| ID |
Name |
Source |
Characteristic |
Breakdown |
Value |
1598 |
|
|
|
|
|
|
| 0 |
Republic |
Vanilla |
|
|
|
Start |
|
| |
|
|
|
|
|
|
| |
|
|
LeaderTitle |
|
President |
|
Leader |
Title |
|
Found |
|
| |
|
|
EconomicFactors |
|
|
|
Economic Factors |
|
| |
|
|
|
Undefined |
1 |
|
Income |
Undefined |
|
Found |
|
| |
|
|
|
Colony Tax |
1 |
|
Income |
Colony Tax |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Income |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Income |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Income |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Income |
Tribute |
|
Found |
|
| |
|
|
|
Raiding |
1 |
|
Income |
Raiding |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Income |
Missions |
|
Found |
|
| |
|
|
|
Colony Crime |
0 |
|
Income |
Colony Crime |
|
Found |
|
| |
|
|
|
Tourism |
1 |
|
Income |
Tourism |
|
Found |
|
| |
|
|
|
Ship Building |
1 |
|
Income |
Ship Building |
|
Found |
|
| |
|
|
|
Discoveries |
1 |
|
Income |
Discoveries |
|
Found |
|
| |
|
|
|
Trade Bonuses |
1 |
|
Income |
Trade Bonuses |
|
Found |
|
| |
|
|
|
Private Colony
Revenue |
1 |
|
Income |
Private Colony Revenue |
Found |
|
| |
|
|
|
Undefined |
1 |
|
Expenses |
Undefined |
|
Found |
|
| |
|
|
|
Colony Development |
1 |
|
Expenses |
Colony Development |
|
Found |
|
| |
|
|
|
Research |
1 |
|
Expenses |
Research |
|
Found |
|
| |
|
|
|
Ship Maintenance |
1 |
|
Expenses |
Ship Maintenance |
|
Found |
|
| |
|
|
|
Troop Maintenance |
1 |
|
Expenses |
Troop Maintenance |
|
Found |
|
| |
|
|
|
Facility Maintenance |
1 |
|
Expenses |
Facility Maintenance |
|
Found |
|
| |
|
|
|
Ships |
1 |
|
Expenses |
Ships |
|
Found |
|
| |
|
|
|
Troop Recruitment |
1 |
|
Expenses |
Troop Recruitment |
|
Found |
|
| |
|
|
|
Facilities |
1 |
|
Expenses |
Facilities |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Expenses |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Expenses |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Expenses |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Expenses |
Tribute |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Expenses |
Missions |
|
Found |
|
| |
|
|
|
Enemy Raids |
1 |
|
Expenses |
Enemy Raids |
|
Found |
|
| |
|
|
LeaderReplacementTypicalPeriod |
|
8 |
|
Replacement |
Term (Years) |
|
Found |
|
| |
|
|
LeaderReplacementDisruption |
|
0 |
|
Replacement |
Disruption caused |
|
Found |
|
| |
|
|
LeaderReplacementBoost |
|
10 |
|
Replacement |
Boost caused |
|
Found |
|
| |
|
|
LeaderReplacementTypicalManner |
|
Election |
|
Replacement |
Method |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPositiveTraitChance |
|
0 |
|
Replacement |
Chance for Positive Traits |
|
| |
|
|
LeaderReplacementCharacterDismissChance |
|
0 |
|
Replacement |
Chance for Dismissal |
|
| |
|
|
Stability |
|
1.1 |
|
Stability |
|
Found |
|
| |
|
|
ConcernForOwnReputation |
|
1.3 |
|
Concern for Reputation |
of Own |
|
Found |
|
| |
|
|
ImportanceOfOthersReputations |
|
1.5 |
|
Concern for Reputation |
of Others |
|
Found |
|
| |
|
|
UsesCabinet |
|
Yes |
|
Cabinet |
Enabled |
|
Found |
|
| |
|
|
CabinetFactorNavalChief |
|
0 |
|
Members |
Grand Admiral |
|
| |
|
|
CabinetFactorGroundForcesChief |
|
0 |
|
Members |
Grand Marshal |
|
| |
|
|
CabinetFactorIntelligenceDirector |
|
0 |
|
Members |
Intelligence Director |
|
| |
|
|
CabinetFactorHeadDiplomat |
|
0 |
|
Members |
Foreign Relations Minister |
|
| |
|
|
CabinetFactorScienceAdministrator |
|
0 |
|
Members |
Science Director |
|
| |
|
|
CabinetFactorTradeIndustryAdministrator |
|
0 |
|
Members |
Economic Director |
|
| |
|
|
UseBaseForCapital |
|
No |
|
Governance |
Can use Station as Capital |
|
| |
|
|
CanRaid |
|
No |
|
Raiding |
Can Raid |
|
| |
|
|
AllowControlMiningShips |
|
No |
|
Mining Ships |
Can control Mining Ships |
|
| |
|
|
Biases |
|
|
|
Government Biases |
|
| |
|
|
0 |
Republic |
0.6 |
|
Found |
|
| |
|
|
1 |
Mercantile Guild |
0.2 |
|
Found |
|
| |
|
|
2 |
Democracy |
0.4 |
|
Found |
|
| |
|
|
3 |
Feudalism |
-0.3 |
|
Found |
|
| |
|
|
4 |
Monarchy |
-0.2 |
|
Found |
|
| |
|
|
5 |
Military
Dictatorship |
-0.6 |
|
Found |
|
| |
|
|
6 |
Technocracy |
-0.1 |
|
Found |
|
| |
|
|
7 |
Hive Mind |
-0.4 |
|
Found |
|
| |
|
|
8 |
Way of Darkness |
-0.8 |
|
Found |
|
| |
|
|
9 |
Way of the Ancients |
0.5 |
|
Found |
|
| |
|
|
10 |
Path of the Ancients |
0.4 |
|
Found |
|
| |
|
|
11 |
Harmonious Utopia |
0.2 |
|
Found |
|
| |
|
|
12 |
Surveillance
Oligarchy |
-0.4 |
|
Found |
|
| |
|
|
13 |
Geniocracy |
-0.1 |
|
Found |
|
| |
|
|
14 |
Cell Hegemony |
-0.2 |
|
Found |
|
| |
|
|
Bonuses |
|
|
|
Bonuses |
|
| |
|
|
E |
ColonyPopulationGrowthRate |
0.05 |
|
Population Growth Rate |
|
Found |
|
| |
|
|
E |
WarWearinessReduction |
-0.1 |
|
War Weariness Reduction |
|
Found |
|
| |
|
|
E |
CounterEspionage |
-0.1 |
|
Counter-Espionage |
|
Found |
|
| |
|
|
E |
Diplomacy |
0.1 |
|
Diplomacy |
|
Found |
|
| |
|
|
E |
ResearchAll |
0.05 |
|
All Research |
|
Found |
|
| |
|
|
E |
ColonyHappiness |
0.1 |
|
Colony Happiness |
|
Found |
|
| |
|
|
E |
TroopRecruitment |
-0.2 |
|
All Troops Recruitment Rate |
|
Found |
|
| |
|
|
E |
TroopRecoveryRate |
-0.1 |
|
Troop Recovery Rate |
|
Found |
|
| |
|
|
E |
TourismIncome |
0.1 |
|
Tourism Income |
|
Found |
|
| |
|
|
E |
TradeIncome |
0.15 |
|
Trade Income |
|
Found |
|
| |
|
|
StartingGameEventNames |
|
|
|
| |
|
|
Initialise Government
(Republic) |
|
|
|
| |
|
|
MigrationFactor |
|
0 |
|
Migration |
Migration Factor |
|
| |
|
|
ResearchBreakthroughProgressChance |
|
0 |
|
Research Breakthroughs |
Chance |
|
| |
|
|
ResearchBreakthroughProgressAmountRatio |
|
0 |
|
Research Breakthroughs |
Ratio |
|
| |
|
|
ResearchCrashProgressChance |
|
0 |
|
Crash Research |
Chance |
|
| |
|
|
ResearchCrashProgressAmountRatio |
|
0 |
|
Crash Research |
Ratio |
|
| |
|
|
SpendScientistCrashBreakthrough |
|
No |
|
Consume Scientist For Research |
Create Breakthrough |
|
| |
|
|
SpendScientistCriticalResearchFailure |
|
No |
|
Consume Scientist For Research |
Avoid Failure & Initiate Crash |
|
| |
|
|
HighColonyTroopPresenceHappinessBoost |
|
0 |
|
Reassuring Security |
Colony Happiness |
|
| |
|
|
UseFlagShip |
|
No |
|
Flag Ship |
Can designate a Military Ship as a
Flag Ship |
|
| |
|
|
UnjustifiedWarsGiveNoPenaltyToWarWeariness |
|
No |
|
Always Justified |
No War Weariness penalty from
Unjustified Wars |
| |
|
|
BonusesPerTreatyTypeTreaties |
|
|
|
| |
|
|
|
|
|
|
| |
|
|
|
|
|
|
| |
|
|
|
|
|
|
| |
|
|
BonusesPerTreatyType |
|
|
|
Treaty Bonuses |
|
Found |
|
| |
|
|
E |
Colony Income per
Restricted Trade Agreement |
0.01 |
|
Found |
|
| |
|
|
E |
Colony Income per
Limited Trade Agreement |
0.02 |
|
Found |
|
| |
|
|
E |
Colony Income per
Free Trade Agreement |
0.03 |
|
Found |
|
| |
|
|
TradeIncomePerYearPerRestrictedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Restricted Trade
Agreement |
| |
|
|
TradeIncomePerYearPerLimitedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Limited Trade
Agreement |
| |
|
|
TradeIncomePerYearPerFreeTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Free Trade
Agreement |
|
| |
|
|
SpecialMode |
|
Undefined |
End |
|
|
| 1 |
Mercantile Guild |
Vanilla |
|
|
|
Start |
|
| |
|
|
|
|
|
|
| |
|
|
LeaderTitle |
|
Grand Merchant |
|
Leader |
Title |
|
Found |
|
| |
|
|
EconomicFactors |
|
|
|
Economic Factors |
|
| |
|
|
|
Undefined |
1 |
|
Income |
Undefined |
|
Found |
|
| |
|
|
|
Colony Tax |
1 |
|
Income |
Colony Tax |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Income |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Income |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Income |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Income |
Tribute |
|
Found |
|
| |
|
|
|
Raiding |
0.5 |
|
Income |
Raiding |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Income |
Missions |
|
Found |
|
| |
|
|
|
Colony Crime |
0 |
|
Income |
Colony Crime |
|
Found |
|
| |
|
|
|
Tourism |
1 |
|
Income |
Tourism |
|
Found |
|
| |
|
|
|
Ship Building |
1 |
|
Income |
Ship Building |
|
Found |
|
| |
|
|
|
Discoveries |
1 |
|
Income |
Discoveries |
|
Found |
|
| |
|
|
|
Trade Bonuses |
1 |
|
Income |
Trade Bonuses |
|
Found |
|
| |
|
|
|
Private Colony
Revenue |
1 |
|
Income |
Private Colony Revenue |
Found |
|
| |
|
|
|
Undefined |
1 |
|
Expenses |
Undefined |
|
Found |
|
| |
|
|
|
Colony Development |
1 |
|
Expenses |
Colony Development |
|
Found |
|
| |
|
|
|
Research |
1 |
|
Expenses |
Research |
|
Found |
|
| |
|
|
|
Ship Maintenance |
1 |
|
Expenses |
Ship Maintenance |
|
Found |
|
| |
|
|
|
Troop Maintenance |
1 |
|
Expenses |
Troop Maintenance |
|
Found |
|
| |
|
|
|
Facility Maintenance |
1 |
|
Expenses |
Facility Maintenance |
|
Found |
|
| |
|
|
|
Ships |
1 |
|
Expenses |
Ships |
|
Found |
|
| |
|
|
|
Troop Recruitment |
1 |
|
Expenses |
Troop Recruitment |
|
Found |
|
| |
|
|
|
Facilities |
1 |
|
Expenses |
Facilities |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Expenses |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Expenses |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Expenses |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Expenses |
Tribute |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Expenses |
Missions |
|
Found |
|
| |
|
|
|
Enemy Raids |
1 |
|
Expenses |
Enemy Raids |
|
Found |
|
| |
|
|
LeaderReplacementTypicalPeriod |
|
40 |
|
Replacement |
Term (Years) |
|
Found |
|
| |
|
|
LeaderReplacementDisruption |
|
0 |
|
Replacement |
Disruption caused |
|
Found |
|
| |
|
|
LeaderReplacementBoost |
|
10 |
|
Replacement |
Boost caused |
|
Found |
|
| |
|
|
LeaderReplacementTypicalManner |
|
Election |
|
Replacement |
Method |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPositiveTraitChance |
|
0 |
|
Replacement |
Chance for Positive Traits |
|
| |
|
|
LeaderReplacementCharacterDismissChance |
|
0 |
|
Replacement |
Chance for Dismissal |
|
| |
|
|
Stability |
|
1.2 |
|
Stability |
|
Found |
|
| |
|
|
ConcernForOwnReputation |
|
1 |
|
Concern for Reputation |
of Own |
|
Found |
|
| |
|
|
ImportanceOfOthersReputations |
|
1 |
|
Concern for Reputation |
of Others |
|
Found |
|
| |
|
|
UsesCabinet |
|
Yes |
|
Cabinet |
Enabled |
|
Found |
|
| |
|
|
CabinetFactorNavalChief |
|
0 |
|
Members |
Grand Admiral |
|
| |
|
|
CabinetFactorGroundForcesChief |
|
0 |
|
Members |
Grand Marshal |
|
| |
|
|
CabinetFactorIntelligenceDirector |
|
0 |
|
Members |
Intelligence Director |
|
| |
|
|
CabinetFactorHeadDiplomat |
|
0 |
|
Members |
Foreign Relations Minister |
|
| |
|
|
CabinetFactorScienceAdministrator |
|
0 |
|
Members |
Science Director |
|
| |
|
|
CabinetFactorTradeIndustryAdministrator |
|
0 |
|
Members |
Economic Director |
|
| |
|
|
UseBaseForCapital |
|
No |
|
Governance |
Can use Station as Capital |
|
| |
|
|
CanRaid |
|
No |
|
Raiding |
Can Raid |
|
| |
|
|
AllowControlMiningShips |
|
Yes |
|
Mining Ships |
Can control Mining Ships |
Found |
|
| |
|
|
Biases |
|
|
|
Government Biases |
|
| |
|
|
0 |
Republic |
0.2 |
|
Found |
|
| |
|
|
1 |
Mercantile Guild |
0.5 |
|
Found |
|
| |
|
|
2 |
Democracy |
0.2 |
|
Found |
|
| |
|
|
3 |
Feudalism |
-0.1 |
|
Found |
|
| |
|
|
4 |
Monarchy |
0 |
|
Found |
|
| |
|
|
5 |
Military
Dictatorship |
-0.4 |
|
Found |
|
| |
|
|
6 |
Technocracy |
0.1 |
|
Found |
|
| |
|
|
7 |
Hive Mind |
-0.2 |
|
Found |
|
| |
|
|
8 |
Way of Darkness |
-0.4 |
|
Found |
|
| |
|
|
9 |
Way of the Ancients |
0.2 |
|
Found |
|
| |
|
|
10 |
Path of the Ancients |
0.2 |
|
Found |
|
| |
|
|
11 |
Harmonious Utopia |
0.3 |
|
Found |
|
| |
|
|
12 |
Surveillance
Oligarchy |
-0.2 |
|
Found |
|
| |
|
|
13 |
Geniocracy |
-0.1 |
|
Found |
|
| |
|
|
14 |
Cell Hegemony |
-0.1 |
|
Found |
|
| |
|
|
Bonuses |
|
|
|
Bonuses |
|
| |
|
|
E |
CounterEspionage |
-0.1 |
|
Counter-Espionage |
|
Found |
|
| |
|
|
E |
Diplomacy |
0.2 |
|
Diplomacy |
|
Found |
|
| |
|
|
E |
ResearchAll |
0.05 |
|
All Research |
|
Found |
|
| |
|
|
E |
ResearchConstruction |
0.25 |
|
Construction Research |
|
Found |
|
| |
|
|
E |
ColonyHappiness |
0 |
|
Colony Happiness |
|
Found |
|
| |
|
|
E |
ColonyCorruptionReduction |
-0.1 |
|
Colony Corruption Reduction |
|
Found |
|
| |
|
|
E |
MiningRate |
0.1 |
|
Mining Rate |
|
Found |
|
| |
|
|
E |
ShipMaintenanceAll |
0.1 |
|
All Ships Maintenance |
|
Found |
|
| |
|
|
E |
PlanetaryFacilityMaintenance |
0.1 |
|
Planetary Facility Maintenance |
|
Found |
|
| |
|
|
E |
TradeIncome |
0.3 |
|
Trade Income |
|
Found |
|
| |
|
|
E |
ColonyIncome |
0.1 |
|
Colony Income |
|
Found |
|
| |
|
|
StartingGameEventNames |
|
|
|
| |
|
|
Initialise Government
(Mercantile Guild) |
|
|
|
| |
|
|
MigrationFactor |
|
0 |
|
Migration |
Migration Factor |
|
| |
|
|
ResearchBreakthroughProgressChance |
|
0 |
|
Research Breakthroughs |
Chance |
|
| |
|
|
ResearchBreakthroughProgressAmountRatio |
|
0 |
|
Research Breakthroughs |
Ratio |
|
| |
|
|
ResearchCrashProgressChance |
|
0 |
|
Crash Research |
Chance |
|
| |
|
|
ResearchCrashProgressAmountRatio |
|
0 |
|
Crash Research |
Ratio |
|
| |
|
|
SpendScientistCrashBreakthrough |
|
No |
|
Consume Scientist For Research |
Create Breakthrough |
|
| |
|
|
SpendScientistCriticalResearchFailure |
|
No |
|
Consume Scientist For Research |
Avoid Failure & Initiate Crash |
|
| |
|
|
HighColonyTroopPresenceHappinessBoost |
|
0 |
|
Reassuring Security |
Colony Happiness |
|
| |
|
|
UseFlagShip |
|
No |
|
Flag Ship |
Can designate a Military Ship as a
Flag Ship |
|
| |
|
|
UnjustifiedWarsGiveNoPenaltyToWarWeariness |
|
No |
|
Always Justified |
No War Weariness penalty from
Unjustified Wars |
| |
|
|
TradeIncomePerYearPerRestrictedTradeTreaty |
|
1000 |
|
Treaty Bonuses |
Trade Income per Restricted Trade Agreement |
Found |
|
| |
|
|
TradeIncomePerYearPerLimitedTradeTreaty |
|
2000 |
|
Treaty Bonuses |
Trade Income per Limited Trade Agreement |
Found |
|
| |
|
|
TradeIncomePerYearPerFreeTradeTreaty |
|
3000 |
|
Treaty Bonuses |
Trade Income per Free Trade Agreement |
Found |
|
| |
|
|
SpecialMode |
|
Undefined |
End |
|
|
| 2 |
Democracy |
Vanilla |
|
|
|
Start |
|
| |
|
|
|
|
|
|
| |
|
|
LeaderTitle |
|
Prime Minister |
|
Leader |
Title |
|
Found |
|
| |
|
|
CabinetTitle |
|
Cabinet |
|
Cabinet |
Title |
|
Found |
|
| |
|
|
EconomicFactors |
|
|
|
Economic Factors |
|
| |
|
|
|
Undefined |
1 |
|
Income |
Undefined |
|
Found |
|
| |
|
|
|
Colony Tax |
1 |
|
Income |
Colony Tax |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Income |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Income |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Income |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Income |
Tribute |
|
Found |
|
| |
|
|
|
Raiding |
0 |
|
Income |
Raiding |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Income |
Missions |
|
Found |
|
| |
|
|
|
Colony Crime |
0 |
|
Income |
Colony Crime |
|
Found |
|
| |
|
|
|
Tourism |
1 |
|
Income |
Tourism |
|
Found |
|
| |
|
|
|
Ship Building |
1 |
|
Income |
Ship Building |
|
Found |
|
| |
|
|
|
Discoveries |
1 |
|
Income |
Discoveries |
|
Found |
|
| |
|
|
|
Trade Bonuses |
1 |
|
Income |
Trade Bonuses |
|
Found |
|
| |
|
|
|
Private Colony
Revenue |
1 |
|
Income |
Private Colony Revenue |
Found |
|
| |
|
|
|
Undefined |
1 |
|
Expenses |
Undefined |
|
Found |
|
| |
|
|
|
Colony Development |
1 |
|
Expenses |
Colony Development |
|
Found |
|
| |
|
|
|
Research |
1 |
|
Expenses |
Research |
|
Found |
|
| |
|
|
|
Ship Maintenance |
1 |
|
Expenses |
Ship Maintenance |
|
Found |
|
| |
|
|
|
Troop Maintenance |
1 |
|
Expenses |
Troop Maintenance |
|
Found |
|
| |
|
|
|
Facility Maintenance |
1 |
|
Expenses |
Facility Maintenance |
|
Found |
|
| |
|
|
|
Ships |
1 |
|
Expenses |
Ships |
|
Found |
|
| |
|
|
|
Troop Recruitment |
1 |
|
Expenses |
Troop Recruitment |
|
Found |
|
| |
|
|
|
Facilities |
1 |
|
Expenses |
Facilities |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Expenses |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Expenses |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Expenses |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Expenses |
Tribute |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Expenses |
Missions |
|
Found |
|
| |
|
|
|
Enemy Raids |
1 |
|
Expenses |
Enemy Raids |
|
Found |
|
| |
|
|
LeaderReplacementTypicalPeriod |
|
8 |
|
Replacement |
Term (Years) |
|
Found |
|
| |
|
|
LeaderReplacementDisruption |
|
0 |
|
Replacement |
Disruption caused |
|
Found |
|
| |
|
|
LeaderReplacementBoost |
|
10 |
|
Replacement |
Boost caused |
|
Found |
|
| |
|
|
LeaderReplacementTypicalManner |
|
Election |
|
Replacement |
Method |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPositiveTraitChance |
|
0 |
|
Replacement |
Chance for Positive Traits |
Found |
|
| |
|
|
LeaderReplacementCharacterDismissChance |
|
0.1 |
|
Replacement |
Chance for Dismissal |
|
Found |
|
| |
|
|
Stability |
|
1.1 |
|
Stability |
|
Found |
|
| |
|
|
ConcernForOwnReputation |
|
1.7 |
|
Concern for Reputation |
of Own |
|
Found |
|
| |
|
|
ImportanceOfOthersReputations |
|
2 |
|
Concern for Reputation |
of Others |
|
Found |
|
| |
|
|
UsesCabinet |
|
Yes |
|
Cabinet |
Enabled |
|
Found |
|
| |
|
|
CabinetFactorNavalChief |
|
0 |
|
Members |
Grand Admiral |
|
| |
|
|
CabinetFactorGroundForcesChief |
|
0 |
|
Members |
Grand Marshal |
|
| |
|
|
CabinetFactorIntelligenceDirector |
|
0 |
|
Members |
Intelligence Director |
|
| |
|
|
CabinetFactorHeadDiplomat |
|
0 |
|
Members |
Foreign Relations Minister |
|
| |
|
|
CabinetFactorScienceAdministrator |
|
0 |
|
Members |
Science Director |
|
| |
|
|
CabinetFactorTradeIndustryAdministrator |
|
0 |
|
Members |
Economic Director |
|
| |
|
|
UseBaseForCapital |
|
No |
|
Governance |
Can use Station as Capital |
|
| |
|
|
CanRaid |
|
No |
|
Raiding |
Can Raid |
|
| |
|
|
AllowControlMiningShips |
|
No |
|
Mining Ships |
Can control Mining Ships |
|
| |
|
|
Biases |
|
|
|
Government Biases |
|
| |
|
|
0 |
Republic |
0.4 |
|
Found |
|
| |
|
|
1 |
Mercantile Guild |
0.1 |
|
Found |
|
| |
|
|
2 |
Democracy |
0.6 |
|
Found |
|
| |
|
|
3 |
Feudalism |
-0.4 |
|
Found |
|
| |
|
|
4 |
Monarchy |
-0.3 |
|
Found |
|
| |
|
|
5 |
Military
Dictatorship |
-0.7 |
|
Found |
|
| |
|
|
6 |
Technocracy |
-0.2 |
|
Found |
|
| |
|
|
7 |
Hive Mind |
-0.5 |
|
Found |
|
| |
|
|
8 |
Way of Darkness |
-0.8 |
|
Found |
|
| |
|
|
9 |
Way of the Ancients |
0.5 |
|
Found |
|
| |
|
|
10 |
Path of the Ancients |
0.4 |
|
Found |
|
| |
|
|
11 |
Harmonious Utopia |
0.3 |
|
Found |
|
| |
|
|
12 |
Surveillance
Oligarchy |
-0.4 |
|
Found |
|
| |
|
|
13 |
Geniocracy |
-0.1 |
|
Found |
|
| |
|
|
14 |
Cell Hegemony |
-0.3 |
|
Found |
|
| |
|
|
Bonuses |
|
|
|
Bonuses |
|
| |
|
|
E |
ColonyPopulationGrowthRate |
0.1 |
|
Population Growth Rate |
|
Found |
|
| |
|
|
E |
WarWearinessReduction |
-0.3 |
|
War Weariness Reduction |
|
Found |
|
| |
|
|
E |
CounterEspionage |
-0.2 |
|
Counter-Espionage |
|
Found |
|
| |
|
|
E |
ResearchAll |
0.1 |
|
All Research |
|
Found |
|
| |
|
|
E |
ColonyHappiness |
0.05 |
|
Colony Happiness |
|
Found |
|
| |
|
|
E |
TroopRecruitment |
-0.2 |
|
All Troops Recruitment Rate |
|
Found |
|
| |
|
|
E |
TroopRecoveryRate |
-0.1 |
|
Troop Recovery Rate |
|
Found |
|
| |
|
|
E |
TroopMaintenance |
-0.1 |
|
All Troops Maintenance |
|
Found |
|
| |
|
|
E |
ColonyCorruptionReduction |
-0.05 |
|
Colony Corruption Reduction |
|
Found |
|
| |
|
|
E |
TourismIncome |
0.2 |
|
Tourism Income |
|
Found |
|
| |
|
|
E |
TradeIncome |
0.1 |
|
Trade Income |
|
Found |
|
| |
|
|
StartingGameEventNames |
|
|
|
| |
|
|
Initialise Government
(Democracy) |
|
|
|
| |
|
|
MigrationFactor |
|
0 |
|
Migration |
Migration Factor |
|
| |
|
|
ResearchBreakthroughProgressChance |
|
0 |
|
Research Breakthroughs |
Chance |
|
| |
|
|
ResearchBreakthroughProgressAmountRatio |
|
0 |
|
Research Breakthroughs |
Ratio |
|
| |
|
|
ResearchCrashProgressChance |
|
0 |
|
Crash Research |
Chance |
|
| |
|
|
ResearchCrashProgressAmountRatio |
|
0 |
|
Crash Research |
Ratio |
|
| |
|
|
SpendScientistCrashBreakthrough |
|
No |
|
Consume Scientist For Research |
Create Breakthrough |
|
| |
|
|
SpendScientistCriticalResearchFailure |
|
No |
|
Consume Scientist For Research |
Avoid Failure & Initiate Crash |
|
| |
|
|
HighColonyTroopPresenceHappinessBoost |
|
0 |
|
Reassuring Security |
Colony Happiness |
|
| |
|
|
UseFlagShip |
|
No |
|
Flag Ship |
Can designate a Military Ship as a
Flag Ship |
|
| |
|
|
UnjustifiedWarsGiveNoPenaltyToWarWeariness |
|
No |
|
Always Justified |
No War Weariness penalty from
Unjustified Wars |
| |
|
|
TradeIncomePerYearPerRestrictedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Restricted Trade
Agreement |
| |
|
|
TradeIncomePerYearPerLimitedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Limited Trade
Agreement |
| |
|
|
TradeIncomePerYearPerFreeTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Free Trade
Agreement |
|
| |
|
|
SpecialMode |
|
Undefined |
|
| |
|
|
FeatureExplanations |
|
|
|
| |
|
|
[HL]Enterprising Spirit:[/HL]
chance of a periodic random positive event that
temporarily improves Research, Diplomacy, Espionage or the Military.\nOccurs
approximately once every 10 years on average |
|
|
End |
|
|
| 3 |
Feudalism |
Vanilla |
|
|
|
Start |
|
| |
|
|
|
|
|
|
| |
|
|
LeaderTitle |
|
First Lord |
|
Leader |
Title |
|
Found |
|
| |
|
|
CabinetTitle |
|
Noble Council |
|
Cabinet |
Title |
|
Found |
|
| |
|
|
EconomicFactors |
|
|
|
Economic Factors |
|
| |
|
|
|
Undefined |
1 |
|
Income |
Undefined |
|
Found |
|
| |
|
|
|
Colony Tax |
1 |
|
Income |
Colony Tax |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Income |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Income |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Income |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Income |
Tribute |
|
Found |
|
| |
|
|
|
Raiding |
0 |
|
Income |
Raiding |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Income |
Missions |
|
Found |
|
| |
|
|
|
Colony Crime |
0 |
|
Income |
Colony Crime |
|
Found |
|
| |
|
|
|
Tourism |
1 |
|
Income |
Tourism |
|
Found |
|
| |
|
|
|
Ship Building |
1 |
|
Income |
Ship Building |
|
Found |
|
| |
|
|
|
Discoveries |
1 |
|
Income |
Discoveries |
|
Found |
|
| |
|
|
|
Trade Bonuses |
1 |
|
Income |
Trade Bonuses |
|
Found |
|
| |
|
|
|
Private Colony
Revenue |
1 |
|
Income |
Private Colony Revenue |
Found |
|
| |
|
|
|
Undefined |
1 |
|
Expenses |
Undefined |
|
Found |
|
| |
|
|
|
Colony Development |
1 |
|
Expenses |
Colony Development |
|
Found |
|
| |
|
|
|
Research |
1 |
|
Expenses |
Research |
|
Found |
|
| |
|
|
|
Ship Maintenance |
1 |
|
Expenses |
Ship Maintenance |
|
Found |
|
| |
|
|
|
Troop Maintenance |
1 |
|
Expenses |
Troop Maintenance |
|
Found |
|
| |
|
|
|
Facility Maintenance |
1 |
|
Expenses |
Facility Maintenance |
|
Found |
|
| |
|
|
|
Ships |
1 |
|
Expenses |
Ships |
|
Found |
|
| |
|
|
|
Troop Recruitment |
1 |
|
Expenses |
Troop Recruitment |
|
Found |
|
| |
|
|
|
Facilities |
1 |
|
Expenses |
Facilities |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Expenses |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Expenses |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Expenses |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Expenses |
Tribute |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Expenses |
Missions |
|
Found |
|
| |
|
|
|
Enemy Raids |
1 |
|
Expenses |
Enemy Raids |
|
Found |
|
| |
|
|
LeaderReplacementTypicalPeriod |
|
25 |
|
Replacement |
Term (Years) |
|
Found |
|
| |
|
|
LeaderReplacementDisruption |
|
20 |
|
Replacement |
Disruption caused |
|
Found |
|
| |
|
|
LeaderReplacementBoost |
|
0 |
|
Replacement |
Boost caused |
|
Found |
|
| |
|
|
LeaderReplacementTypicalManner |
|
Coup D' Etat |
|
Replacement |
Method |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPositiveTraitChance |
|
0 |
|
Replacement |
Chance for Positive Traits |
|
| |
|
|
LeaderReplacementCharacterDismissChance |
|
0 |
|
Replacement |
Chance for Dismissal |
|
| |
|
|
Stability |
|
0.9 |
|
Stability |
|
Found |
|
| |
|
|
ConcernForOwnReputation |
|
0.9 |
|
Concern for Reputation |
of Own |
|
Found |
|
| |
|
|
ImportanceOfOthersReputations |
|
1.6 |
|
Concern for Reputation |
of Others |
|
Found |
|
| |
|
|
UsesCabinet |
|
Yes |
|
Cabinet |
Enabled |
|
Found |
|
| |
|
|
CabinetFactorNavalChief |
|
0 |
|
Members |
Grand Admiral |
|
| |
|
|
CabinetFactorGroundForcesChief |
|
0 |
|
Members |
Grand Marshal |
|
| |
|
|
CabinetFactorIntelligenceDirector |
|
0 |
|
Members |
Intelligence Director |
|
| |
|
|
CabinetFactorHeadDiplomat |
|
0 |
|
Members |
Foreign Relations Minister |
|
| |
|
|
CabinetFactorScienceAdministrator |
|
0 |
|
Members |
Science Director |
|
| |
|
|
CabinetFactorTradeIndustryAdministrator |
|
0 |
|
Members |
Economic Director |
|
| |
|
|
UseBaseForCapital |
|
No |
|
Governance |
Can use Station as Capital |
|
| |
|
|
CanRaid |
|
No |
|
Raiding |
Can Raid |
|
| |
|
|
AllowControlMiningShips |
|
No |
|
Mining Ships |
Can control Mining Ships |
|
| |
|
|
Biases |
|
|
|
Government Biases |
|
| |
|
|
0 |
Republic |
-0.2 |
|
Found |
|
| |
|
|
1 |
Mercantile Guild |
0.1 |
|
Found |
|
| |
|
|
2 |
Democracy |
-0.3 |
|
Found |
|
| |
|
|
3 |
Feudalism |
0.4 |
|
Found |
|
| |
|
|
4 |
Monarchy |
0.3 |
|
Found |
|
| |
|
|
5 |
Military
Dictatorship |
0.2 |
|
Found |
|
| |
|
|
6 |
Technocracy |
0 |
|
Found |
|
| |
|
|
7 |
Hive Mind |
-0.3 |
|
Found |
|
| |
|
|
8 |
Way of Darkness |
-0.4 |
|
Found |
|
| |
|
|
9 |
Way of the Ancients |
-0.2 |
|
Found |
|
| |
|
|
10 |
Path of the Ancients |
-0.2 |
|
Found |
|
| |
|
|
11 |
Harmonious Utopia |
-0.3 |
|
Found |
|
| |
|
|
12 |
Surveillance
Oligarchy |
-0.1 |
|
Found |
|
| |
|
|
13 |
Geniocracy |
0 |
|
Found |
|
| |
|
|
14 |
Cell Hegemony |
0.1 |
|
Found |
|
| |
|
|
Bonuses |
|
|
|
Bonuses |
|
| |
|
|
E |
ColonyPopulationGrowthRate |
0.1 |
|
Population Growth Rate |
|
Found |
|
| |
|
|
E |
WarWearinessReduction |
0.35 |
|
War Weariness Reduction |
|
Found |
|
| |
|
|
E |
Diplomacy |
-0.1 |
|
Diplomacy |
|
Found |
|
| |
|
|
E |
ResearchAll |
-0.05 |
|
All Research |
|
Found |
|
| |
|
|
E |
ResearchWeapons |
0.1 |
|
Weapons Research |
|
Found |
|
| |
|
|
E |
ResearchTroops |
0.25 |
|
Troops Research |
|
Found |
|
| |
|
|
E |
ResearchConstruction |
0.1 |
|
Construction Research |
|
Found |
|
| |
|
|
E |
ColonyHappiness |
-0.1 |
|
Colony Happiness |
|
Found |
|
| |
|
|
E |
TroopRecruitment |
0.2 |
|
All Troops Recruitment Rate |
|
Found |
|
| |
|
|
E |
TroopRecoveryRate |
0.1 |
|
Troop Recovery Rate |
|
Found |
|
| |
|
|
E |
TroopExperienceGain |
0.25 |
|
Troop Experience Gain |
|
Found |
|
| |
|
|
E |
TroopMaintenance |
0.5 |
|
All Troops Maintenance |
|
Found |
|
| |
|
|
E |
ColonyCorruptionReduction |
-0.1 |
|
Colony Corruption Reduction |
|
Found |
|
| |
|
|
E |
MiningRate |
-0.1 |
|
Mining Rate |
|
Found |
|
| |
|
|
E |
TourismIncome |
-0.2 |
|
Tourism Income |
|
Found |
|
| |
|
|
E |
ShipMaintenanceAll |
0.5 |
|
All Ships Maintenance |
|
Found |
|
| |
|
|
StartingGameEventNames |
|
|
|
| |
|
|
Initialise Government
(Feudalism) |
|
|
|
| |
|
|
MigrationFactor |
|
0 |
|
Migration |
Migration Factor |
|
| |
|
|
ResearchBreakthroughProgressChance |
|
0 |
|
Research Breakthroughs |
Chance |
|
| |
|
|
ResearchBreakthroughProgressAmountRatio |
|
0 |
|
Research Breakthroughs |
Ratio |
|
| |
|
|
ResearchCrashProgressChance |
|
0 |
|
Crash Research |
Chance |
|
| |
|
|
ResearchCrashProgressAmountRatio |
|
0 |
|
Crash Research |
Ratio |
|
| |
|
|
SpendScientistCrashBreakthrough |
|
No |
|
Consume Scientist For Research |
Create Breakthrough |
|
| |
|
|
SpendScientistCriticalResearchFailure |
|
No |
|
Consume Scientist For Research |
Avoid Failure & Initiate Crash |
|
| |
|
|
HighColonyTroopPresenceHappinessBoost |
|
0 |
|
Reassuring Security |
Colony Happiness |
|
| |
|
|
UseFlagShip |
|
No |
|
Flag Ship |
Can designate a Military Ship as a
Flag Ship |
|
| |
|
|
UnjustifiedWarsGiveNoPenaltyToWarWeariness |
|
No |
|
Always Justified |
No War Weariness penalty from
Unjustified Wars |
| |
|
|
WarStartColonyEventDefinitionId |
|
90 |
|
| |
|
|
MilitiaTroopDefinitionId |
|
32700 |
|
Upgraded Militia |
Conquered Colony generates special Militia |
Found |
|
| |
|
|
MilitaryShipRolesBuiltByPrivateSector |
|
Escort |
|
Privateer Navy |
Private Sector can build Military Ships |
Found |
|
| |
|
|
TradeIncomePerYearPerRestrictedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Restricted Trade
Agreement |
| |
|
|
TradeIncomePerYearPerLimitedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Limited Trade
Agreement |
| |
|
|
TradeIncomePerYearPerFreeTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Free Trade
Agreement |
|
| |
|
|
SpecialMode |
|
Undefined |
|
| |
|
|
FeatureExplanations |
|
|
|
| |
|
|
[HL]Upgraded
Militia:[/HL] defending militia troops are much
stronger than usual, providing better defense against invaders. When one of
your colonies is conquered, any rebellion against the invaders will also
produce stronger militia troops as they attempt to return to your empire |
|
|
|
| |
|
|
[HL]Feudal
Obligation:[/HL] doubled Troop Recruitment Rate
for 2 years after a war starts |
|
|
|
| |
|
|
[HL]Privateer Navy:[/HL] Nobles
within your empire will fund construction and
operation of a small number of Escorts to defend civilian shipping. These
ships are funded from your private economy (purchase and maintenance). They
cannot be manually controlled |
|
|
End |
|
|
| 4 |
Monarchy |
Vanilla |
|
|
|
Start |
|
| |
|
|
|
|
|
|
| |
|
|
LeaderTitle |
|
Emperor |
|
Leader |
Title |
|
Found |
|
| |
|
|
EconomicFactors |
|
|
|
Economic Factors |
|
| |
|
|
|
Undefined |
1 |
|
Income |
Undefined |
|
Found |
|
| |
|
|
|
Colony Tax |
1 |
|
Income |
Colony Tax |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Income |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Income |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Income |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Income |
Tribute |
|
Found |
|
| |
|
|
|
Raiding |
0 |
|
Income |
Raiding |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Income |
Missions |
|
Found |
|
| |
|
|
|
Colony Crime |
0 |
|
Income |
Colony Crime |
|
Found |
|
| |
|
|
|
Tourism |
1 |
|
Income |
Tourism |
|
Found |
|
| |
|
|
|
Ship Building |
1 |
|
Income |
Ship Building |
|
Found |
|
| |
|
|
|
Discoveries |
1 |
|
Income |
Discoveries |
|
Found |
|
| |
|
|
|
Trade Bonuses |
1 |
|
Income |
Trade Bonuses |
|
Found |
|
| |
|
|
|
Private Colony
Revenue |
1 |
|
Income |
Private Colony Revenue |
Found |
|
| |
|
|
|
Undefined |
1 |
|
Expenses |
Undefined |
|
Found |
|
| |
|
|
|
Colony Development |
1 |
|
Expenses |
Colony Development |
|
Found |
|
| |
|
|
|
Research |
1 |
|
Expenses |
Research |
|
Found |
|
| |
|
|
|
Ship Maintenance |
1 |
|
Expenses |
Ship Maintenance |
|
Found |
|
| |
|
|
|
Troop Maintenance |
1 |
|
Expenses |
Troop Maintenance |
|
Found |
|
| |
|
|
|
Facility Maintenance |
1 |
|
Expenses |
Facility Maintenance |
|
Found |
|
| |
|
|
|
Ships |
1 |
|
Expenses |
Ships |
|
Found |
|
| |
|
|
|
Troop Recruitment |
1 |
|
Expenses |
Troop Recruitment |
|
Found |
|
| |
|
|
|
Facilities |
1 |
|
Expenses |
Facilities |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Expenses |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Expenses |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Expenses |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Expenses |
Tribute |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Expenses |
Missions |
|
Found |
|
| |
|
|
|
Enemy Raids |
1 |
|
Expenses |
Enemy Raids |
|
Found |
|
| |
|
|
LeaderReplacementTypicalPeriod |
|
60 |
|
Replacement |
Term (Years) |
|
Found |
|
| |
|
|
LeaderReplacementDisruption |
|
7 |
|
Replacement |
Disruption caused |
|
Found |
|
| |
|
|
LeaderReplacementBoost |
|
0 |
|
Replacement |
Boost caused |
|
Found |
|
| |
|
|
LeaderReplacementTypicalManner |
|
Simple Replacement |
|
Replacement |
Method |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPositiveTraitChance |
|
0 |
|
Replacement |
Chance for Positive Traits |
|
| |
|
|
LeaderReplacementCharacterDismissChance |
|
0 |
|
Replacement |
Chance for Dismissal |
|
| |
|
|
Stability |
|
0.85 |
|
Stability |
|
Found |
|
| |
|
|
ConcernForOwnReputation |
|
1.6 |
|
Concern for Reputation |
of Own |
|
Found |
|
| |
|
|
ImportanceOfOthersReputations |
|
1.8 |
|
Concern for Reputation |
of Others |
|
Found |
|
| |
|
|
UsesCabinet |
|
No |
|
Cabinet |
Enabled |
|
Found |
|
| |
|
|
CabinetFactorNavalChief |
|
0 |
|
Members |
Grand Admiral |
|
| |
|
|
CabinetFactorGroundForcesChief |
|
0 |
|
Members |
Grand Marshal |
|
| |
|
|
CabinetFactorIntelligenceDirector |
|
0 |
|
Members |
Intelligence Director |
|
| |
|
|
CabinetFactorHeadDiplomat |
|
0 |
|
Members |
Foreign Relations Minister |
|
| |
|
|
CabinetFactorScienceAdministrator |
|
0 |
|
Members |
Science Director |
|
| |
|
|
CabinetFactorTradeIndustryAdministrator |
|
0 |
|
Members |
Economic Director |
|
| |
|
|
UseBaseForCapital |
|
No |
|
Governance |
Can use Station as Capital |
|
| |
|
|
CanRaid |
|
No |
|
Raiding |
Can Raid |
|
| |
|
|
AllowControlMiningShips |
|
No |
|
Mining Ships |
Can control Mining Ships |
|
| |
|
|
Biases |
|
|
|
Government Biases |
|
| |
|
|
0 |
Republic |
-0.2 |
|
Found |
|
| |
|
|
1 |
Mercantile Guild |
0 |
|
Found |
|
| |
|
|
2 |
Democracy |
-0.3 |
|
Found |
|
| |
|
|
3 |
Feudalism |
0.4 |
|
Found |
|
| |
|
|
4 |
Monarchy |
0.5 |
|
Found |
|
| |
|
|
5 |
Military
Dictatorship |
0.1 |
|
Found |
|
| |
|
|
6 |
Technocracy |
0.1 |
|
Found |
|
| |
|
|
7 |
Hive Mind |
-0.3 |
|
Found |
|
| |
|
|
8 |
Way of Darkness |
-0.4 |
|
Found |
|
| |
|
|
9 |
Way of the Ancients |
-0.2 |
|
Found |
|
| |
|
|
10 |
Path of the Ancients |
-0.2 |
|
Found |
|
| |
|
|
11 |
Harmonious Utopia |
-0.3 |
|
Found |
|
| |
|
|
12 |
Surveillance
Oligarchy |
-0.1 |
|
Found |
|
| |
|
|
13 |
Geniocracy |
0 |
|
Found |
|
| |
|
|
14 |
Cell Hegemony |
0.1 |
|
Found |
|
| |
|
|
Bonuses |
|
|
|
Bonuses |
|
| |
|
|
E |
WarWearinessReduction |
0.3 |
|
War Weariness Reduction |
|
Found |
|
| |
|
|
E |
CounterEspionage |
0.1 |
|
Counter-Espionage |
|
Found |
|
| |
|
|
E |
ColonyHappiness |
-0.05 |
|
Colony Happiness |
|
Found |
|
| |
|
|
E |
ResearchHighTech |
0.1 |
|
High Tech Research |
|
Found |
|
| |
|
|
E |
TroopRecruitment |
0.1 |
|
All Troops Recruitment Rate |
|
Found |
|
| |
|
|
E |
TroopRecoveryRate |
0.1 |
|
Troop Recovery Rate |
|
Found |
|
| |
|
|
E |
TroopMaintenance |
0.1 |
|
All Troops Maintenance |
|
Found |
|
| |
|
|
E |
ColonyCorruptionReduction |
-0.1 |
|
Colony Corruption Reduction |
|
Found |
|
| |
|
|
E |
TourismIncome |
0.1 |
|
Tourism Income |
|
Found |
|
| |
|
|
E |
ShipMaintenanceAll |
0.1 |
|
All Ships Maintenance |
|
Found |
|
| |
|
|
E |
PlanetaryFacilityMaintenance |
0.1 |
|
Planetary Facility Maintenance |
|
Found |
|
| |
|
|
StartingGameEventNames |
|
|
|
| |
|
|
Initialise Government
(Monarchy) |
|
|
|
| |
|
|
MigrationFactor |
|
0 |
|
Migration |
Migration Factor |
|
| |
|
|
ResearchBreakthroughProgressChance |
|
0 |
|
Research Breakthroughs |
Chance |
|
| |
|
|
ResearchBreakthroughProgressAmountRatio |
|
0 |
|
Research Breakthroughs |
Ratio |
|
| |
|
|
ResearchCrashProgressChance |
|
0 |
|
Crash Research |
Chance |
|
| |
|
|
ResearchCrashProgressAmountRatio |
|
0 |
|
Crash Research |
Ratio |
|
| |
|
|
SpendScientistCrashBreakthrough |
|
No |
|
Consume Scientist For Research |
Create Breakthrough |
|
| |
|
|
SpendScientistCriticalResearchFailure |
|
No |
|
Consume Scientist For Research |
Avoid Failure & Initiate Crash |
|
| |
|
|
HighColonyTroopPresenceHappinessBoost |
|
0 |
|
Reassuring Security |
Colony Happiness |
|
| |
|
|
UseFlagShip |
|
Yes |
|
Flag Ship |
Can designate a Military Ship as a Flag Ship |
Found |
|
| |
|
|
FlagShipDestroyedColonyEventDefinitionId |
|
87 |
|
| |
|
|
FlagShipPrevailsColonyEventDefinitionId |
|
88 |
|
| |
|
|
UnjustifiedWarsGiveNoPenaltyToWarWeariness |
|
Yes |
|
Always Justified |
No War Weariness penalty from Unjustified Wars |
Found |
|
| |
|
|
TradeIncomePerYearPerRestrictedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Restricted Trade
Agreement |
| |
|
|
TradeIncomePerYearPerLimitedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Limited Trade
Agreement |
| |
|
|
TradeIncomePerYearPerFreeTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Free Trade
Agreement |
|
| |
|
|
SpecialMode |
|
Undefined |
|
| |
|
|
FeatureExplanations |
|
|
|
| |
|
|
[HL]Flag Ship:[/HL]
can designate one military ship as your empire
Flag ship. Flag ships have +10% Targeting, Countermeasures, Ship Maneuvering,
Ship Speed and Damage Control. When your Flag ship destroys an enemy military
ship of equal or greater size your empire receives a one-year happiness bonus.
When your Flag ship is destroyed your empire receives a one-year happiness
penalty. To assign a military ship as your Flag ship, right-click the ship
for a popup menu option |
|
|
|
| |
|
|
[HL]Always Justified:[/HL] all wars
you declare are always considered justified by
your population, thus slowing the growth rate of war weariness |
|
|
End |
|
|
| 5 |
Military Dictatorship |
Vanilla |
|
|
|
Start |
|
| |
|
|
|
|
|
|
| |
|
|
LeaderTitle |
|
Warlord |
|
Leader |
Title |
|
Found |
|
| |
|
|
CabinetTitle |
|
War Council |
|
Cabinet |
Title |
|
Found |
|
| |
|
|
EconomicFactors |
|
|
|
Economic Factors |
|
| |
|
|
|
Undefined |
1 |
|
Income |
Undefined |
|
Found |
|
| |
|
|
|
Colony Tax |
1 |
|
Income |
Colony Tax |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Income |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Income |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Income |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Income |
Tribute |
|
Found |
|
| |
|
|
|
Raiding |
0 |
|
Income |
Raiding |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Income |
Missions |
|
Found |
|
| |
|
|
|
Colony Crime |
0 |
|
Income |
Colony Crime |
|
Found |
|
| |
|
|
|
Tourism |
1 |
|
Income |
Tourism |
|
Found |
|
| |
|
|
|
Ship Building |
1 |
|
Income |
Ship Building |
|
Found |
|
| |
|
|
|
Discoveries |
1 |
|
Income |
Discoveries |
|
Found |
|
| |
|
|
|
Trade Bonuses |
1 |
|
Income |
Trade Bonuses |
|
Found |
|
| |
|
|
|
Private Colony
Revenue |
1 |
|
Income |
Private Colony Revenue |
Found |
|
| |
|
|
|
Undefined |
1 |
|
Expenses |
Undefined |
|
Found |
|
| |
|
|
|
Colony Development |
1 |
|
Expenses |
Colony Development |
|
Found |
|
| |
|
|
|
Research |
1 |
|
Expenses |
Research |
|
Found |
|
| |
|
|
|
Ship Maintenance |
1 |
|
Expenses |
Ship Maintenance |
|
Found |
|
| |
|
|
|
Troop Maintenance |
1 |
|
Expenses |
Troop Maintenance |
|
Found |
|
| |
|
|
|
Facility Maintenance |
1 |
|
Expenses |
Facility Maintenance |
|
Found |
|
| |
|
|
|
Ships |
1 |
|
Expenses |
Ships |
|
Found |
|
| |
|
|
|
Troop Recruitment |
1 |
|
Expenses |
Troop Recruitment |
|
Found |
|
| |
|
|
|
Facilities |
1 |
|
Expenses |
Facilities |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Expenses |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Expenses |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Expenses |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Expenses |
Tribute |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Expenses |
Missions |
|
Found |
|
| |
|
|
|
Enemy Raids |
1 |
|
Expenses |
Enemy Raids |
|
Found |
|
| |
|
|
LeaderReplacementTypicalPeriod |
|
60 |
|
Replacement |
Term (Years) |
|
Found |
|
| |
|
|
LeaderReplacementDisruption |
|
18 |
|
Replacement |
Disruption caused |
|
Found |
|
| |
|
|
LeaderReplacementBoost |
|
0 |
|
Replacement |
Boost caused |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPool |
|
Yes |
|
Replacement Pool |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPool |
FleetAdmiral |
|
|
Fleet Admiral |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPool |
TroopGeneral |
|
|
Troop General |
|
Found |
|
| |
|
|
LeaderReplacementTypicalManner |
|
Coup D' Etat |
|
Replacement |
Method |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPositiveTraitChance |
|
0 |
|
Replacement |
Chance for Positive Traits |
|
| |
|
|
LeaderReplacementCharacterDismissChance |
|
0 |
|
Replacement |
Chance for Dismissal |
|
| |
|
|
Stability |
|
0.7 |
|
Stability |
|
Found |
|
| |
|
|
ConcernForOwnReputation |
|
0.5 |
|
Concern for Reputation |
of Own |
|
Found |
|
| |
|
|
ImportanceOfOthersReputations |
|
0.3 |
|
Concern for Reputation |
of Others |
|
Found |
|
| |
|
|
UsesCabinet |
|
Yes |
|
Cabinet |
Enabled |
|
Found |
|
| |
|
|
CabinetFactorNavalChief |
|
0 |
|
Members |
Grand Admiral |
|
| |
|
|
CabinetFactorGroundForcesChief |
|
0 |
|
Members |
Grand Marshal |
|
| |
|
|
CabinetFactorIntelligenceDirector |
|
0 |
|
Members |
Intelligence Director |
|
| |
|
|
CabinetFactorHeadDiplomat |
|
0 |
|
Members |
Foreign Relations Minister |
|
| |
|
|
CabinetFactorScienceAdministrator |
|
0 |
|
Members |
Science Director |
|
| |
|
|
CabinetFactorTradeIndustryAdministrator |
|
0 |
|
Members |
Economic Director |
|
| |
|
|
UseBaseForCapital |
|
No |
|
Governance |
Can use Station as Capital |
|
| |
|
|
CanColonize |
|
No |
|
| |
|
|
CanRaid |
|
No |
|
Raiding |
Can Raid |
|
| |
|
|
AllowControlMiningShips |
|
No |
|
Mining Ships |
Can control Mining Ships |
|
| |
|
|
Biases |
|
|
|
Government Biases |
|
| |
|
|
0 |
Republic |
-0.5 |
|
Found |
|
| |
|
|
1 |
Mercantile Guild |
-0.1 |
|
Found |
|
| |
|
|
2 |
Democracy |
-0.5 |
|
Found |
|
| |
|
|
3 |
Feudalism |
0.1 |
|
Found |
|
| |
|
|
4 |
Monarchy |
0.2 |
|
Found |
|
| |
|
|
5 |
Military
Dictatorship |
0.3 |
|
Found |
|
| |
|
|
6 |
Technocracy |
0.1 |
|
Found |
|
| |
|
|
7 |
Hive Mind |
0.1 |
|
Found |
|
| |
|
|
8 |
Way of Darkness |
-0.2 |
|
Found |
|
| |
|
|
9 |
Way of the Ancients |
-0.4 |
|
Found |
|
| |
|
|
10 |
Path of the Ancients |
-0.4 |
|
Found |
|
| |
|
|
11 |
Harmonious Utopia |
-0.3 |
|
Found |
|
| |
|
|
12 |
Surveillance
Oligarchy |
0.2 |
|
Found |
|
| |
|
|
13 |
Geniocracy |
-0.1 |
|
Found |
|
| |
|
|
14 |
Cell Hegemony |
0.1 |
|
Found |
|
| |
|
|
Bonuses |
|
|
|
Bonuses |
|
| |
|
|
E |
ColonyPopulationGrowthRate |
-0.05 |
|
Population Growth Rate |
|
Found |
|
| |
|
|
E |
WarWearinessReduction |
0.4 |
|
War Weariness Reduction |
|
Found |
|
| |
|
|
E |
CounterEspionage |
0.2 |
|
Counter-Espionage |
|
Found |
|
| |
|
|
E |
Diplomacy |
-0.1 |
|
Diplomacy |
|
Found |
|
| |
|
|
E |
ResearchWeapons |
0.25 |
|
Weapons Research |
|
Found |
|
| |
|
|
E |
ResearchTroops |
0.1 |
|
Troops Research |
|
Found |
|
| |
|
|
E |
ColonyHappiness |
-0.15 |
|
Colony Happiness |
|
Found |
|
| |
|
|
E |
TroopRecruitment |
0.3 |
|
All Troops Recruitment Rate |
|
Found |
|
| |
|
|
E |
TroopRecoveryRate |
0.2 |
|
Troop Recovery Rate |
|
Found |
|
| |
|
|
E |
TroopMaintenance |
0.35 |
|
All Troops Maintenance |
|
Found |
|
| |
|
|
E |
ColonyCorruptionReduction |
-0.1 |
|
Colony Corruption Reduction |
|
Found |
|
| |
|
|
E |
MiningRate |
0.3 |
|
Mining Rate |
|
Found |
|
| |
|
|
E |
TourismIncome |
-0.3 |
|
Tourism Income |
|
Found |
|
| |
|
|
E |
ShipMaintenanceAll |
0.35 |
|
All Ships Maintenance |
|
Found |
|
| |
|
|
E |
PlanetaryFacilityMaintenance |
0.1 |
|
Planetary Facility Maintenance |
|
Found |
|
| |
|
|
E |
TradeIncome |
-0.1 |
|
Trade Income |
|
Found |
|
| |
|
|
StartingGameEventNames |
|
|
|
| |
|
|
Initialise Government
(Military Dictatorship) |
|
|
|
| |
|
|
MigrationFactor |
|
0 |
|
Migration |
Migration Factor |
|
| |
|
|
ResearchBreakthroughProgressChance |
|
0 |
|
Research Breakthroughs |
Chance |
|
| |
|
|
ResearchBreakthroughProgressAmountRatio |
|
0 |
|
Research Breakthroughs |
Ratio |
|
| |
|
|
ResearchCrashProgressChance |
|
0 |
|
Crash Research |
Chance |
|
| |
|
|
ResearchCrashProgressAmountRatio |
|
0 |
|
Crash Research |
Ratio |
|
| |
|
|
SpendScientistCrashBreakthrough |
|
No |
|
Consume Scientist For Research |
Create Breakthrough |
|
| |
|
|
SpendScientistCriticalResearchFailure |
|
No |
|
Consume Scientist For Research |
Avoid Failure & Initiate Crash |
|
| |
|
|
HighColonyTroopPresenceHappinessBoost |
|
5 |
|
Reassuring Security |
Colony Happiness |
|
Found |
|
| |
|
|
UseFlagShip |
|
No |
|
Flag Ship |
Can designate a Military Ship as a
Flag Ship |
|
| |
|
|
UnjustifiedWarsGiveNoPenaltyToWarWeariness |
|
No |
|
Always Justified |
No War Weariness penalty from
Unjustified Wars |
| |
|
|
TradeIncomePerYearPerRestrictedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Restricted Trade
Agreement |
| |
|
|
TradeIncomePerYearPerLimitedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Limited Trade
Agreement |
| |
|
|
TradeIncomePerYearPerFreeTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Free Trade
Agreement |
|
| |
|
|
SpecialMode |
|
Undefined |
|
| |
|
|
FeatureExplanations |
|
|
|
| |
|
|
[HL]War World:[/HL]
can manually initiate a temporary War World event
at one of your colonies for +100% boosts to Troop Recruitment, Ship
Construction and Facility Construction, but with reduced colony happiness.
War World lasts for two years and costs 20,000 credits to initiate |
|
|
|
| |
|
|
[HL]Reassuring Security:[/HL] high
troop presence at your colonies adds up to +5
happiness. This colony approval factor starts when you have at least half the
expected troop levels to defend the colony. Check the colony approval factors
in the Selection Panel for details |
|
|
End |
|
|
| 6 |
Technocracy |
Vanilla |
|
|
|
Start |
|
| |
|
|
|
|
|
|
| |
|
|
LeaderTitle |
|
Administrator |
|
Leader |
Title |
|
Found |
|
| |
|
|
CabinetTitle |
|
Panel of Experts |
|
Cabinet |
Title |
|
Found |
|
| |
|
|
EconomicFactors |
|
|
|
Economic Factors |
|
| |
|
|
|
Undefined |
1 |
|
Income |
Undefined |
|
Found |
|
| |
|
|
|
Colony Tax |
1 |
|
Income |
Colony Tax |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Income |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Income |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Income |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Income |
Tribute |
|
Found |
|
| |
|
|
|
Raiding |
0 |
|
Income |
Raiding |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Income |
Missions |
|
Found |
|
| |
|
|
|
Colony Crime |
0 |
|
Income |
Colony Crime |
|
Found |
|
| |
|
|
|
Tourism |
1 |
|
Income |
Tourism |
|
Found |
|
| |
|
|
|
Ship Building |
1 |
|
Income |
Ship Building |
|
Found |
|
| |
|
|
|
Discoveries |
1 |
|
Income |
Discoveries |
|
Found |
|
| |
|
|
|
Trade Bonuses |
1 |
|
Income |
Trade Bonuses |
|
Found |
|
| |
|
|
|
Private Colony
Revenue |
1 |
|
Income |
Private Colony Revenue |
Found |
|
| |
|
|
|
Undefined |
1 |
|
Expenses |
Undefined |
|
Found |
|
| |
|
|
|
Colony Development |
1 |
|
Expenses |
Colony Development |
|
Found |
|
| |
|
|
|
Research |
1 |
|
Expenses |
Research |
|
Found |
|
| |
|
|
|
Ship Maintenance |
1 |
|
Expenses |
Ship Maintenance |
|
Found |
|
| |
|
|
|
Troop Maintenance |
1 |
|
Expenses |
Troop Maintenance |
|
Found |
|
| |
|
|
|
Facility Maintenance |
1 |
|
Expenses |
Facility Maintenance |
|
Found |
|
| |
|
|
|
Ships |
1 |
|
Expenses |
Ships |
|
Found |
|
| |
|
|
|
Troop Recruitment |
1 |
|
Expenses |
Troop Recruitment |
|
Found |
|
| |
|
|
|
Facilities |
1 |
|
Expenses |
Facilities |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Expenses |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Expenses |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Expenses |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Expenses |
Tribute |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Expenses |
Missions |
|
Found |
|
| |
|
|
|
Enemy Raids |
1 |
|
Expenses |
Enemy Raids |
|
Found |
|
| |
|
|
LeaderReplacementTypicalPeriod |
|
80 |
|
Replacement |
Term (Years) |
|
Found |
|
| |
|
|
LeaderReplacementDisruption |
|
10 |
|
Replacement |
Disruption caused |
|
Found |
|
| |
|
|
LeaderReplacementBoost |
|
0 |
|
Replacement |
Boost caused |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPool |
|
Yes |
|
Replacement Pool |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPool |
Scientist |
|
|
Scientist |
|
Found |
|
| |
|
|
LeaderReplacementTypicalManner |
|
Simple Replacement |
|
Replacement |
Method |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPositiveTraitChance |
|
0 |
|
Replacement |
Chance for Positive Traits |
|
| |
|
|
LeaderReplacementCharacterDismissChance |
|
0 |
|
Replacement |
Chance for Dismissal |
|
| |
|
|
Stability |
|
1.1 |
|
Stability |
|
Found |
|
| |
|
|
ConcernForOwnReputation |
|
1 |
|
Concern for Reputation |
of Own |
|
Found |
|
| |
|
|
ImportanceOfOthersReputations |
|
1 |
|
Concern for Reputation |
of Others |
|
Found |
|
| |
|
|
UsesCabinet |
|
Yes |
|
Cabinet |
Enabled |
|
Found |
|
| |
|
|
CabinetFactorNavalChief |
|
0 |
|
Members |
Grand Admiral |
|
| |
|
|
CabinetFactorGroundForcesChief |
|
0 |
|
Members |
Grand Marshal |
|
| |
|
|
CabinetFactorIntelligenceDirector |
|
0 |
|
Members |
Intelligence Director |
|
| |
|
|
CabinetFactorHeadDiplomat |
|
0 |
|
Members |
Foreign Relations Minister |
|
| |
|
|
CabinetFactorScienceAdministrator |
|
0 |
|
Members |
Science Director |
|
| |
|
|
CabinetFactorTradeIndustryAdministrator |
|
0 |
|
Members |
Economic Director |
|
| |
|
|
UseBaseForCapital |
|
No |
|
Governance |
Can use Station as Capital |
|
| |
|
|
CanRaid |
|
No |
|
Raiding |
Can Raid |
|
| |
|
|
AllowControlMiningShips |
|
No |
|
Mining Ships |
Can control Mining Ships |
|
| |
|
|
Biases |
|
|
|
Government Biases |
|
| |
|
|
0 |
Republic |
0.2 |
|
Found |
|
| |
|
|
1 |
Mercantile Guild |
0.1 |
|
Found |
|
| |
|
|
2 |
Democracy |
0.1 |
|
Found |
|
| |
|
|
3 |
Feudalism |
-0.1 |
|
Found |
|
| |
|
|
4 |
Monarchy |
0.1 |
|
Found |
|
| |
|
|
5 |
Military
Dictatorship |
-0.2 |
|
Found |
|
| |
|
|
6 |
Technocracy |
0.4 |
|
Found |
|
| |
|
|
7 |
Hive Mind |
-0.2 |
|
Found |
|
| |
|
|
8 |
Way of Darkness |
-0.4 |
|
Found |
|
| |
|
|
9 |
Way of the Ancients |
0.2 |
|
Found |
|
| |
|
|
10 |
Path of the Ancients |
0.2 |
|
Found |
|
| |
|
|
11 |
Harmonious Utopia |
0 |
|
Found |
|
| |
|
|
12 |
Surveillance
Oligarchy |
0.1 |
|
Found |
|
| |
|
|
13 |
Geniocracy |
0.2 |
|
Found |
|
| |
|
|
14 |
Cell Hegemony |
0 |
|
Found |
|
| |
|
|
Bonuses |
|
|
|
Bonuses |
|
| |
|
|
E |
ColonyPopulationGrowthRate |
-0.1 |
|
Population Growth Rate |
|
Found |
|
| |
|
|
E |
CounterEspionage |
0.1 |
|
Counter-Espionage |
|
Found |
|
| |
|
|
E |
ResearchAll |
0.1 |
|
All Research |
|
Found |
|
| |
|
|
E |
ResearchHighTech |
0.1 |
|
High Tech Research |
|
Found |
|
| |
|
|
E |
ColonyHappiness |
-0.1 |
|
Colony Happiness |
|
Found |
|
| |
|
|
E |
ColonyCorruptionReduction |
0.05 |
|
Colony Corruption Reduction |
|
Found |
|
| |
|
|
E |
MiningRate |
-0.1 |
|
Mining Rate |
|
Found |
|
| |
|
|
E |
CharacterAppearanceAmbassador |
0.4 |
|
Diplomat Appearance |
|
Found |
|
| |
|
|
E |
CharacterAppearanceFleetAdmiral |
0.4 |
|
Admiral Appearance |
|
Found |
|
| |
|
|
E |
CharacterAppearanceTroopGeneral |
0.4 |
|
General Appearance |
|
Found |
|
| |
|
|
E |
CharacterAppearanceScientist |
0.4 |
|
Scientist Appearance |
|
Found |
|
| |
|
|
E |
CharacterAppearanceIntelligenceAgent |
0.4 |
|
Spy Appearance |
|
Found |
|
| |
|
|
E |
CharacterQualityLeader |
0.2 |
|
Leader Quality |
|
Found |
|
| |
|
|
E |
CharacterQualityAmbassador |
0.2 |
|
Diplomat Quality |
|
Found |
|
| |
|
|
E |
CharacterQualityFleetAdmiral |
0.2 |
|
Admiral Quality |
|
Found |
|
| |
|
|
E |
CharacterQualityTroopGeneral |
0.2 |
|
General Quality |
|
Found |
|
| |
|
|
E |
CharacterQualityScientist |
0.2 |
|
Scientist Quality |
|
Found |
|
| |
|
|
E |
CharacterQualityIntelligenceAgent |
0.2 |
|
Spy Quality |
|
Found |
|
| |
|
|
StartingGameEventNames |
|
|
|
| |
|
|
Initialise Government
(Technocracy) |
|
|
|
| |
|
|
MigrationFactor |
|
0 |
|
Migration |
Migration Factor |
|
| |
|
|
ResearchBreakthroughProgressChance |
|
0 |
|
Research Breakthroughs |
Chance |
|
| |
|
|
ResearchBreakthroughProgressAmountRatio |
|
0 |
|
Research Breakthroughs |
Ratio |
|
| |
|
|
ResearchCrashProgressChance |
|
0 |
|
Crash Research |
Chance |
|
| |
|
|
ResearchCrashProgressAmountRatio |
|
0 |
|
Crash Research |
Ratio |
|
| |
|
|
SpendScientistCrashBreakthrough |
|
No |
|
Consume Scientist For Research |
Create Breakthrough |
|
| |
|
|
SpendScientistCriticalResearchFailure |
|
No |
|
Consume Scientist For Research |
Avoid Failure & Initiate Crash |
|
| |
|
|
HighColonyTroopPresenceHappinessBoost |
|
0 |
|
Reassuring Security |
Colony Happiness |
|
| |
|
|
UseFlagShip |
|
No |
|
Flag Ship |
Can designate a Military Ship as a
Flag Ship |
|
| |
|
|
UnjustifiedWarsGiveNoPenaltyToWarWeariness |
|
No |
|
Always Justified |
No War Weariness penalty from
Unjustified Wars |
| |
|
|
TradeIncomePerYearPerRestrictedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Restricted Trade
Agreement |
| |
|
|
TradeIncomePerYearPerLimitedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Limited Trade
Agreement |
| |
|
|
TradeIncomePerYearPerFreeTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Free Trade
Agreement |
|
| |
|
|
SpecialMode |
|
Undefined |
End |
|
|
| 7 |
Hive Mind |
Vanilla |
|
|
|
Start |
|
| |
|
|
|
|
|
|
| |
|
|
LeaderTitle |
|
Great Overseer |
|
Leader |
Title |
|
Found |
|
| |
|
|
EconomicFactors |
|
|
|
Economic Factors |
|
| |
|
|
|
Undefined |
1 |
|
Income |
Undefined |
|
Found |
|
| |
|
|
|
Colony Tax |
1 |
|
Income |
Colony Tax |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Income |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Income |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Income |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Income |
Tribute |
|
Found |
|
| |
|
|
|
Raiding |
0 |
|
Income |
Raiding |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Income |
Missions |
|
Found |
|
| |
|
|
|
Colony Crime |
0 |
|
Income |
Colony Crime |
|
Found |
|
| |
|
|
|
Tourism |
1 |
|
Income |
Tourism |
|
Found |
|
| |
|
|
|
Ship Building |
1 |
|
Income |
Ship Building |
|
Found |
|
| |
|
|
|
Discoveries |
1 |
|
Income |
Discoveries |
|
Found |
|
| |
|
|
|
Trade Bonuses |
1 |
|
Income |
Trade Bonuses |
|
Found |
|
| |
|
|
|
Private Colony
Revenue |
1 |
|
Income |
Private Colony Revenue |
Found |
|
| |
|
|
|
Undefined |
1 |
|
Expenses |
Undefined |
|
Found |
|
| |
|
|
|
Colony Development |
1 |
|
Expenses |
Colony Development |
|
Found |
|
| |
|
|
|
Research |
1 |
|
Expenses |
Research |
|
Found |
|
| |
|
|
|
Ship Maintenance |
1 |
|
Expenses |
Ship Maintenance |
|
Found |
|
| |
|
|
|
Troop Maintenance |
1 |
|
Expenses |
Troop Maintenance |
|
Found |
|
| |
|
|
|
Facility Maintenance |
1 |
|
Expenses |
Facility Maintenance |
|
Found |
|
| |
|
|
|
Ships |
1 |
|
Expenses |
Ships |
|
Found |
|
| |
|
|
|
Troop Recruitment |
1 |
|
Expenses |
Troop Recruitment |
|
Found |
|
| |
|
|
|
Facilities |
1 |
|
Expenses |
Facilities |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Expenses |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Expenses |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Expenses |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Expenses |
Tribute |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Expenses |
Missions |
|
Found |
|
| |
|
|
|
Enemy Raids |
1 |
|
Expenses |
Enemy Raids |
|
Found |
|
| |
|
|
LeaderReplacementTypicalPeriod |
|
1000 |
|
Replacement |
Term (Years) |
|
Found |
|
| |
|
|
LeaderReplacementDisruption |
|
10 |
|
Replacement |
Disruption caused |
|
Found |
|
| |
|
|
LeaderReplacementBoost |
|
0 |
|
Replacement |
Boost caused |
|
Found |
|
| |
|
|
LeaderReplacementTypicalManner |
|
Simple Replacement |
|
Replacement |
Method |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPositiveTraitChance |
|
0 |
|
Replacement |
Chance for Positive Traits |
|
| |
|
|
LeaderReplacementCharacterDismissChance |
|
0 |
|
Replacement |
Chance for Dismissal |
|
| |
|
|
Stability |
|
1.3 |
|
Stability |
|
Found |
|
| |
|
|
ConcernForOwnReputation |
|
0.2 |
|
Concern for Reputation |
of Own |
|
Found |
|
| |
|
|
ImportanceOfOthersReputations |
|
0.8 |
|
Concern for Reputation |
of Others |
|
Found |
|
| |
|
|
UsesCabinet |
|
No |
|
Cabinet |
Enabled |
|
Found |
|
| |
|
|
CabinetFactorNavalChief |
|
0 |
|
Members |
Grand Admiral |
|
| |
|
|
CabinetFactorGroundForcesChief |
|
0 |
|
Members |
Grand Marshal |
|
| |
|
|
CabinetFactorIntelligenceDirector |
|
0 |
|
Members |
Intelligence Director |
|
| |
|
|
CabinetFactorHeadDiplomat |
|
0 |
|
Members |
Foreign Relations Minister |
|
| |
|
|
CabinetFactorScienceAdministrator |
|
0 |
|
Members |
Science Director |
|
| |
|
|
CabinetFactorTradeIndustryAdministrator |
|
0 |
|
Members |
Economic Director |
|
| |
|
|
UseBaseForCapital |
|
No |
|
Governance |
Can use Station as Capital |
|
| |
|
|
CanRaid |
|
No |
|
Raiding |
Can Raid |
|
| |
|
|
AllowControlMiningShips |
|
No |
|
Mining Ships |
Can control Mining Ships |
|
| |
|
|
Biases |
|
|
|
Government Biases |
|
| |
|
|
0 |
Republic |
-0.4 |
|
Found |
|
| |
|
|
1 |
Mercantile Guild |
-0.2 |
|
Found |
|
| |
|
|
2 |
Democracy |
-0.5 |
|
Found |
|
| |
|
|
3 |
Feudalism |
-0.3 |
|
Found |
|
| |
|
|
4 |
Monarchy |
0 |
|
Found |
|
| |
|
|
5 |
Military
Dictatorship |
0.2 |
|
Found |
|
| |
|
|
6 |
Technocracy |
-0.1 |
|
Found |
|
| |
|
|
7 |
Hive Mind |
0.7 |
|
Found |
|
| |
|
|
8 |
Way of Darkness |
0.2 |
|
Found |
|
| |
|
|
9 |
Way of the Ancients |
-0.4 |
|
Found |
|
| |
|
|
10 |
Path of the Ancients |
-0.4 |
|
Found |
|
| |
|
|
11 |
Harmonious Utopia |
-0.2 |
|
Found |
|
| |
|
|
12 |
Surveillance
Oligarchy |
0 |
|
Found |
|
| |
|
|
13 |
Geniocracy |
-0.1 |
|
Found |
|
| |
|
|
14 |
Cell Hegemony |
0.3 |
|
Found |
|
| |
|
|
Bonuses |
|
|
|
Bonuses |
|
| |
|
|
E |
ColonyPopulationGrowthRate |
0.1 |
|
Population Growth Rate |
|
Found |
|
| |
|
|
E |
WarWearinessReduction |
0.2 |
|
War Weariness Reduction |
|
Found |
|
| |
|
|
E |
CounterEspionage |
0.2 |
|
Counter-Espionage |
|
Found |
|
| |
|
|
E |
Diplomacy |
-0.2 |
|
Diplomacy |
|
Found |
|
| |
|
|
E |
ResearchAll |
-0.15 |
|
All Research |
|
Found |
|
| |
|
|
E |
ColonyHappiness |
0.15 |
|
Colony Happiness |
|
Found |
|
| |
|
|
E |
TroopRecruitment |
0.2 |
|
All Troops Recruitment Rate |
|
Found |
|
| |
|
|
E |
TroopRecoveryRate |
0.1 |
|
Troop Recovery Rate |
|
Found |
|
| |
|
|
E |
TroopMaintenance |
0.1 |
|
All Troops Maintenance |
|
Found |
|
| |
|
|
E |
ColonyCorruptionReduction |
0.4 |
|
Colony Corruption Reduction |
|
Found |
|
| |
|
|
E |
TourismIncome |
-0.2 |
|
Tourism Income |
|
Found |
|
| |
|
|
E |
ShipMaintenanceAll |
0.1 |
|
All Ships Maintenance |
|
Found |
|
| |
|
|
E |
PlanetaryFacilityMaintenance |
0.1 |
|
Planetary Facility Maintenance |
|
Found |
|
| |
|
|
E |
TradeIncome |
-0.2 |
|
Trade Income |
|
Found |
|
| |
|
|
StartingGameEventNames |
|
|
|
| |
|
|
Initialise Government
(Hive Mind) |
|
|
|
| |
|
|
MigrationFactor |
|
0 |
|
Migration |
Migration Factor |
|
| |
|
|
ResearchBreakthroughProgressChance |
|
0 |
|
Research Breakthroughs |
Chance |
|
| |
|
|
ResearchBreakthroughProgressAmountRatio |
|
0 |
|
Research Breakthroughs |
Ratio |
|
| |
|
|
ResearchCrashProgressChance |
|
0 |
|
Crash Research |
Chance |
|
| |
|
|
ResearchCrashProgressAmountRatio |
|
0 |
|
Crash Research |
Ratio |
|
| |
|
|
SpendScientistCrashBreakthrough |
|
No |
|
Consume Scientist For Research |
Create Breakthrough |
|
| |
|
|
SpendScientistCriticalResearchFailure |
|
No |
|
Consume Scientist For Research |
Avoid Failure & Initiate Crash |
|
| |
|
|
HighColonyTroopPresenceHappinessBoost |
|
0 |
|
Reassuring Security |
Colony Happiness |
|
| |
|
|
UseFlagShip |
|
No |
|
Flag Ship |
Can designate a Military Ship as a
Flag Ship |
|
| |
|
|
UnjustifiedWarsGiveNoPenaltyToWarWeariness |
|
No |
|
Always Justified |
No War Weariness penalty from
Unjustified Wars |
| |
|
|
HyperjumpAccuracyEmpireLocationModifier |
|
0.5 |
|
Intuitive Jumps |
HyperDrive Jump Accuracy |
Found |
|
| |
|
|
WartimeColonyEventDefinitionId |
|
89 |
|
| |
|
|
TradeIncomePerYearPerRestrictedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Restricted Trade
Agreement |
| |
|
|
TradeIncomePerYearPerLimitedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Limited Trade
Agreement |
| |
|
|
TradeIncomePerYearPerFreeTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Free Trade
Agreement |
|
| |
|
|
SpecialMode |
|
Undefined |
|
| |
|
|
FeatureExplanations |
|
|
|
| |
|
|
[HL]Intuitive
Jumps:[/HL] Hyperjump accuracy doubled when
exiting a jump at a location where your empire has an established presence
(colony or base) |
|
|
|
| |
|
|
[HL]War Hive:[/HL] Population
growth rate increases by +50% during war time |
|
|
End |
|
|
| 8 |
Way of Darkness |
Vanilla |
|
|
|
Start |
|
| |
|
|
|
|
|
|
| |
|
|
LeaderTitle |
|
Dark Lord |
|
Leader |
Title |
|
Found |
|
| |
|
|
EconomicFactors |
|
|
|
Economic Factors |
|
| |
|
|
|
Undefined |
1 |
|
Income |
Undefined |
|
Found |
|
| |
|
|
|
Colony Tax |
1 |
|
Income |
Colony Tax |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Income |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Income |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Income |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Income |
Tribute |
|
Found |
|
| |
|
|
|
Raiding |
0 |
|
Income |
Raiding |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Income |
Missions |
|
Found |
|
| |
|
|
|
Colony Crime |
0 |
|
Income |
Colony Crime |
|
Found |
|
| |
|
|
|
Tourism |
1 |
|
Income |
Tourism |
|
Found |
|
| |
|
|
|
Ship Building |
1 |
|
Income |
Ship Building |
|
Found |
|
| |
|
|
|
Discoveries |
1 |
|
Income |
Discoveries |
|
Found |
|
| |
|
|
|
Trade Bonuses |
1 |
|
Income |
Trade Bonuses |
|
Found |
|
| |
|
|
|
Private Colony
Revenue |
1 |
|
Income |
Private Colony Revenue |
Found |
|
| |
|
|
|
Undefined |
1 |
|
Expenses |
Undefined |
|
Found |
|
| |
|
|
|
Colony Development |
1 |
|
Expenses |
Colony Development |
|
Found |
|
| |
|
|
|
Research |
1 |
|
Expenses |
Research |
|
Found |
|
| |
|
|
|
Ship Maintenance |
1 |
|
Expenses |
Ship Maintenance |
|
Found |
|
| |
|
|
|
Troop Maintenance |
1 |
|
Expenses |
Troop Maintenance |
|
Found |
|
| |
|
|
|
Facility Maintenance |
1 |
|
Expenses |
Facility Maintenance |
|
Found |
|
| |
|
|
|
Ships |
1 |
|
Expenses |
Ships |
|
Found |
|
| |
|
|
|
Troop Recruitment |
1 |
|
Expenses |
Troop Recruitment |
|
Found |
|
| |
|
|
|
Facilities |
1 |
|
Expenses |
Facilities |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Expenses |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Expenses |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Expenses |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Expenses |
Tribute |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Expenses |
Missions |
|
Found |
|
| |
|
|
|
Enemy Raids |
1 |
|
Expenses |
Enemy Raids |
|
Found |
|
| |
|
|
LeaderReplacementTypicalPeriod |
|
100 |
|
Replacement |
Term (Years) |
|
Found |
|
| |
|
|
LeaderReplacementDisruption |
|
20 |
|
Replacement |
Disruption caused |
|
Found |
|
| |
|
|
LeaderReplacementBoost |
|
0 |
|
Replacement |
Boost caused |
|
Found |
|
| |
|
|
LeaderReplacementTypicalManner |
|
Coup D' Etat |
|
Replacement |
Method |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPositiveTraitChance |
|
0 |
|
Replacement |
Chance for Positive Traits |
|
| |
|
|
LeaderReplacementCharacterDismissChance |
|
0 |
|
Replacement |
Chance for Dismissal |
|
| |
|
|
Stability |
|
1 |
|
Stability |
|
Found |
|
| |
|
|
ConcernForOwnReputation |
|
0.1 |
|
Concern for Reputation |
of Own |
|
Found |
|
| |
|
|
ImportanceOfOthersReputations |
|
0.5 |
|
Concern for Reputation |
of Others |
|
Found |
|
| |
|
|
UsesCabinet |
|
No |
|
Cabinet |
Enabled |
|
Found |
|
| |
|
|
CabinetFactorNavalChief |
|
0 |
|
Members |
Grand Admiral |
|
| |
|
|
CabinetFactorGroundForcesChief |
|
0 |
|
Members |
Grand Marshal |
|
| |
|
|
CabinetFactorIntelligenceDirector |
|
0 |
|
Members |
Intelligence Director |
|
| |
|
|
CabinetFactorHeadDiplomat |
|
0 |
|
Members |
Foreign Relations Minister |
|
| |
|
|
CabinetFactorScienceAdministrator |
|
0 |
|
Members |
Science Director |
|
| |
|
|
CabinetFactorTradeIndustryAdministrator |
|
0 |
|
Members |
Economic Director |
|
| |
|
|
UseBaseForCapital |
|
No |
|
Governance |
Can use Station as Capital |
|
| |
|
|
CanRaid |
|
No |
|
Raiding |
Can Raid |
|
| |
|
|
AllowControlMiningShips |
|
No |
|
Mining Ships |
Can control Mining Ships |
|
| |
|
|
Biases |
|
|
|
Government Biases |
|
| |
|
|
0 |
Republic |
-0.8 |
|
Found |
|
| |
|
|
1 |
Mercantile Guild |
-0.2 |
|
Found |
|
| |
|
|
2 |
Democracy |
-0.8 |
|
Found |
|
| |
|
|
3 |
Feudalism |
-0.2 |
|
Found |
|
| |
|
|
4 |
Monarchy |
-0.2 |
|
Found |
|
| |
|
|
5 |
Military
Dictatorship |
-0.1 |
|
Found |
|
| |
|
|
6 |
Technocracy |
-0.2 |
|
Found |
|
| |
|
|
7 |
Hive Mind |
-0.1 |
|
Found |
|
| |
|
|
8 |
Way of Darkness |
-0.4 |
|
Found |
|
| |
|
|
9 |
Way of the Ancients |
-1 |
|
Found |
|
| |
|
|
10 |
Path of the Ancients |
-0.8 |
|
Found |
|
| |
|
|
11 |
Harmonious Utopia |
-0.6 |
|
Found |
|
| |
|
|
12 |
Surveillance
Oligarchy |
-0.1 |
|
Found |
|
| |
|
|
13 |
Geniocracy |
-0.2 |
|
Found |
|
| |
|
|
14 |
Cell Hegemony |
-0.1 |
|
Found |
|
| |
|
|
Bonuses |
|
|
|
Bonuses |
|
| |
|
|
E |
ColonyPopulationGrowthRate |
0.1 |
|
Population Growth Rate |
|
Found |
|
| |
|
|
E |
WarWearinessReduction |
0.5 |
|
War Weariness Reduction |
|
Found |
|
| |
|
|
E |
CounterEspionage |
0.3 |
|
Counter-Espionage |
|
Found |
|
| |
|
|
E |
ResearchAll |
0.1 |
|
All Research |
|
Found |
|
| |
|
|
E |
ColonyHappiness |
0.1 |
|
Colony Happiness |
|
Found |
|
| |
|
|
E |
TroopRecruitment |
0.3 |
|
All Troops Recruitment Rate |
|
Found |
|
| |
|
|
E |
TroopRecoveryRate |
0.2 |
|
Troop Recovery Rate |
|
Found |
|
| |
|
|
E |
TroopMaintenance |
0.2 |
|
All Troops Maintenance |
|
Found |
|
| |
|
|
E |
ShipMaintenanceAll |
0.2 |
|
All Ships Maintenance |
|
Found |
|
| |
|
|
E |
ColonyCorruptionReduction |
0.2 |
|
Colony Corruption Reduction |
|
Found |
|
| |
|
|
E |
PlanetaryFacilityMaintenance |
0.1 |
|
Planetary Facility Maintenance |
|
Found |
|
| |
|
|
E |
TourismIncome |
-0.5 |
|
Tourism Income |
|
Found |
|
| |
|
|
E |
ColonyIncome |
0.2 |
|
Colony Income |
|
Found |
|
| |
|
|
MigrationFactor |
|
0 |
|
Migration |
Migration Factor |
|
| |
|
|
ResearchBreakthroughProgressChance |
|
0 |
|
Research Breakthroughs |
Chance |
|
| |
|
|
ResearchBreakthroughProgressAmountRatio |
|
0 |
|
Research Breakthroughs |
Ratio |
|
| |
|
|
ResearchCrashProgressChance |
|
0 |
|
Crash Research |
Chance |
|
| |
|
|
ResearchCrashProgressAmountRatio |
|
0 |
|
Crash Research |
Ratio |
|
| |
|
|
SpendScientistCrashBreakthrough |
|
No |
|
Consume Scientist For Research |
Create Breakthrough |
|
| |
|
|
SpendScientistCriticalResearchFailure |
|
No |
|
Consume Scientist For Research |
Avoid Failure & Initiate Crash |
|
| |
|
|
HighColonyTroopPresenceHappinessBoost |
|
0 |
|
Reassuring Security |
Colony Happiness |
|
| |
|
|
UseFlagShip |
|
No |
|
Flag Ship |
Can designate a Military Ship as a
Flag Ship |
|
| |
|
|
UnjustifiedWarsGiveNoPenaltyToWarWeariness |
|
No |
|
Always Justified |
No War Weariness penalty from
Unjustified Wars |
| |
|
|
TradeIncomePerYearPerRestrictedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Restricted Trade
Agreement |
| |
|
|
TradeIncomePerYearPerLimitedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Limited Trade
Agreement |
| |
|
|
TradeIncomePerYearPerFreeTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Free Trade
Agreement |
|
| |
|
|
SpecialMode |
|
Undefined |
End |
|
|
| 9 |
Way of the Ancients |
Vanilla |
|
|
|
Start |
|
| |
|
|
|
|
|
|
| |
|
|
LeaderTitle |
|
Supreme Leader |
|
Leader |
Title |
|
Found |
|
| |
|
|
CabinetTitle |
|
Cabinet |
|
Cabinet |
Title |
|
Found |
|
| |
|
|
EconomicFactors |
|
|
|
Economic Factors |
|
| |
|
|
|
Undefined |
1 |
|
Income |
Undefined |
|
Found |
|
| |
|
|
|
Colony Tax |
1 |
|
Income |
Colony Tax |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Income |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Income |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Income |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Income |
Tribute |
|
Found |
|
| |
|
|
|
Raiding |
0 |
|
Income |
Raiding |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Income |
Missions |
|
Found |
|
| |
|
|
|
Colony Crime |
0 |
|
Income |
Colony Crime |
|
Found |
|
| |
|
|
|
Tourism |
1 |
|
Income |
Tourism |
|
Found |
|
| |
|
|
|
Ship Building |
1 |
|
Income |
Ship Building |
|
Found |
|
| |
|
|
|
Discoveries |
1 |
|
Income |
Discoveries |
|
Found |
|
| |
|
|
|
Trade Bonuses |
1 |
|
Income |
Trade Bonuses |
|
Found |
|
| |
|
|
|
Private Colony
Revenue |
1 |
|
Income |
Private Colony Revenue |
Found |
|
| |
|
|
|
Undefined |
1 |
|
Expenses |
Undefined |
|
Found |
|
| |
|
|
|
Colony Development |
1 |
|
Expenses |
Colony Development |
|
Found |
|
| |
|
|
|
Research |
1 |
|
Expenses |
Research |
|
Found |
|
| |
|
|
|
Ship Maintenance |
1 |
|
Expenses |
Ship Maintenance |
|
Found |
|
| |
|
|
|
Troop Maintenance |
1 |
|
Expenses |
Troop Maintenance |
|
Found |
|
| |
|
|
|
Facility Maintenance |
1 |
|
Expenses |
Facility Maintenance |
|
Found |
|
| |
|
|
|
Ships |
1 |
|
Expenses |
Ships |
|
Found |
|
| |
|
|
|
Troop Recruitment |
1 |
|
Expenses |
Troop Recruitment |
|
Found |
|
| |
|
|
|
Facilities |
1 |
|
Expenses |
Facilities |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Expenses |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Expenses |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Expenses |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Expenses |
Tribute |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Expenses |
Missions |
|
Found |
|
| |
|
|
|
Enemy Raids |
1 |
|
Expenses |
Enemy Raids |
|
Found |
|
| |
|
|
LeaderReplacementTypicalPeriod |
|
300 |
|
Replacement |
Term (Years) |
|
Found |
|
| |
|
|
LeaderReplacementDisruption |
|
0 |
|
Replacement |
Disruption caused |
|
Found |
|
| |
|
|
LeaderReplacementBoost |
|
10 |
|
Replacement |
Boost caused |
|
Found |
|
| |
|
|
LeaderReplacementTypicalManner |
|
Simple Replacement |
|
Replacement |
Method |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPositiveTraitChance |
|
0 |
|
Replacement |
Chance for Positive Traits |
|
| |
|
|
LeaderReplacementCharacterDismissChance |
|
0 |
|
Replacement |
Chance for Dismissal |
|
| |
|
|
Stability |
|
1.4 |
|
Stability |
|
Found |
|
| |
|
|
ConcernForOwnReputation |
|
1.5 |
|
Concern for Reputation |
of Own |
|
Found |
|
| |
|
|
ImportanceOfOthersReputations |
|
2 |
|
Concern for Reputation |
of Others |
|
Found |
|
| |
|
|
UsesCabinet |
|
Yes |
|
Cabinet |
Enabled |
|
Found |
|
| |
|
|
CabinetFactorNavalChief |
|
0 |
|
Members |
Grand Admiral |
|
| |
|
|
CabinetFactorGroundForcesChief |
|
0 |
|
Members |
Grand Marshal |
|
| |
|
|
CabinetFactorIntelligenceDirector |
|
0 |
|
Members |
Intelligence Director |
|
| |
|
|
CabinetFactorHeadDiplomat |
|
0 |
|
Members |
Foreign Relations Minister |
|
| |
|
|
CabinetFactorScienceAdministrator |
|
0 |
|
Members |
Science Director |
|
| |
|
|
CabinetFactorTradeIndustryAdministrator |
|
0 |
|
Members |
Economic Director |
|
| |
|
|
UseBaseForCapital |
|
No |
|
Governance |
Can use Station as Capital |
|
| |
|
|
CanRaid |
|
No |
|
Raiding |
Can Raid |
|
| |
|
|
AllowControlMiningShips |
|
No |
|
Mining Ships |
Can control Mining Ships |
|
| |
|
|
Biases |
|
|
|
Government Biases |
|
| |
|
|
0 |
Republic |
0.4 |
|
Found |
|
| |
|
|
1 |
Mercantile Guild |
0.1 |
|
Found |
|
| |
|
|
2 |
Democracy |
0.4 |
|
Found |
|
| |
|
|
3 |
Feudalism |
-0.3 |
|
Found |
|
| |
|
|
4 |
Monarchy |
-0.2 |
|
Found |
|
| |
|
|
5 |
Military
Dictatorship |
-0.4 |
|
Found |
|
| |
|
|
6 |
Technocracy |
0.2 |
|
Found |
|
| |
|
|
7 |
Hive Mind |
-0.2 |
|
Found |
|
| |
|
|
8 |
Way of Darkness |
-1 |
|
Found |
|
| |
|
|
9 |
Way of the Ancients |
1 |
|
Found |
|
| |
|
|
10 |
Path of the Ancients |
0.6 |
|
Found |
|
| |
|
|
11 |
Harmonious Utopia |
0.5 |
|
Found |
|
| |
|
|
12 |
Surveillance
Oligarchy |
-0.4 |
|
Found |
|
| |
|
|
13 |
Geniocracy |
0.3 |
|
Found |
|
| |
|
|
14 |
Cell Hegemony |
-0.3 |
|
Found |
|
| |
|
|
Bonuses |
|
|
|
Bonuses |
|
| |
|
|
E |
ColonyPopulationGrowthRate |
0.1 |
|
Population Growth Rate |
|
Found |
|
| |
|
|
E |
WarWearinessReduction |
0.1 |
|
War Weariness Reduction |
|
Found |
|
| |
|
|
E |
Diplomacy |
0.3 |
|
Diplomacy |
|
Found |
|
| |
|
|
E |
CounterEspionage |
0.1 |
|
Counter-Espionage |
|
Found |
|
| |
|
|
E |
ResearchAll |
0.1 |
|
All Research |
|
Found |
|
| |
|
|
E |
ColonyHappiness |
0.15 |
|
Colony Happiness |
|
Found |
|
| |
|
|
E |
ColonyCorruptionReduction |
0.1 |
|
Colony Corruption Reduction |
|
Found |
|
| |
|
|
E |
TourismIncome |
0.25 |
|
Tourism Income |
|
Found |
|
| |
|
|
E |
ShipMaintenanceAll |
0.1 |
|
All Ships Maintenance |
|
Found |
|
| |
|
|
E |
PlanetaryFacilityMaintenance |
0.2 |
|
Planetary Facility Maintenance |
|
Found |
|
| |
|
|
E |
TradeIncome |
0.2 |
|
Trade Income |
|
Found |
|
| |
|
|
E |
ColonyIncome |
0.05 |
|
Colony Income |
|
Found |
|
| |
|
|
MigrationFactor |
|
0 |
|
Migration |
Migration Factor |
|
| |
|
|
ResearchBreakthroughProgressChance |
|
0 |
|
Research Breakthroughs |
Chance |
|
| |
|
|
ResearchBreakthroughProgressAmountRatio |
|
0 |
|
Research Breakthroughs |
Ratio |
|
| |
|
|
ResearchCrashProgressChance |
|
0 |
|
Crash Research |
Chance |
|
| |
|
|
ResearchCrashProgressAmountRatio |
|
0 |
|
Crash Research |
Ratio |
|
| |
|
|
SpendScientistCrashBreakthrough |
|
No |
|
Consume Scientist For Research |
Create Breakthrough |
|
| |
|
|
SpendScientistCriticalResearchFailure |
|
No |
|
Consume Scientist For Research |
Avoid Failure & Initiate Crash |
|
| |
|
|
HighColonyTroopPresenceHappinessBoost |
|
0 |
|
Reassuring Security |
Colony Happiness |
|
| |
|
|
UseFlagShip |
|
No |
|
Flag Ship |
Can designate a Military Ship as a
Flag Ship |
|
| |
|
|
UnjustifiedWarsGiveNoPenaltyToWarWeariness |
|
No |
|
Always Justified |
No War Weariness penalty from
Unjustified Wars |
| |
|
|
TradeIncomePerYearPerRestrictedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Restricted Trade
Agreement |
| |
|
|
TradeIncomePerYearPerLimitedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Limited Trade
Agreement |
| |
|
|
TradeIncomePerYearPerFreeTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Free Trade
Agreement |
|
| |
|
|
SpecialMode |
|
Undefined |
End |
|
|
| 10 |
Path of the Ancients |
Vanilla |
|
|
|
Start |
|
| |
|
|
|
|
|
|
| |
|
|
LeaderTitle |
|
Supreme Leader |
|
Leader |
Title |
|
Found |
|
| |
|
|
CabinetTitle |
|
Cabinet |
|
Cabinet |
Title |
|
Found |
|
| |
|
|
EconomicFactors |
|
|
|
Economic Factors |
|
| |
|
|
|
Undefined |
1 |
|
Income |
Undefined |
|
Found |
|
| |
|
|
|
Colony Tax |
1 |
|
Income |
Colony Tax |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Income |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Income |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Income |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Income |
Tribute |
|
Found |
|
| |
|
|
|
Raiding |
0 |
|
Income |
Raiding |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Income |
Missions |
|
Found |
|
| |
|
|
|
Colony Crime |
0 |
|
Income |
Colony Crime |
|
Found |
|
| |
|
|
|
Tourism |
1 |
|
Income |
Tourism |
|
Found |
|
| |
|
|
|
Ship Building |
1 |
|
Income |
Ship Building |
|
Found |
|
| |
|
|
|
Discoveries |
1 |
|
Income |
Discoveries |
|
Found |
|
| |
|
|
|
Trade Bonuses |
1 |
|
Income |
Trade Bonuses |
|
Found |
|
| |
|
|
|
Private Colony
Revenue |
1 |
|
Income |
Private Colony Revenue |
Found |
|
| |
|
|
|
Undefined |
1 |
|
Expenses |
Undefined |
|
Found |
|
| |
|
|
|
Colony Development |
1 |
|
Expenses |
Colony Development |
|
Found |
|
| |
|
|
|
Research |
1 |
|
Expenses |
Research |
|
Found |
|
| |
|
|
|
Ship Maintenance |
1 |
|
Expenses |
Ship Maintenance |
|
Found |
|
| |
|
|
|
Troop Maintenance |
1 |
|
Expenses |
Troop Maintenance |
|
Found |
|
| |
|
|
|
Facility Maintenance |
1 |
|
Expenses |
Facility Maintenance |
|
Found |
|
| |
|
|
|
Ships |
1 |
|
Expenses |
Ships |
|
Found |
|
| |
|
|
|
Troop Recruitment |
1 |
|
Expenses |
Troop Recruitment |
|
Found |
|
| |
|
|
|
Facilities |
1 |
|
Expenses |
Facilities |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Expenses |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Expenses |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Expenses |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Expenses |
Tribute |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Expenses |
Missions |
|
Found |
|
| |
|
|
|
Enemy Raids |
1 |
|
Expenses |
Enemy Raids |
|
Found |
|
| |
|
|
LeaderReplacementTypicalPeriod |
|
300 |
|
Replacement |
Term (Years) |
|
Found |
|
| |
|
|
LeaderReplacementDisruption |
|
0 |
|
Replacement |
Disruption caused |
|
Found |
|
| |
|
|
LeaderReplacementBoost |
|
10 |
|
Replacement |
Boost caused |
|
Found |
|
| |
|
|
LeaderReplacementTypicalManner |
|
Simple Replacement |
|
Replacement |
Method |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPositiveTraitChance |
|
0 |
|
Replacement |
Chance for Positive Traits |
|
| |
|
|
LeaderReplacementCharacterDismissChance |
|
0 |
|
Replacement |
Chance for Dismissal |
|
| |
|
|
Stability |
|
1.4 |
|
Stability |
|
Found |
|
| |
|
|
ConcernForOwnReputation |
|
1.5 |
|
Concern for Reputation |
of Own |
|
Found |
|
| |
|
|
ImportanceOfOthersReputations |
|
2 |
|
Concern for Reputation |
of Others |
|
Found |
|
| |
|
|
UsesCabinet |
|
Yes |
|
Cabinet |
Enabled |
|
Found |
|
| |
|
|
CabinetFactorNavalChief |
|
0 |
|
Members |
Grand Admiral |
|
| |
|
|
CabinetFactorGroundForcesChief |
|
0 |
|
Members |
Grand Marshal |
|
| |
|
|
CabinetFactorIntelligenceDirector |
|
0 |
|
Members |
Intelligence Director |
|
| |
|
|
CabinetFactorHeadDiplomat |
|
0 |
|
Members |
Foreign Relations Minister |
|
| |
|
|
CabinetFactorScienceAdministrator |
|
0 |
|
Members |
Science Director |
|
| |
|
|
CabinetFactorTradeIndustryAdministrator |
|
0 |
|
Members |
Economic Director |
|
| |
|
|
UseBaseForCapital |
|
No |
|
Governance |
Can use Station as Capital |
|
| |
|
|
CanRaid |
|
No |
|
Raiding |
Can Raid |
|
| |
|
|
AllowControlMiningShips |
|
No |
|
Mining Ships |
Can control Mining Ships |
|
| |
|
|
Biases |
|
|
|
Government Biases |
|
| |
|
|
0 |
Republic |
0.5 |
|
Found |
|
| |
|
|
1 |
Mercantile Guild |
0.1 |
|
Found |
|
| |
|
|
2 |
Democracy |
0.5 |
|
Found |
|
| |
|
|
3 |
Feudalism |
-0.3 |
|
Found |
|
| |
|
|
4 |
Monarchy |
-0.2 |
|
Found |
|
| |
|
|
5 |
Military
Dictatorship |
-0.4 |
|
Found |
|
| |
|
|
6 |
Technocracy |
0.1 |
|
Found |
|
| |
|
|
7 |
Hive Mind |
-0.3 |
|
Found |
|
| |
|
|
8 |
Way of Darkness |
-0.8 |
|
Found |
|
| |
|
|
9 |
Way of the Ancients |
0.6 |
|
Found |
|
| |
|
|
10 |
Path of the Ancients |
0.8 |
|
Found |
|
| |
|
|
11 |
Harmonious Utopia |
0.4 |
|
Found |
|
| |
|
|
12 |
Surveillance
Oligarchy |
-0.3 |
|
Found |
|
| |
|
|
13 |
Geniocracy |
0.2 |
|
Found |
|
| |
|
|
14 |
Cell Hegemony |
-0.2 |
|
Found |
|
| |
|
|
Bonuses |
|
|
|
Bonuses |
|
| |
|
|
E |
ColonyPopulationGrowthRate |
0.1 |
|
Population Growth Rate |
|
Found |
|
| |
|
|
E |
WarWearinessReduction |
-0.1 |
|
War Weariness Reduction |
|
Found |
|
| |
|
|
E |
Diplomacy |
0.15 |
|
Diplomacy |
|
Found |
|
| |
|
|
E |
ResearchAll |
0.05 |
|
All Research |
|
Found |
|
| |
|
|
E |
ColonyHappiness |
0.1 |
|
Colony Happiness |
|
Found |
|
| |
|
|
E |
ColonyCorruptionReduction |
0.05 |
|
Colony Corruption Reduction |
|
Found |
|
| |
|
|
E |
TourismIncome |
0.2 |
|
Tourism Income |
|
Found |
|
| |
|
|
E |
ShipMaintenanceAll |
0.05 |
|
All Ships Maintenance |
|
Found |
|
| |
|
|
E |
PlanetaryFacilityMaintenance |
0.1 |
|
Planetary Facility Maintenance |
|
Found |
|
| |
|
|
E |
TradeIncome |
0.15 |
|
Trade Income |
|
Found |
|
| |
|
|
E |
ColonyIncome |
0 |
|
Colony Income |
|
Found |
|
| |
|
|
E |
CounterEspionage |
0.05 |
|
Counter-Espionage |
|
Found |
|
| |
|
|
MigrationFactor |
|
0 |
|
Migration |
Migration Factor |
|
| |
|
|
ResearchBreakthroughProgressChance |
|
0 |
|
Research Breakthroughs |
Chance |
|
| |
|
|
ResearchBreakthroughProgressAmountRatio |
|
0 |
|
Research Breakthroughs |
Ratio |
|
| |
|
|
ResearchCrashProgressChance |
|
0 |
|
Crash Research |
Chance |
|
| |
|
|
ResearchCrashProgressAmountRatio |
|
0 |
|
Crash Research |
Ratio |
|
| |
|
|
SpendScientistCrashBreakthrough |
|
No |
|
Consume Scientist For Research |
Create Breakthrough |
|
| |
|
|
SpendScientistCriticalResearchFailure |
|
No |
|
Consume Scientist For Research |
Avoid Failure & Initiate Crash |
|
| |
|
|
HighColonyTroopPresenceHappinessBoost |
|
0 |
|
Reassuring Security |
Colony Happiness |
|
| |
|
|
UseFlagShip |
|
No |
|
Flag Ship |
Can designate a Military Ship as a
Flag Ship |
|
| |
|
|
UnjustifiedWarsGiveNoPenaltyToWarWeariness |
|
No |
|
Always Justified |
No War Weariness penalty from
Unjustified Wars |
| |
|
|
TradeIncomePerYearPerRestrictedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Restricted Trade
Agreement |
| |
|
|
TradeIncomePerYearPerLimitedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Limited Trade
Agreement |
| |
|
|
TradeIncomePerYearPerFreeTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Free Trade
Agreement |
|
| |
|
|
SpecialMode |
|
Undefined |
End |
|
|
| 11 |
Harmonious Utopia |
Aurora DLC |
|
|
|
Start |
|
| |
|
|
|
|
|
|
| |
|
|
LeaderTitle |
|
Guardian of Life |
|
Leader |
Title |
|
Found |
|
| |
|
|
EconomicFactors |
|
|
|
Economic Factors |
|
| |
|
|
|
Undefined |
1 |
|
Income |
Undefined |
|
Found |
|
| |
|
|
|
Colony Tax |
1 |
|
Income |
Colony Tax |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Income |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Income |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Income |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Income |
Tribute |
|
Found |
|
| |
|
|
|
Raiding |
1 |
|
Income |
Raiding |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Income |
Missions |
|
Found |
|
| |
|
|
|
Colony Crime |
0 |
|
Income |
Colony Crime |
|
Found |
|
| |
|
|
|
Tourism |
1 |
|
Income |
Tourism |
|
Found |
|
| |
|
|
|
Ship Building |
1 |
|
Income |
Ship Building |
|
Found |
|
| |
|
|
|
Discoveries |
1 |
|
Income |
Discoveries |
|
Found |
|
| |
|
|
|
Trade Bonuses |
1 |
|
Income |
Trade Bonuses |
|
Found |
|
| |
|
|
|
Private Colony
Revenue |
1 |
|
Income |
Private Colony Revenue |
Found |
|
| |
|
|
|
Undefined |
1 |
|
Expenses |
Undefined |
|
Found |
|
| |
|
|
|
Colony Development |
1 |
|
Expenses |
Colony Development |
|
Found |
|
| |
|
|
|
Research |
1 |
|
Expenses |
Research |
|
Found |
|
| |
|
|
|
Ship Maintenance |
1 |
|
Expenses |
Ship Maintenance |
|
Found |
|
| |
|
|
|
Troop Maintenance |
1 |
|
Expenses |
Troop Maintenance |
|
Found |
|
| |
|
|
|
Facility Maintenance |
1 |
|
Expenses |
Facility Maintenance |
|
Found |
|
| |
|
|
|
Ships |
1 |
|
Expenses |
Ships |
|
Found |
|
| |
|
|
|
Troop Recruitment |
1 |
|
Expenses |
Troop Recruitment |
|
Found |
|
| |
|
|
|
Facilities |
1 |
|
Expenses |
Facilities |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Expenses |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Expenses |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Expenses |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Expenses |
Tribute |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Expenses |
Missions |
|
Found |
|
| |
|
|
|
Enemy Raids |
1 |
|
Expenses |
Enemy Raids |
|
Found |
|
| |
|
|
LeaderReplacementTypicalPeriod |
|
20 |
|
Replacement |
Term (Years) |
|
Found |
|
| |
|
|
LeaderReplacementDisruption |
|
0 |
|
Replacement |
Disruption caused |
|
Found |
|
| |
|
|
LeaderReplacementBoost |
|
10 |
|
Replacement |
Boost caused |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPool |
|
Yes |
|
Replacement Pool |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPool |
Ambassador |
|
|
Ambassador |
|
Found |
|
| |
|
|
LeaderReplacementTypicalManner |
|
Election |
|
Replacement |
Method |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPositiveTraitChance |
|
0 |
|
Replacement |
Chance for Positive Traits |
|
| |
|
|
LeaderReplacementCharacterDismissChance |
|
0 |
|
Replacement |
Chance for Dismissal |
|
| |
|
|
Stability |
|
1.1 |
|
Stability |
|
Found |
|
| |
|
|
ConcernForOwnReputation |
|
1.3 |
|
Concern for Reputation |
of Own |
|
Found |
|
| |
|
|
ImportanceOfOthersReputations |
|
1.5 |
|
Concern for Reputation |
of Others |
|
Found |
|
| |
|
|
UsesCabinet |
|
Yes |
|
Cabinet |
Enabled |
|
Found |
|
| |
|
|
CabinetFactorNavalChief |
|
0 |
|
Members |
Grand Admiral |
|
| |
|
|
CabinetFactorGroundForcesChief |
|
0 |
|
Members |
Grand Marshal |
|
| |
|
|
CabinetFactorIntelligenceDirector |
|
0 |
|
Members |
Intelligence Director |
|
| |
|
|
CabinetFactorHeadDiplomat |
|
0 |
|
Members |
Foreign Relations Minister |
|
| |
|
|
CabinetFactorScienceAdministrator |
|
0 |
|
Members |
Science Director |
|
| |
|
|
CabinetFactorTradeIndustryAdministrator |
|
0 |
|
Members |
Economic Director |
|
| |
|
|
UseBaseForCapital |
|
No |
|
Governance |
Can use Station as Capital |
|
| |
|
|
CanRaid |
|
No |
|
Raiding |
Can Raid |
|
| |
|
|
AllowControlMiningShips |
|
No |
|
Mining Ships |
Can control Mining Ships |
|
| |
|
|
Biases |
|
|
|
Government Biases |
|
| |
|
|
0 |
Republic |
0.3 |
|
Found |
|
| |
|
|
1 |
Mercantile Guild |
0.2 |
|
Found |
|
| |
|
|
2 |
Democracy |
0.3 |
|
Found |
|
| |
|
|
3 |
Feudalism |
0 |
|
Found |
|
| |
|
|
4 |
Monarchy |
0.1 |
|
Found |
|
| |
|
|
5 |
Military
Dictatorship |
-0.1 |
|
Found |
|
| |
|
|
6 |
Technocracy |
0.1 |
|
Found |
|
| |
|
|
7 |
Hive Mind |
0 |
|
Found |
|
| |
|
|
8 |
Way of Darkness |
-0.8 |
|
Found |
|
| |
|
|
9 |
Way of the Ancients |
0.6 |
|
Found |
|
| |
|
|
10 |
Path of the Ancients |
0.4 |
|
Found |
|
| |
|
|
11 |
Harmonious Utopia |
0.7 |
|
Found |
|
| |
|
|
12 |
Surveillance
Oligarchy |
-0.1 |
|
Found |
|
| |
|
|
13 |
Geniocracy |
0.1 |
|
Found |
|
| |
|
|
14 |
Cell Hegemony |
0.1 |
|
Found |
|
| |
|
|
Bonuses |
|
|
|
Bonuses |
|
| |
|
|
E |
ColonyPopulationGrowthRate |
0.05 |
|
Population Growth Rate |
|
Found |
|
| |
|
|
E |
WarWearinessReduction |
-0.3 |
|
War Weariness Reduction |
|
Found |
|
| |
|
|
E |
CounterEspionage |
-0.1 |
|
Counter-Espionage |
|
Found |
|
| |
|
|
E |
Diplomacy |
0.1 |
|
Diplomacy |
|
Found |
|
| |
|
|
E |
ResearchAll |
-0.1 |
|
All Research |
|
Found |
|
| |
|
|
E |
ColonyHappiness |
0.2 |
|
Colony Happiness |
|
Found |
|
| |
|
|
E |
TroopRecruitment |
-0.3 |
|
All Troops Recruitment Rate |
|
Found |
|
| |
|
|
E |
MiningRate |
-0.25 |
|
Mining Rate |
|
Found |
|
| |
|
|
E |
TourismIncome |
0.25 |
|
Tourism Income |
|
Found |
|
| |
|
|
E |
PlanetaryFacilityMaintenance |
-0.1 |
|
Planetary Facility Maintenance |
|
Found |
|
| |
|
|
StartingGameEventNames |
|
|
|
| |
|
|
Initialise Government
(Harmonious Utopia) |
|
|
|
| |
|
|
MigrationFactor |
|
1.5 |
|
Migration |
Migration Factor |
|
Found |
|
| |
|
|
ResearchBreakthroughProgressChance |
|
0 |
|
Research Breakthroughs |
Chance |
|
| |
|
|
ResearchBreakthroughProgressAmountRatio |
|
0 |
|
Research Breakthroughs |
Ratio |
|
| |
|
|
ResearchCrashProgressChance |
|
0 |
|
Crash Research |
Chance |
|
| |
|
|
ResearchCrashProgressAmountRatio |
|
0 |
|
Crash Research |
Ratio |
|
| |
|
|
SpendScientistCrashBreakthrough |
|
No |
|
Consume Scientist For Research |
Create Breakthrough |
|
| |
|
|
SpendScientistCriticalResearchFailure |
|
No |
|
Consume Scientist For Research |
Avoid Failure & Initiate Crash |
|
| |
|
|
HighColonyTroopPresenceHappinessBoost |
|
0 |
|
Reassuring Security |
Colony Happiness |
|
| |
|
|
UseFlagShip |
|
No |
|
Flag Ship |
Can designate a Military Ship as a
Flag Ship |
|
| |
|
|
UnjustifiedWarsGiveNoPenaltyToWarWeariness |
|
No |
|
Always Justified |
No War Weariness penalty from
Unjustified Wars |
| |
|
|
TradeIncomePerYearPerRestrictedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Restricted Trade
Agreement |
| |
|
|
TradeIncomePerYearPerLimitedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Limited Trade
Agreement |
| |
|
|
TradeIncomePerYearPerFreeTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Free Trade
Agreement |
|
| |
|
|
SpecialMode |
|
Undefined |
End |
|
|
| 12 |
Surveillance Oligarchy |
Aurora DLC |
|
|
|
Start |
|
| |
|
|
|
|
|
|
| |
|
|
LeaderTitle |
|
Supreme Inquisitor |
|
Leader |
Title |
|
Found |
|
| |
|
|
EconomicFactors |
|
|
|
Economic Factors |
|
| |
|
|
|
Undefined |
1 |
|
Income |
Undefined |
|
Found |
|
| |
|
|
|
Colony Tax |
1 |
|
Income |
Colony Tax |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Income |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Income |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Income |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Income |
Tribute |
|
Found |
|
| |
|
|
|
Raiding |
1 |
|
Income |
Raiding |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Income |
Missions |
|
Found |
|
| |
|
|
|
Colony Crime |
0 |
|
Income |
Colony Crime |
|
Found |
|
| |
|
|
|
Tourism |
1 |
|
Income |
Tourism |
|
Found |
|
| |
|
|
|
Ship Building |
1 |
|
Income |
Ship Building |
|
Found |
|
| |
|
|
|
Discoveries |
1 |
|
Income |
Discoveries |
|
Found |
|
| |
|
|
|
Trade Bonuses |
1 |
|
Income |
Trade Bonuses |
|
Found |
|
| |
|
|
|
Private Colony
Revenue |
1 |
|
Income |
Private Colony Revenue |
Found |
|
| |
|
|
|
Undefined |
1 |
|
Expenses |
Undefined |
|
Found |
|
| |
|
|
|
Colony Development |
1 |
|
Expenses |
Colony Development |
|
Found |
|
| |
|
|
|
Research |
1 |
|
Expenses |
Research |
|
Found |
|
| |
|
|
|
Ship Maintenance |
1 |
|
Expenses |
Ship Maintenance |
|
Found |
|
| |
|
|
|
Troop Maintenance |
1 |
|
Expenses |
Troop Maintenance |
|
Found |
|
| |
|
|
|
Facility Maintenance |
1 |
|
Expenses |
Facility Maintenance |
|
Found |
|
| |
|
|
|
Ships |
1 |
|
Expenses |
Ships |
|
Found |
|
| |
|
|
|
Troop Recruitment |
1 |
|
Expenses |
Troop Recruitment |
|
Found |
|
| |
|
|
|
Facilities |
1 |
|
Expenses |
Facilities |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Expenses |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Expenses |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Expenses |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Expenses |
Tribute |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Expenses |
Missions |
|
Found |
|
| |
|
|
|
Enemy Raids |
1 |
|
Expenses |
Enemy Raids |
|
Found |
|
| |
|
|
LeaderReplacementTypicalPeriod |
|
60 |
|
Replacement |
Term (Years) |
|
Found |
|
| |
|
|
LeaderReplacementDisruption |
|
15 |
|
Replacement |
Disruption caused |
|
Found |
|
| |
|
|
LeaderReplacementBoost |
|
0 |
|
Replacement |
Boost caused |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPool |
|
Yes |
|
Replacement Pool |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPool |
Spy |
|
|
Spy |
|
Found |
|
| |
|
|
LeaderReplacementTypicalManner |
|
Coup D' Etat |
|
Replacement |
Method |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPositiveTraitChance |
|
0 |
|
Replacement |
Chance for Positive Traits |
|
| |
|
|
LeaderReplacementCharacterDismissChance |
|
0 |
|
Replacement |
Chance for Dismissal |
|
| |
|
|
Stability |
|
1.1 |
|
Stability |
|
Found |
|
| |
|
|
ConcernForOwnReputation |
|
1.3 |
|
Concern for Reputation |
of Own |
|
Found |
|
| |
|
|
ImportanceOfOthersReputations |
|
1.5 |
|
Concern for Reputation |
of Others |
|
Found |
|
| |
|
|
UsesCabinet |
|
Yes |
|
Cabinet |
Enabled |
|
Found |
|
| |
|
|
CabinetFactorNavalChief |
|
0 |
|
Members |
Grand Admiral |
|
| |
|
|
CabinetFactorGroundForcesChief |
|
0 |
|
Members |
Grand Marshal |
|
| |
|
|
CabinetFactorIntelligenceDirector |
|
0 |
|
Members |
Intelligence Director |
|
| |
|
|
CabinetFactorHeadDiplomat |
|
0 |
|
Members |
Foreign Relations Minister |
|
| |
|
|
CabinetFactorScienceAdministrator |
|
0 |
|
Members |
Science Director |
|
| |
|
|
CabinetFactorTradeIndustryAdministrator |
|
0 |
|
Members |
Economic Director |
|
| |
|
|
UseBaseForCapital |
|
No |
|
Governance |
Can use Station as Capital |
|
| |
|
|
CanRaid |
|
No |
|
Raiding |
Can Raid |
|
| |
|
|
AllowControlMiningShips |
|
No |
|
Mining Ships |
Can control Mining Ships |
|
| |
|
|
Biases |
|
|
|
Government Biases |
|
| |
|
|
0 |
Republic |
-0.4 |
|
Found |
|
| |
|
|
1 |
Mercantile Guild |
-0.1 |
|
Found |
|
| |
|
|
2 |
Democracy |
-0.4 |
|
Found |
|
| |
|
|
3 |
Feudalism |
0 |
|
Found |
|
| |
|
|
4 |
Monarchy |
-0.1 |
|
Found |
|
| |
|
|
5 |
Military
Dictatorship |
0.1 |
|
Found |
|
| |
|
|
6 |
Technocracy |
-0.1 |
|
Found |
|
| |
|
|
7 |
Hive Mind |
0.2 |
|
Found |
|
| |
|
|
8 |
Way of Darkness |
0.1 |
|
Found |
|
| |
|
|
9 |
Way of the Ancients |
-0.5 |
|
Found |
|
| |
|
|
10 |
Path of the Ancients |
-0.4 |
|
Found |
|
| |
|
|
11 |
Harmonious Utopia |
-0.5 |
|
Found |
|
| |
|
|
12 |
Surveillance
Oligarchy |
0.3 |
|
Found |
|
| |
|
|
13 |
Geniocracy |
-0.1 |
|
Found |
|
| |
|
|
14 |
Cell Hegemony |
0.1 |
|
Found |
|
| |
|
|
Bonuses |
|
|
|
Bonuses |
|
| |
|
|
E |
WarWearinessReduction |
0.3 |
|
War Weariness Reduction |
|
Found |
|
| |
|
|
E |
Espionage |
0.05 |
|
Espionage |
|
Found |
|
| |
|
|
E |
CounterEspionage |
0.25 |
|
Counter-Espionage |
|
Found |
|
| |
|
|
E |
ResearchSensors |
0.1 |
|
Sensors Research |
|
Found |
|
| |
|
|
E |
ColonyHappiness |
-0.05 |
|
Colony Happiness |
|
Found |
|
| |
|
|
E |
TroopRecruitment |
0.1 |
|
All Troops Recruitment Rate |
|
Found |
|
| |
|
|
E |
ColonyCorruptionReduction |
0.1 |
|
Colony Corruption Reduction |
|
Found |
|
| |
|
|
E |
TourismIncome |
-0.1 |
|
Tourism Income |
|
Found |
|
| |
|
|
StartingGameEventNames |
|
|
|
| |
|
|
Initialise Government
(Surveillance Oligarchy) |
|
|
|
| |
|
|
ExtraIntelligenceMissionTypes |
|
|
|
| |
|
|
|
CharacterMissionType |
InternalStabilization |
|
| |
|
|
MigrationFactor |
|
0 |
|
Migration |
Migration Factor |
|
| |
|
|
ResearchBreakthroughProgressChance |
|
0 |
|
Research Breakthroughs |
Chance |
|
| |
|
|
ResearchBreakthroughProgressAmountRatio |
|
0 |
|
Research Breakthroughs |
Ratio |
|
| |
|
|
ResearchCrashProgressChance |
|
0 |
|
Crash Research |
Chance |
|
| |
|
|
ResearchCrashProgressAmountRatio |
|
0 |
|
Crash Research |
Ratio |
|
| |
|
|
SpendScientistCrashBreakthrough |
|
No |
|
Consume Scientist For Research |
Create Breakthrough |
|
| |
|
|
SpendScientistCriticalResearchFailure |
|
No |
|
Consume Scientist For Research |
Avoid Failure & Initiate Crash |
|
| |
|
|
HighColonyTroopPresenceHappinessBoost |
|
0 |
|
Reassuring Security |
Colony Happiness |
|
| |
|
|
UseFlagShip |
|
No |
|
Flag Ship |
Can designate a Military Ship as a
Flag Ship |
|
| |
|
|
UnjustifiedWarsGiveNoPenaltyToWarWeariness |
|
No |
|
Always Justified |
No War Weariness penalty from
Unjustified Wars |
| |
|
|
TradeIncomePerYearPerRestrictedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Restricted Trade
Agreement |
| |
|
|
TradeIncomePerYearPerLimitedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Limited Trade
Agreement |
| |
|
|
TradeIncomePerYearPerFreeTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Free Trade
Agreement |
|
| |
|
|
SpecialMode |
|
Undefined |
End |
|
|
| 13 |
Geniocracy |
Discovery DLC |
|
|
|
Start |
|
| |
|
|
|
|
|
|
| |
|
|
LeaderTitle |
|
Enlightened Master |
|
Leader |
Title |
|
Found |
|
| |
|
|
LeaderReplacementTypicalPeriod |
|
40 |
|
Replacement |
Term (Years) |
|
Found |
|
| |
|
|
LeaderReplacementDisruption |
|
7 |
|
Replacement |
Disruption caused |
|
Found |
|
| |
|
|
LeaderReplacementBoost |
|
0 |
|
Replacement |
Boost caused |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPool |
|
Yes |
|
Replacement Pool |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPool |
Scientist |
|
|
Scientist |
|
Found |
|
| |
|
|
LeaderReplacementTypicalManner |
|
Coup D' Etat |
|
Replacement |
Method |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPositiveTraitChance |
|
0 |
|
Replacement |
Chance for Positive Traits |
|
| |
|
|
LeaderReplacementCharacterDismissChance |
|
0 |
|
Replacement |
Chance for Dismissal |
|
| |
|
|
Stability |
|
1.1 |
|
Stability |
|
Found |
|
| |
|
|
ConcernForOwnReputation |
|
0.8 |
|
Concern for Reputation |
of Own |
|
Found |
|
| |
|
|
ImportanceOfOthersReputations |
|
0.9 |
|
Concern for Reputation |
of Others |
|
Found |
|
| |
|
|
UsesCabinet |
|
Yes |
|
Cabinet |
Enabled |
|
Found |
|
| |
|
|
CabinetFactorNavalChief |
|
0 |
|
Members |
Grand Admiral |
|
| |
|
|
CabinetFactorGroundForcesChief |
|
0 |
|
Members |
Grand Marshal |
|
| |
|
|
CabinetFactorIntelligenceDirector |
|
0 |
|
Members |
Intelligence Director |
|
| |
|
|
CabinetFactorHeadDiplomat |
|
0 |
|
Members |
Foreign Relations Minister |
|
| |
|
|
CabinetFactorScienceAdministrator |
|
0 |
|
Members |
Science Director |
|
| |
|
|
CabinetFactorTradeIndustryAdministrator |
|
0 |
|
Members |
Economic Director |
|
| |
|
|
UseBaseForCapital |
|
No |
|
Governance |
Can use Station as Capital |
|
| |
|
|
CanRaid |
|
No |
|
Raiding |
Can Raid |
|
| |
|
|
AllowControlMiningShips |
|
No |
|
Mining Ships |
Can control Mining Ships |
|
| |
|
|
Biases |
|
|
|
Government Biases |
|
| |
|
|
0 |
Republic |
0.2 |
|
Found |
|
| |
|
|
1 |
Mercantile Guild |
-0.1 |
|
Found |
|
| |
|
|
2 |
Democracy |
0.1 |
|
Found |
|
| |
|
|
3 |
Feudalism |
-0.2 |
|
Found |
|
| |
|
|
4 |
Monarchy |
-0.1 |
|
Found |
|
| |
|
|
5 |
Military
Dictatorship |
-0.2 |
|
Found |
|
| |
|
|
6 |
Technocracy |
0.3 |
|
Found |
|
| |
|
|
7 |
Hive Mind |
-0.3 |
|
Found |
|
| |
|
|
8 |
Way of Darkness |
-0.4 |
|
Found |
|
| |
|
|
9 |
Way of the Ancients |
0.3 |
|
Found |
|
| |
|
|
10 |
Path of the Ancients |
0.2 |
|
Found |
|
| |
|
|
11 |
Harmonious Utopia |
0.1 |
|
Found |
|
| |
|
|
12 |
Surveillance
Oligarchy |
-0.2 |
|
Found |
|
| |
|
|
13 |
Geniocracy |
0.5 |
|
Found |
|
| |
|
|
14 |
Cell Hegemony |
-0.2 |
|
Found |
|
| |
|
|
Bonuses |
|
|
|
Bonuses |
|
| |
|
|
E |
ResearchAll |
0.2 |
|
All Research |
|
Found |
|
| |
|
|
E |
TroopRecruitment |
-0.1 |
|
All Troops Recruitment Rate |
|
Found |
|
| |
|
|
E |
TroopRecoveryRate |
-0.1 |
|
Troop Recovery Rate |
|
Found |
|
| |
|
|
E |
MiningRate |
-0.1 |
|
Mining Rate |
|
Found |
|
| |
|
|
E |
TradeIncome |
-0.1 |
|
Trade Income |
|
Found |
|
| |
|
|
E |
ColonyIncome |
-0.05 |
|
Colony Income |
|
Found |
|
| |
|
|
StartingGameEventNames |
|
|
|
| |
|
|
Initialise Government
(Geniocracy) |
|
|
|
| |
|
|
MigrationFactor |
|
0 |
|
Migration |
Migration Factor |
|
| |
|
|
ResearchBreakthroughProgressChance |
|
0 |
|
Research Breakthroughs |
Chance |
|
Found |
|
| |
|
|
ResearchBreakthroughProgressAmountRatio |
|
0 |
|
Research Breakthroughs |
Ratio |
|
Found |
|
| |
|
|
ResearchCrashProgressChance |
|
0 |
|
Crash Research |
Chance |
|
Found |
|
| |
|
|
ResearchCrashProgressAmountRatio |
|
0 |
|
Crash Research |
Ratio |
|
Found |
|
| |
|
|
ColonyGrowthFundingFactor |
|
0 |
|
Colony Growth Funding |
Factor |
|
Found |
|
| |
|
|
SpendScientistCrashBreakthrough |
|
Yes |
|
Consume Scientist For Research |
Create Breakthrough |
|
Found |
|
| |
|
|
SpendScientistCriticalResearchFailure |
|
Yes |
|
Consume Scientist For Research |
Avoid Failure & Initiate Crash |
Found |
|
| |
|
|
HighColonyTroopPresenceHappinessBoost |
|
0 |
|
Reassuring Security |
Colony Happiness |
|
| |
|
|
UseFlagShip |
|
No |
|
Flag Ship |
Can designate a Military Ship as a
Flag Ship |
|
| |
|
|
UnjustifiedWarsGiveNoPenaltyToWarWeariness |
|
No |
|
Always Justified |
No War Weariness penalty from
Unjustified Wars |
| |
|
|
TradeIncomePerYearPerRestrictedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Restricted Trade
Agreement |
| |
|
|
TradeIncomePerYearPerLimitedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Limited Trade
Agreement |
| |
|
|
TradeIncomePerYearPerFreeTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Free Trade
Agreement |
|
| |
|
|
SpecialMode |
|
Undefined |
End |
|
|
| 14 |
Cell Hegemony |
Discovery DLC |
|
|
|
Start |
|
| |
|
|
|
|
|
|
| |
|
|
LeaderTitle |
|
Overlord |
|
Leader |
Title |
|
Found |
|
| |
|
|
LeaderReplacementTypicalPeriod |
|
30 |
|
Replacement |
Term (Years) |
|
Found |
|
| |
|
|
LeaderReplacementDisruption |
|
5 |
|
Replacement |
Disruption caused |
|
Found |
|
| |
|
|
LeaderReplacementBoost |
|
0 |
|
Replacement |
Boost caused |
|
Found |
|
| |
|
|
LeaderReplacementTypicalManner |
|
Simple Replacement |
|
Replacement |
Method |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPositiveTraitChance |
|
0 |
|
Replacement |
Chance for Positive Traits |
|
| |
|
|
LeaderReplacementCharacterDismissChance |
|
0 |
|
Replacement |
Chance for Dismissal |
|
| |
|
|
Stability |
|
1 |
|
Stability |
|
Found |
|
| |
|
|
ConcernForOwnReputation |
|
0.4 |
|
Concern for Reputation |
of Own |
|
Found |
|
| |
|
|
ImportanceOfOthersReputations |
|
0.8 |
|
Concern for Reputation |
of Others |
|
Found |
|
| |
|
|
UsesCabinet |
|
No |
|
Cabinet |
Enabled |
|
Found |
|
| |
|
|
CabinetFactorNavalChief |
|
0 |
|
Members |
Grand Admiral |
|
| |
|
|
CabinetFactorGroundForcesChief |
|
0 |
|
Members |
Grand Marshal |
|
| |
|
|
CabinetFactorIntelligenceDirector |
|
0 |
|
Members |
Intelligence Director |
|
| |
|
|
CabinetFactorHeadDiplomat |
|
0 |
|
Members |
Foreign Relations Minister |
|
| |
|
|
CabinetFactorScienceAdministrator |
|
0 |
|
Members |
Science Director |
|
| |
|
|
CabinetFactorTradeIndustryAdministrator |
|
0 |
|
Members |
Economic Director |
|
| |
|
|
UseBaseForCapital |
|
No |
|
Governance |
Can use Station as Capital |
|
| |
|
|
CanRaid |
|
No |
|
Raiding |
Can Raid |
|
| |
|
|
AllowControlMiningShips |
|
No |
|
Mining Ships |
Can control Mining Ships |
|
| |
|
|
Biases |
|
|
|
Government Biases |
|
| |
|
|
0 |
Republic |
-0.3 |
|
Found |
|
| |
|
|
1 |
Mercantile Guild |
-0.2 |
|
Found |
|
| |
|
|
2 |
Democracy |
-0.3 |
|
Found |
|
| |
|
|
3 |
Feudalism |
0 |
|
Found |
|
| |
|
|
4 |
Monarchy |
-0.1 |
|
Found |
|
| |
|
|
5 |
Military
Dictatorship |
-0.1 |
|
Found |
|
| |
|
|
6 |
Technocracy |
-0.2 |
|
Found |
|
| |
|
|
7 |
Hive Mind |
0.3 |
|
Found |
|
| |
|
|
8 |
Way of Darkness |
0.2 |
|
Found |
|
| |
|
|
9 |
Way of the Ancients |
-0.2 |
|
Found |
|
| |
|
|
10 |
Path of the Ancients |
-0.2 |
|
Found |
|
| |
|
|
11 |
Harmonious Utopia |
-0.1 |
|
Found |
|
| |
|
|
12 |
Surveillance
Oligarchy |
0.1 |
|
Found |
|
| |
|
|
13 |
Geniocracy |
-0.1 |
|
Found |
|
| |
|
|
14 |
Cell Hegemony |
0.5 |
|
Found |
|
| |
|
|
Bonuses |
|
|
|
Bonuses |
|
| |
|
|
E |
ColonyPopulationGrowthRate |
0.05 |
|
Population Growth Rate |
|
Found |
|
| |
|
|
E |
WarWearinessReduction |
0.1 |
|
War Weariness Reduction |
|
Found |
|
| |
|
|
E |
CounterEspionage |
0.1 |
|
Counter-Espionage |
|
Found |
|
| |
|
|
E |
ResearchAll |
-0.05 |
|
All Research |
|
Found |
|
| |
|
|
E |
ColonyHappiness |
0.05 |
|
Colony Happiness |
|
Found |
|
| |
|
|
E |
TroopRecruitment |
0.1 |
|
All Troops Recruitment Rate |
|
Found |
|
| |
|
|
E |
TroopMaintenance |
0.1 |
|
All Troops Maintenance |
|
Found |
|
| |
|
|
E |
ColonyCorruptionReduction |
0.15 |
|
Colony Corruption Reduction |
|
Found |
|
| |
|
|
E |
ShipMaintenanceAll |
0.1 |
|
All Ships Maintenance |
|
Found |
|
| |
|
|
E |
PlanetaryFacilityMaintenance |
0.1 |
|
Planetary Facility Maintenance |
|
Found |
|
| |
|
|
E |
TradeIncome |
-0.1 |
|
Trade Income |
|
Found |
|
| |
|
|
StartingGameEventNames |
|
|
|
| |
|
|
Initialise Government
(Cell Hegemony) |
|
|
|
| |
|
|
MigrationFactor |
|
0 |
|
Migration |
Migration Factor |
|
| |
|
|
ResearchBreakthroughProgressChance |
|
0 |
|
Research Breakthroughs |
Chance |
|
| |
|
|
ResearchBreakthroughProgressAmountRatio |
|
0 |
|
Research Breakthroughs |
Ratio |
|
| |
|
|
ResearchCrashProgressChance |
|
0 |
|
Crash Research |
Chance |
|
| |
|
|
ResearchCrashProgressAmountRatio |
|
0 |
|
Crash Research |
Ratio |
|
| |
|
|
SpendScientistCrashBreakthrough |
|
No |
|
Consume Scientist For Research |
Create Breakthrough |
|
| |
|
|
SpendScientistCriticalResearchFailure |
|
No |
|
Consume Scientist For Research |
Avoid Failure & Initiate Crash |
|
| |
|
|
CharacterTraitFactorInspiringPresence |
|
2 |
|
Character Traits Appearance |
Inspiring Presence |
|
Found |
|
| |
|
|
CharacterTraitFactorDemoralizing |
|
0.3 |
|
Character Traits Appearance |
Demoralizing |
|
Found |
|
| |
|
|
LuxuryResourceConsumptionRateFactor |
|
0.75 |
|
Resource Consumption Rate |
Luxury Resources |
|
Found |
|
| |
|
|
HighColonyTroopPresenceHappinessBoost |
|
0 |
|
Reassuring Security |
Colony Happiness |
|
| |
|
|
UseFlagShip |
|
No |
|
Flag Ship |
Can designate a Military Ship as a
Flag Ship |
|
| |
|
|
UnjustifiedWarsGiveNoPenaltyToWarWeariness |
|
No |
|
Always Justified |
No War Weariness penalty from
Unjustified Wars |
| |
|
|
TradeIncomePerYearPerRestrictedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Restricted Trade
Agreement |
| |
|
|
TradeIncomePerYearPerLimitedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Limited Trade
Agreement |
| |
|
|
TradeIncomePerYearPerFreeTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Free Trade
Agreement |
|
| |
|
|
SpecialMode |
|
Undefined |
End |
|
|
| 32759 |
Refugee Fleet |
Strategy DLC |
|
|
|
Start |
|
| |
|
|
|
|
|
|
| |
|
|
LeaderTitle |
|
President |
|
Leader |
Title |
|
Found |
|
| |
|
|
EconomicFactors |
|
|
|
Economic Factors |
|
| |
|
|
|
Undefined |
1 |
|
Income |
Undefined |
|
Found |
|
| |
|
|
|
Colony Tax |
1 |
|
Income |
Colony Tax |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Income |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Income |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Income |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Income |
Tribute |
|
Found |
|
| |
|
|
|
Raiding |
1 |
|
Income |
Raiding |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Income |
Missions |
|
Found |
|
| |
|
|
|
Colony Crime |
0 |
|
Income |
Colony Crime |
|
Found |
|
| |
|
|
|
Tourism |
1 |
|
Income |
Tourism |
|
Found |
|
| |
|
|
|
Ship Building |
1 |
|
Income |
Ship Building |
|
Found |
|
| |
|
|
|
Discoveries |
1 |
|
Income |
Discoveries |
|
Found |
|
| |
|
|
|
Trade Bonuses |
1 |
|
Income |
Trade Bonuses |
|
Found |
|
| |
|
|
|
Private Colony
Revenue |
1 |
|
Income |
Private Colony Revenue |
Found |
|
| |
|
|
|
Undefined |
1 |
|
Expenses |
Undefined |
|
Found |
|
| |
|
|
|
Colony Development |
1 |
|
Expenses |
Colony Development |
|
Found |
|
| |
|
|
|
Research |
1 |
|
Expenses |
Research |
|
Found |
|
| |
|
|
|
Ship Maintenance |
0 |
|
Expenses |
Ship Maintenance |
|
Found |
|
| |
|
|
|
Troop Maintenance |
1 |
|
Expenses |
Troop Maintenance |
|
Found |
|
| |
|
|
|
Facility Maintenance |
1 |
|
Expenses |
Facility Maintenance |
|
Found |
|
| |
|
|
|
Ships |
1 |
|
Expenses |
Ships |
|
Found |
|
| |
|
|
|
Troop Recruitment |
1 |
|
Expenses |
Troop Recruitment |
|
Found |
|
| |
|
|
|
Facilities |
1 |
|
Expenses |
Facilities |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Expenses |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Expenses |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Expenses |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Expenses |
Tribute |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Expenses |
Missions |
|
Found |
|
| |
|
|
|
Enemy Raids |
1 |
|
Expenses |
Enemy Raids |
|
Found |
|
| |
|
|
LeaderReplacementTypicalPeriod |
|
30 |
|
Replacement |
Term (Years) |
|
Found |
|
| |
|
|
LeaderReplacementDisruption |
|
0 |
|
Replacement |
Disruption caused |
|
Found |
|
| |
|
|
LeaderReplacementBoost |
|
0 |
|
Replacement |
Boost caused |
|
Found |
|
| |
|
|
LeaderReplacementTypicalManner |
|
Simple Replacement |
|
Replacement |
Method |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPositiveTraitChance |
|
0 |
|
Replacement |
Chance for Positive Traits |
|
| |
|
|
LeaderReplacementCharacterDismissChance |
|
0 |
|
Replacement |
Chance for Dismissal |
|
| |
|
|
Stability |
|
1.3 |
|
Stability |
|
Found |
|
| |
|
|
ConcernForOwnReputation |
|
1 |
|
Concern for Reputation |
of Own |
|
Found |
|
| |
|
|
ImportanceOfOthersReputations |
|
1 |
|
Concern for Reputation |
of Others |
|
Found |
|
| |
|
|
UsesCabinet |
|
No |
|
Cabinet |
Enabled |
|
Found |
|
| |
|
|
CabinetFactorNavalChief |
|
0 |
|
Members |
Grand Admiral |
|
| |
|
|
CabinetFactorGroundForcesChief |
|
0 |
|
Members |
Grand Marshal |
|
| |
|
|
CabinetFactorIntelligenceDirector |
|
0 |
|
Members |
Intelligence Director |
|
| |
|
|
CabinetFactorHeadDiplomat |
|
0 |
|
Members |
Foreign Relations Minister |
|
| |
|
|
CabinetFactorScienceAdministrator |
|
0 |
|
Members |
Science Director |
|
| |
|
|
CabinetFactorTradeIndustryAdministrator |
|
0 |
|
Members |
Economic Director |
|
| |
|
|
UseBaseForCapital |
|
No |
|
Governance |
Can use Station as Capital |
|
| |
|
|
RequiresColoniesToExist |
|
No |
|
Governance |
Requires Colonies |
|
Found |
|
| |
|
|
CanRaid |
|
No |
|
Raiding |
Can Raid |
|
| |
|
|
AllowControlMiningShips |
|
Yes |
|
Mining Ships |
Can control Mining Ships |
|
| |
|
|
MigrationFactor |
|
0 |
|
Migration |
Migration Factor |
|
| |
|
|
ResearchBreakthroughProgressChance |
|
0 |
|
Research Breakthroughs |
Chance |
|
| |
|
|
ResearchBreakthroughProgressAmountRatio |
|
0 |
|
Research Breakthroughs |
Ratio |
|
| |
|
|
ResearchCrashProgressChance |
|
0 |
|
Crash Research |
Chance |
|
| |
|
|
ResearchCrashProgressAmountRatio |
|
0 |
|
Crash Research |
Ratio |
|
| |
|
|
SpendScientistCrashBreakthrough |
|
No |
|
Consume Scientist For Research |
Create Breakthrough |
|
| |
|
|
SpendScientistCriticalResearchFailure |
|
No |
|
Consume Scientist For Research |
Avoid Failure & Initiate Crash |
|
| |
|
|
HighColonyTroopPresenceHappinessBoost |
|
0 |
|
Reassuring Security |
Colony Happiness |
|
| |
|
|
UseFlagShip |
|
No |
|
Flag Ship |
Can designate a Military Ship as a
Flag Ship |
|
| |
|
|
UnjustifiedWarsGiveNoPenaltyToWarWeariness |
|
No |
|
Always Justified |
No War Weariness penalty from
Unjustified Wars |
| |
|
|
TradeIncomePerYearPerRestrictedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Restricted Trade
Agreement |
| |
|
|
TradeIncomePerYearPerLimitedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Limited Trade
Agreement |
| |
|
|
TradeIncomePerYearPerFreeTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Free Trade
Agreement |
|
| |
|
|
SpecialMode |
|
RefugeeFleet |
End |
|
|
| 32760 |
Rift Refugee Fleet |
Strategy DLC |
|
|
|
Start |
|
| |
|
|
|
|
|
|
| |
|
|
LeaderTitle |
|
Dark Lord |
|
Leader |
Title |
|
Found |
|
| |
|
|
EconomicFactors |
|
|
|
Economic Factors |
|
| |
|
|
|
Undefined |
1 |
|
Income |
Undefined |
|
Found |
|
| |
|
|
|
Colony Tax |
1 |
|
Income |
Colony Tax |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Income |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Income |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Income |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Income |
Tribute |
|
Found |
|
| |
|
|
|
Raiding |
1 |
|
Income |
Raiding |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Income |
Missions |
|
Found |
|
| |
|
|
|
Colony Crime |
0 |
|
Income |
Colony Crime |
|
Found |
|
| |
|
|
|
Tourism |
1 |
|
Income |
Tourism |
|
Found |
|
| |
|
|
|
Ship Building |
1 |
|
Income |
Ship Building |
|
Found |
|
| |
|
|
|
Discoveries |
1 |
|
Income |
Discoveries |
|
Found |
|
| |
|
|
|
Trade Bonuses |
1 |
|
Income |
Trade Bonuses |
|
Found |
|
| |
|
|
|
Private Colony
Revenue |
1 |
|
Income |
Private Colony Revenue |
Found |
|
| |
|
|
|
Undefined |
1 |
|
Expenses |
Undefined |
|
Found |
|
| |
|
|
|
Colony Development |
1 |
|
Expenses |
Colony Development |
|
Found |
|
| |
|
|
|
Research |
1 |
|
Expenses |
Research |
|
Found |
|
| |
|
|
|
Ship Maintenance |
0 |
|
Expenses |
Ship Maintenance |
|
Found |
|
| |
|
|
|
Troop Maintenance |
1 |
|
Expenses |
Troop Maintenance |
|
Found |
|
| |
|
|
|
Facility Maintenance |
1 |
|
Expenses |
Facility Maintenance |
|
Found |
|
| |
|
|
|
Ships |
1 |
|
Expenses |
Ships |
|
Found |
|
| |
|
|
|
Troop Recruitment |
1 |
|
Expenses |
Troop Recruitment |
|
Found |
|
| |
|
|
|
Facilities |
1 |
|
Expenses |
Facilities |
|
Found |
|
| |
|
|
|
Resource Trading |
1 |
|
Expenses |
Resource Trading |
|
Found |
|
| |
|
|
|
Fuel |
1 |
|
Expenses |
Fuel |
|
Found |
|
| |
|
|
|
Information |
1 |
|
Expenses |
Information |
|
Found |
|
| |
|
|
|
Tribute |
1 |
|
Expenses |
Tribute |
|
Found |
|
| |
|
|
|
Missions |
1 |
|
Expenses |
Missions |
|
Found |
|
| |
|
|
|
Enemy Raids |
1 |
|
Expenses |
Enemy Raids |
|
Found |
|
| |
|
|
LeaderReplacementTypicalPeriod |
|
30 |
|
Replacement |
Term (Years) |
|
Found |
|
| |
|
|
LeaderReplacementDisruption |
|
0 |
|
Replacement |
Disruption caused |
|
Found |
|
| |
|
|
LeaderReplacementBoost |
|
0 |
|
Replacement |
Boost caused |
|
Found |
|
| |
|
|
LeaderReplacementTypicalManner |
|
Simple Replacement |
|
Replacement |
Method |
|
Found |
|
| |
|
|
LeaderReplacementCharacterPositiveTraitChance |
|
0 |
|
Replacement |
Chance for Positive Traits |
|
| |
|
|
LeaderReplacementCharacterDismissChance |
|
0 |
|
Replacement |
Chance for Dismissal |
|
| |
|
|
Stability |
|
1.3 |
|
Stability |
|
Found |
|
| |
|
|
ConcernForOwnReputation |
|
1 |
|
Concern for Reputation |
of Own |
|
Found |
|
| |
|
|
ImportanceOfOthersReputations |
|
1 |
|
Concern for Reputation |
of Others |
|
Found |
|
| |
|
|
UsesCabinet |
|
No |
|
Cabinet |
Enabled |
|
Found |
|
| |
|
|
CabinetFactorNavalChief |
|
0 |
|
Members |
Grand Admiral |
|
| |
|
|
CabinetFactorGroundForcesChief |
|
0 |
|
Members |
Grand Marshal |
|
| |
|
|
CabinetFactorIntelligenceDirector |
|
0 |
|
Members |
Intelligence Director |
|
| |
|
|
CabinetFactorHeadDiplomat |
|
0 |
|
Members |
Foreign Relations Minister |
|
| |
|
|
CabinetFactorScienceAdministrator |
|
0 |
|
Members |
Science Director |
|
| |
|
|
CabinetFactorTradeIndustryAdministrator |
|
0 |
|
Members |
Economic Director |
|
| |
|
|
UseBaseForCapital |
|
No |
|
Governance |
Can use Station as Capital |
|
| |
|
|
RequiresColoniesToExist |
|
No |
|
Governance |
Requires Colonies |
|
Found |
|
| |
|
|
CanRaid |
|
No |
|
Raiding |
Can Raid |
|
| |
|
|
AllowControlMiningShips |
|
No |
|
Mining Ships |
Can control Mining Ships |
|
| |
|
|
Bonuses |
|
|
|
Bonuses |
|
| |
|
|
E |
ColonyPopulationGrowthRate |
0.05 |
|
Population Growth Rate |
|
Found |
|
| |
|
|
StartingGameEventNames |
|
|
|
| |
|
|
Initialise Government
(Rift Refugee Fleet) |
|
|
|
| |
|
|
MigrationFactor |
|
0 |
|
Migration |
Migration Factor |
|
| |
|
|
ResearchBreakthroughProgressChance |
|
0 |
|
Research Breakthroughs |
Chance |
|
| |
|
|
ResearchBreakthroughProgressAmountRatio |
|
0 |
|
Research Breakthroughs |
Ratio |
|
| |
|
|
ResearchCrashProgressChance |
|
0 |
|
Crash Research |
Chance |
|
| |
|
|
ResearchCrashProgressAmountRatio |
|
0 |
|
Crash Research |
Ratio |
|
| |
|
|
SpendScientistCrashBreakthrough |
|
No |
|
Consume Scientist For Research |
Create Breakthrough |
|
| |
|
|
SpendScientistCriticalResearchFailure |
|
No |
|
Consume Scientist For Research |
Avoid Failure & Initiate Crash |
|
| |
|
|
HighColonyTroopPresenceHappinessBoost |
|
0 |
|
Reassuring Security |
Colony Happiness |
|
| |
|
|
UseFlagShip |
|
No |
|
Flag Ship |
Can designate a Military Ship as a
Flag Ship |
|
| |
|
|
UnjustifiedWarsGiveNoPenaltyToWarWeariness |
|
No |
|
Always Justified |
No War Weariness penalty from
Unjustified Wars |
| |
|
|
TradeIncomePerYearPerRestrictedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Restricted Trade
Agreement |
| |
|
|
TradeIncomePerYearPerLimitedTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Limited Trade
Agreement |
| |
|
|
TradeIncomePerYearPerFreeTradeTreaty |
|
0 |
|
Treaty Bonuses |
Trade Income per Free Trade
Agreement |
|
| |
|
|
SpecialMode |
|
RefugeeFleet |
End |
|
|
|
|
|
|
|
|
|
|
|
|
|
|