
      E TourismIncome -0.1 Tourism Income Found
      StartingGameEventNames    
      Initialise Government (Surveillance Oligarchy)    
      ExtraIntelligenceMissionTypes    
        CharacterMissionType InternalStabilization
      MigrationFactor   0 Migration Migration Factor
      ResearchBreakthroughProgressChance   0 Research Breakthroughs Chance
      ResearchBreakthroughProgressAmountRatio   0 Research Breakthroughs Ratio
      ResearchCrashProgressChance   0 Crash Research Chance
      ResearchCrashProgressAmountRatio   0 Crash Research Ratio
      SpendScientistCrashBreakthrough   No Consume Scientist For Research Create Breakthrough
      SpendScientistCriticalResearchFailure   No Consume Scientist For Research Avoid Failure & Initiate Crash
      HighColonyTroopPresenceHappinessBoost   0 Reassuring Security Colony Happiness
      UseFlagShip   No Flag Ship Can designate a Military Ship as a Flag Ship
      UnjustifiedWarsGiveNoPenaltyToWarWeariness   No Always Justified No War Weariness penalty from Unjustified Wars
      TradeIncomePerYearPerRestrictedTradeTreaty   0 Treaty Bonuses Trade Income per Restricted Trade Agreement
      TradeIncomePerYearPerLimitedTradeTreaty   0 Treaty Bonuses Trade Income per Limited Trade Agreement
      TradeIncomePerYearPerFreeTradeTreaty   0 Treaty Bonuses Trade Income per Free Trade Agreement
      SpecialMode   Undefined End
13 Geniocracy Discovery DLC       Start
           
      LeaderTitle   Enlightened Master Leader Title Found
      LeaderReplacementTypicalPeriod   40 Replacement Term (Years) Found
      LeaderReplacementDisruption   7 Replacement Disruption caused Found
      LeaderReplacementBoost   0 Replacement Boost caused Found
      LeaderReplacementCharacterPool   Yes Replacement Pool Found
      LeaderReplacementCharacterPool Scientist   Scientist Found
      LeaderReplacementTypicalManner   Coup D' Etat Replacement Method Found
      LeaderReplacementCharacterPositiveTraitChance   0 Replacement Chance for Positive Traits
      LeaderReplacementCharacterDismissChance   0 Replacement Chance for Dismissal
      Stability   1.1 Stability Found
      ConcernForOwnReputation   0.8 Concern for Reputation of Own Found
      ImportanceOfOthersReputations   0.9 Concern for Reputation of Others Found
      UsesCabinet   Yes Cabinet Enabled Found
      CabinetFactorNavalChief   0 Members Grand Admiral
      CabinetFactorGroundForcesChief   0 Members Grand Marshal
      CabinetFactorIntelligenceDirector   0 Members Intelligence Director
      CabinetFactorHeadDiplomat   0 Members Foreign Relations Minister
      CabinetFactorScienceAdministrator   0 Members Science Director
      CabinetFactorTradeIndustryAdministrator   0 Members Economic Director
      UseBaseForCapital   No Governance Can use Station as Capital
      CanRaid   No Raiding Can Raid
      AllowControlMiningShips   No Mining Ships Can control Mining Ships
      Biases     Government Biases
      0 Republic 0.2 Found
      1 Mercantile Guild -0.1 Found
      2 Democracy 0.1 Found
      3 Feudalism -0.2 Found
      4 Monarchy -0.1 Found
      5 Military Dictatorship -0.2 Found
      6 Technocracy 0.3 Found
      7 Hive Mind -0.3 Found
      8 Way of Darkness -0.4 Found
      9 Way of the Ancients 0.3 Found
      10 Path of the Ancients 0.2 Found
      11 Harmonious Utopia 0.1 Found
      12 Surveillance Oligarchy -0.2 Found
      13 Geniocracy 0.5 Found
      14 Cell Hegemony -0.2 Found
      Bonuses     Bonuses
      E ResearchAll 0.2 All Research Found
      E TroopRecruitment -0.1 All Troops Recruitment Rate Found
      E TroopRecoveryRate -0.1 Troop Recovery Rate Found
      E MiningRate -0.1 Mining Rate Found
      E TradeIncome -0.1 Trade Income Found
      E ColonyIncome -0.05 Colony Income Found
      StartingGameEventNames    
      Initialise Government (Geniocracy)    
      MigrationFactor   0 Migration Migration Factor
      ResearchBreakthroughProgressChance   0 Research Breakthroughs Chance Found
      ResearchBreakthroughProgressAmountRatio   0 Research Breakthroughs Ratio Found
      ResearchCrashProgressChance   0 Crash Research Chance Found
      ResearchCrashProgressAmountRatio   0 Crash Research Ratio Found
      ColonyGrowthFundingFactor   0 Colony Growth Funding Factor Found
      SpendScientistCrashBreakthrough   Yes Consume Scientist For Research Create Breakthrough Found
      SpendScientistCriticalResearchFailure   Yes Consume Scientist For Research Avoid Failure & Initiate Crash Found
      HighColonyTroopPresenceHappinessBoost   0 Reassuring Security Colony Happiness
      UseFlagShip   No Flag Ship Can designate a Military Ship as a Flag Ship
      UnjustifiedWarsGiveNoPenaltyToWarWeariness   No Always Justified No War Weariness penalty from Unjustified Wars
      TradeIncomePerYearPerRestrictedTradeTreaty   0 Treaty Bonuses Trade Income per Restricted Trade Agreement
      TradeIncomePerYearPerLimitedTradeTreaty   0 Treaty Bonuses Trade Income per Limited Trade Agreement
      TradeIncomePerYearPerFreeTradeTreaty   0 Treaty Bonuses Trade Income per Free Trade Agreement
      SpecialMode   Undefined End
14 Cell Hegemony Discovery DLC       Start
           
      LeaderTitle   Overlord Leader Title Found
      LeaderReplacementTypicalPeriod   30 Replacement Term (Years) Found
      LeaderReplacementDisruption   5 Replacement Disruption caused Found
      LeaderReplacementBoost   0 Replacement Boost caused Found
      LeaderReplacementTypicalManner   Simple Replacement Replacement Method Found
      LeaderReplacementCharacterPositiveTraitChance   0 Replacement Chance for Positive Traits
      LeaderReplacementCharacterDismissChance   0 Replacement Chance for Dismissal
      Stability   1 Stability Found
      ConcernForOwnReputation   0.4 Concern for Reputation of Own Found
      ImportanceOfOthersReputations   0.8 Concern for Reputation of Others Found
      UsesCabinet   No Cabinet Enabled Found
      CabinetFactorNavalChief   0 Members Grand Admiral
      CabinetFactorGroundForcesChief   0 Members Grand Marshal
      CabinetFactorIntelligenceDirector   0 Members Intelligence Director
      CabinetFactorHeadDiplomat   0 Members Foreign Relations Minister
      CabinetFactorScienceAdministrator   0 Members Science Director
      CabinetFactorTradeIndustryAdministrator   0 Members Economic Director
      UseBaseForCapital   No Governance Can use Station as Capital
      CanRaid   No Raiding Can Raid
      AllowControlMiningShips   No Mining Ships Can control Mining Ships
      Biases     Government Biases
      0 Republic -0.3 Found
      1 Mercantile Guild -0.2 Found
      2 Democracy -0.3 Found
      3 Feudalism 0 Found
      4 Monarchy -0.1 Found
      5 Military Dictatorship -0.1 Found
      6 Technocracy -0.2 Found
      7 Hive Mind 0.3 Found
      8 Way of Darkness 0.2 Found
      9 Way of the Ancients -0.2 Found
      10 Path of the Ancients -0.2 Found
      11 Harmonious Utopia -0.1 Found
      12 Surveillance Oligarchy 0.1 Found
      13 Geniocracy -0.1 Found
      14 Cell Hegemony 0.5 Found
      Bonuses     Bonuses
      E ColonyPopulationGrowthRate 0.05 Population Growth Rate Found
      E WarWearinessReduction 0.1 War Weariness Reduction Found
      E CounterEspionage 0.1 Counter-Espionage Found
      E ResearchAll -0.05 All Research Found
      E ColonyHappiness 0.05 Colony Happiness Found
      E TroopRecruitment 0.1 All Troops Recruitment Rate Found
      E TroopMaintenance 0.1 All Troops Maintenance Found
      E ColonyCorruptionReduction 0.15 Colony Corruption Reduction Found
      E ShipMaintenanceAll 0.1 All Ships Maintenance Found
      E PlanetaryFacilityMaintenance 0.1 Planetary Facility Maintenance Found
      E TradeIncome -0.1 Trade Income Found
      StartingGameEventNames    
      Initialise Government (Cell Hegemony)    
      MigrationFactor   0 Migration Migration Factor
      ResearchBreakthroughProgressChance   0 Research Breakthroughs Chance
      ResearchBreakthroughProgressAmountRatio   0 Research Breakthroughs Ratio
      ResearchCrashProgressChance   0 Crash Research Chance
      ResearchCrashProgressAmountRatio   0 Crash Research Ratio
      SpendScientistCrashBreakthrough   No Consume Scientist For Research Create Breakthrough
      SpendScientistCriticalResearchFailure   No Consume Scientist For Research Avoid Failure & Initiate Crash
      CharacterTraitFactorInspiringPresence   2 Character Traits Appearance Inspiring Presence Found
      CharacterTraitFactorDemoralizing   0.3 Character Traits Appearance Demoralizing Found
      LuxuryResourceConsumptionRateFactor   0.75 Resource Consumption Rate Luxury Resources Found
      HighColonyTroopPresenceHappinessBoost   0 Reassuring Security Colony Happiness
      UseFlagShip   No Flag Ship Can designate a Military Ship as a Flag Ship
      UnjustifiedWarsGiveNoPenaltyToWarWeariness   No Always Justified No War Weariness penalty from Unjustified Wars
      TradeIncomePerYearPerRestrictedTradeTreaty   0 Treaty Bonuses Trade Income per Restricted Trade Agreement
      TradeIncomePerYearPerLimitedTradeTreaty   0 Treaty Bonuses Trade Income per Limited Trade Agreement
      TradeIncomePerYearPerFreeTradeTreaty   0 Treaty Bonuses Trade Income per Free Trade Agreement
      SpecialMode   Undefined End
32759 Refugee Fleet Strategy DLC       Start
           
      LeaderTitle   President Leader Title Found
      EconomicFactors     Economic Factors
        Undefined 1 Income Undefined Found
        Colony Tax 1 Income Colony Tax Found
        Resource Trading 1 Income Resource Trading Found
        Fuel 1 Income Fuel Found
        Information 1 Income Information Found
        Tribute 1 Income Tribute Found
        Raiding 1 Income Raiding Found
        Missions 1 Income Missions Found
        Colony Crime 0 Income Colony Crime Found
        Tourism 1 Income Tourism Found
        Ship Building 1 Income Ship Building Found
        Discoveries 1 Income Discoveries Found
        Trade Bonuses 1 Income Trade Bonuses Found
        Private Colony Revenue 1 Income Private Colony Revenue Found
        Undefined 1 Expenses Undefined Found
        Colony Development 1 Expenses Colony Development Found
        Research 1 Expenses Research Found
        Ship Maintenance 0 Expenses Ship Maintenance Found
        Troop Maintenance 1 Expenses Troop Maintenance Found
        Facility Maintenance 1 Expenses Facility Maintenance Found
        Ships 1 Expenses Ships Found
        Troop Recruitment 1 Expenses Troop Recruitment Found
        Facilities 1 Expenses Facilities Found
        Resource Trading 1 Expenses Resource Trading Found
        Fuel 1 Expenses Fuel Found
        Information 1 Expenses Information Found
        Tribute 1 Expenses Tribute Found
        Missions 1 Expenses Missions Found
        Enemy Raids 1 Expenses Enemy Raids Found
      LeaderReplacementTypicalPeriod   30 Replacement Term (Years) Found
      LeaderReplacementDisruption   0 Replacement Disruption caused Found
      LeaderReplacementBoost   0 Replacement Boost caused Found
      LeaderReplacementTypicalManner   Simple Replacement Replacement Method Found
      LeaderReplacementCharacterPositiveTraitChance   0 Replacement Chance for Positive Traits
      LeaderReplacementCharacterDismissChance   0 Replacement Chance for Dismissal
      Stability   1.3 Stability Found
      ConcernForOwnReputation   1 Concern for Reputation of Own Found
      ImportanceOfOthersReputations   1 Concern for Reputation of Others Found
      UsesCabinet   No Cabinet Enabled Found
      CabinetFactorNavalChief   0 Members Grand Admiral
      CabinetFactorGroundForcesChief   0 Members Grand Marshal
      CabinetFactorIntelligenceDirector   0 Members Intelligence Director
      CabinetFactorHeadDiplomat   0 Members Foreign Relations Minister
      CabinetFactorScienceAdministrator   0 Members Science Director
      CabinetFactorTradeIndustryAdministrator   0 Members Economic Director
      UseBaseForCapital   No Governance Can use Station as Capital
      RequiresColoniesToExist   No Governance Requires Colonies Found
      CanRaid   No Raiding Can Raid
      AllowControlMiningShips   Yes Mining Ships Can control Mining Ships
      MigrationFactor   0 Migration Migration Factor
      ResearchBreakthroughProgressChance   0 Research Breakthroughs Chance
      ResearchBreakthroughProgressAmountRatio   0 Research Breakthroughs Ratio
      ResearchCrashProgressChance   0 Crash Research Chance
      ResearchCrashProgressAmountRatio   0 Crash Research Ratio
      SpendScientistCrashBreakthrough   No Consume Scientist For Research Create Breakthrough
      SpendScientistCriticalResearchFailure   No Consume Scientist For Research Avoid Failure & Initiate Crash
      HighColonyTroopPresenceHappinessBoost   0 Reassuring Security Colony Happiness
      UseFlagShip   No Flag Ship Can designate a Military Ship as a Flag Ship
      UnjustifiedWarsGiveNoPenaltyToWarWeariness   No Always Justified No War Weariness penalty from Unjustified Wars
      TradeIncomePerYearPerRestrictedTradeTreaty   0 Treaty Bonuses Trade Income per Restricted Trade Agreement
      TradeIncomePerYearPerLimitedTradeTreaty   0 Treaty Bonuses Trade Income per Limited Trade Agreement
      TradeIncomePerYearPerFreeTradeTreaty   0 Treaty Bonuses Trade Income per Free Trade Agreement
      SpecialMode   RefugeeFleet End
32760 Rift Refugee Fleet Strategy DLC       Start
           
      LeaderTitle   Dark Lord Leader Title Found
      EconomicFactors     Economic Factors
        Undefined 1 Income Undefined Found
        Colony Tax 1 Income Colony Tax Found
        Resource Trading 1 Income Resource Trading Found
        Fuel 1 Income Fuel Found
        Information 1 Income Information Found
        Tribute 1 Income Tribute Found
        Raiding 1 Income Raiding Found
        Missions 1 Income Missions Found
        Colony Crime 0 Income Colony Crime Found
        Tourism 1 Income Tourism Found
        Ship Building 1 Income Ship Building Found
        Discoveries 1 Income Discoveries Found
        Trade Bonuses 1 Income Trade Bonuses Found
        Private Colony Revenue 1 Income Private Colony Revenue Found
        Undefined 1 Expenses Undefined Found
        Colony Development 1 Expenses Colony Development Found
        Research 1 Expenses Research Found
        Ship Maintenance 0 Expenses Ship Maintenance Found
        Troop Maintenance 1 Expenses Troop Maintenance Found
        Facility Maintenance 1 Expenses Facility Maintenance Found
        Ships 1 Expenses Ships Found
        Troop Recruitment 1 Expenses Troop Recruitment Found
        Facilities 1 Expenses Facilities Found
        Resource Trading 1 Expenses Resource Trading Found
        Fuel 1 Expenses Fuel Found
        Information 1 Expenses Information Found
        Tribute 1 Expenses Tribute Found
        Missions 1 Expenses Missions Found
        Enemy Raids 1 Expenses Enemy Raids Found
      LeaderReplacementTypicalPeriod   30 Replacement Term (Years) Found
      LeaderReplacementDisruption   0 Replacement Disruption caused Found
      LeaderReplacementBoost   0 Replacement Boost caused Found
      LeaderReplacementTypicalManner   Simple Replacement Replacement Method Found
      LeaderReplacementCharacterPositiveTraitChance   0 Replacement Chance for Positive Traits
      LeaderReplacementCharacterDismissChance   0 Replacement Chance for Dismissal
      Stability   1.3 Stability Found
      ConcernForOwnReputation   1 Concern for Reputation of Own Found
      ImportanceOfOthersReputations   1 Concern for Reputation of Others Found
      UsesCabinet   No Cabinet Enabled Found
      CabinetFactorNavalChief   0 Members Grand Admiral
      CabinetFactorGroundForcesChief   0 Members Grand Marshal
      CabinetFactorIntelligenceDirector   0 Members Intelligence Director
      CabinetFactorHeadDiplomat   0 Members Foreign Relations Minister
      CabinetFactorScienceAdministrator   0 Members Science Director
      CabinetFactorTradeIndustryAdministrator   0 Members Economic Director
      UseBaseForCapital   No Governance Can use Station as Capital
      RequiresColoniesToExist   No Governance Requires Colonies Found
      CanRaid   No Raiding Can Raid
      AllowControlMiningShips   No Mining Ships Can control Mining Ships
      Bonuses     Bonuses
      E ColonyPopulationGrowthRate 0.05 Population Growth Rate Found
      StartingGameEventNames    
      Initialise Government (Rift Refugee Fleet)    
      MigrationFactor   0 Migration Migration Factor
      ResearchBreakthroughProgressChance   0 Research Breakthroughs Chance
      ResearchBreakthroughProgressAmountRatio   0 Research Breakthroughs Ratio
      ResearchCrashProgressChance   0 Crash Research Chance
      ResearchCrashProgressAmountRatio   0 Crash Research Ratio
      SpendScientistCrashBreakthrough   No Consume Scientist For Research Create Breakthrough
      SpendScientistCriticalResearchFailure   No Consume Scientist For Research Avoid Failure & Initiate Crash
      HighColonyTroopPresenceHappinessBoost   0 Reassuring Security Colony Happiness
      UseFlagShip   No Flag Ship Can designate a Military Ship as a Flag Ship
      UnjustifiedWarsGiveNoPenaltyToWarWeariness   No Always Justified No War Weariness penalty from Unjustified Wars
      TradeIncomePerYearPerRestrictedTradeTreaty   0 Treaty Bonuses Trade Income per Restricted Trade Agreement
      TradeIncomePerYearPerLimitedTradeTreaty   0 Treaty Bonuses Trade Income per Limited Trade Agreement
      TradeIncomePerYearPerFreeTradeTreaty   0 Treaty Bonuses Trade Income per Free Trade Agreement
      SpecialMode   RefugeeFleet End